From 086a6ee9a1ec233223d7420a1769e8ff6787f024 Mon Sep 17 00:00:00 2001 From: Benoit Marty Date: Thu, 22 Sep 2022 16:39:35 +0200 Subject: [PATCH] Update after Ganfra's review --- docs/_developer_onboarding.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/_developer_onboarding.md b/docs/_developer_onboarding.md index 543cbeba71..8836b019b7 100644 --- a/docs/_developer_onboarding.md +++ b/docs/_developer_onboarding.md @@ -61,14 +61,14 @@ There are many object and data in the Matrix worlds. Let's focus on the most imp ##### Event -`Events` are item of a Room, where data is embedded. +`Events` are items of a Room, where data is embedded. -There are 2 types of Event: +There are 2 types of Room Event: -- Room Events: contain useful content for the user (message, image, etc.), but are not necessarily displayed as this in the timeline (reaction, message edition, call signaling). +- Regular Events: contain useful content for the user (message, image, etc.), but are not necessarily displayed as this in the timeline (reaction, message edition, call signaling). - State Events: contain the state of the Room (name, topic, etc.). They have a non null value for the key `state_key`. -Also all the Room Member details are State Events: one State Event per member. In this casen the `state_key` is the matrixId (= userId). +Also all the Room Member details are in State Events: one State Event per member. In this case, the `state_key` is the matrixId (= userId). Important Fields of an Event: - `event_id`: unique across the Matrix universe;