okular/kpdf/QOutputDev.h

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/***************************************************************************
* Copyright (C) 2003-2004 by Christophe Devriese *
* <Christophe.Devriese@student.kuleuven.ac.be> *
* Copyright (C) 2003 by Helio Chissini de Castro *
* <helio@conectiva.com.br> *
* Copyright (C) 2004 by Dominique Devriese <devriese@kde.org> *
* Copyright (C) 2004 by Albert Astals Cid <tsdgeos@terra.es> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef KPDFOUTPUTDEV_H
#define KPDFOUTPUTDEV_H
#ifdef __GNUC__
#pragma interface
#endif
#include <qvaluelist.h>
#include "xpdf/PDFDoc.h" // for 'Object'
#include "xpdf/SplashOutputDev.h"
class QPixmap;
class TextPage;
class PDFGenerator;
class KPDFLink;
class KPDFPageRect;
/**
* @short A SplashOutputDev renderer that grabs text and links.
* ### MERGE: rename definition/impl to generator_pdf_outputdev.h/.cpp
*
* This output device:
* - renders the page using SplashOutputDev (its parent)
* - harvests text into a textPage (for searching text)
* - harvests links and collects them
* - collects images and collects them
*/
class KPDFOutputDev : public SplashOutputDev
{
public:
KPDFOutputDev( PDFGenerator * parent, SplashColor paperColor );
virtual ~KPDFOutputDev();
// to be called before PDFDoc->displayPage( thisclass, .. )
void setParams( int pixmapWidth, int pixmapHeight, bool generateTextpage,
bool decodeLinks, bool decodeImages );
// generate a valid KPDFLink subclass (or null) from a xpdf's LinkAction
KPDFLink * generateLink( LinkAction * );
// takes pointers out of the class (so deletion it's up to others)
QPixmap * takePixmap();
TextPage * takeTextPage();
QValueList< KPDFPageRect * > takeRects();
/** inherited from OutputDev */
// Start a page.
virtual void startPage(int pageNum, GfxState *state);
// End a page.
virtual void endPage();
//----- link borders
virtual void drawLink(Link *link, Catalog *catalog);
//----- update text state
virtual void updateFont(GfxState *state);
//----- text drawing
virtual void drawChar(GfxState *state, double x, double y, double dx, double dy, double originX, double originY, CharCode code, Unicode *u, int uLen);
virtual GBool beginType3Char(GfxState *state, double x, double y, double dx, double dy, CharCode code, Unicode *u, int uLen);
//----- image drawing
virtual void drawImage(GfxState *state, Object *ref, Stream *str, int width, int height,
GfxImageColorMap *colorMap, int *maskColors, GBool inlineImg);
private:
// delete all interal objects and data
void clear();
// generator switches and parameters
bool m_generateText;
bool m_generateLinks;
bool m_generateImages;
int m_pixmapWidth;
int m_pixmapHeight;
QPixmap * m_pixmap;
PDFGenerator * m_generator;
// text page generated on demand
TextPage * m_text;
// rectangles on page (associated to links/images)
QValueList< KPDFPageRect * > m_rects;
};
/**
* @short Collect text into a takeable TextPage.
*
* This is the simplest OutputDev. It harvests text from currently
* rendered page and provides a method for getting the TextPage.
* Xpdf's textOutputDev can't return a textpage, unfortunately, and
* KPDFOutputDev is too heavy for sucha a simple task.
*/
class KPDFTextDev : public OutputDev
{
public:
KPDFTextDev();
virtual ~KPDFTextDev();
// takes pointers out of the class (so deletion it's up to others)
TextPage * takeTextPage();
/** inherited from OutputDev */
// top left corner is (0,0)
virtual GBool upsideDown() { return gTrue; }
// use draw char to get text data
virtual GBool useDrawChar() { return gTrue; }
// use drawChar even for Type3 chars
virtual GBool interpretType3Chars() { return gFalse; }
// do not pass non-text to this device
virtual GBool needNonText() { return gFalse; }
// Start a page.
virtual void startPage(int, GfxState *state);
// End a page.
virtual void endPage();
//----- update text state
virtual void updateFont(GfxState *state);
//----- text drawing
virtual void drawChar(GfxState *state, double x, double y, double dx, double dy, double originX, double originY, CharCode code, Unicode *u, int uLen);
private:
// text page generated by execution
TextPage * m_text;
};
#endif