#!/usr/bin/env bash # Exit on any error set -e if [[ "$#" -ne 1 ]]; then echo "Usage: $0 BUILDKITE_TOKEN" >&2 exit 1 fi buildkiteToken=$1 # Path where the app is cloned (it's where this project has been cloned) appPath=$(dirname $(dirname $(dirname $0))) # Path where the APK will be downloaded from Buildkite (it's a dir) baseImportPath="${appPath}/tmp/DebugApks" # Select device serialNumber=$(${appPath}/tools/install/androidSelectDevice.sh) # Detect device architecture arch=$(adb -s ${serialNumber} shell getprop ro.product.cpu.abi) # FDroid or Gplay ? echo read -p "fdroid or gplay (default to gplay)? " fdroidOrGplay fdroidOrGplay=${fdroidOrGplay:-gplay} echo echo "Will install ${fdroidOrGplay} version on device ${serialNumber} with arch ${arch}" # Buildkite build number echo read -p "Buildkite build number (ex: '1792')? " buildkiteBuildNumber # Download files targetPath=${baseImportPath}/${buildkiteBuildNumber} filename="vector-${fdroidOrGplay}-${arch}-debug.apk" fullApkPath="${targetPath}/${filename}" # Check if file already exists if test -f "$fullApkPath"; then read -p "$fullApkPath already exists. Override (yes/no) default to no ? " download download=${download:-no} else download="yes" fi # Ignore error from now set +e if [ ${download} == "yes" ]; then echo "Downloading ${filename}..." python3 ${appPath}/tools/release/download_buildkite_artifacts.py \ --token ${buildkiteToken} \ --build ${buildkiteBuildNumber} \ --directory ${targetPath} \ --filename ${filename} \ --ignoreErrors fi echo "Installing ${filename} to device ${serialNumber}..." adb -s ${serialNumber} install -r ${fullApkPath} # Check error and propose to uninstall and retry installing if [[ "$?" -ne 0 ]]; then read -p "Error, do you want to uninstall the application then retry (yes/no) default to no ? " retry retry=${retry:-no} if [ ${retry} == "yes" ]; then echo "Uninstalling..." adb -s ${serialNumber} uninstall im.vector.app.debug echo "Installing again..." adb -s ${serialNumber} install -r ${fullApkPath} fi fi