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Matthias Krüger 6b00cfbde7
Rollup merge of #115345 - g0djan:godjan/tier2-wasi-threads, r=WaffleLapkin
MCP661: Move wasm32-wasi-preview1-threads target to Tier 2

https://github.com/rust-lang/compiler-team/issues/661

>A tier 2 target must have value to people other than its maintainers. (It may still be a niche target, but it must not be exclusively useful for an inherently closed group.)

The feature is already implemented in [wasi-sdk(](https://github.com/WebAssembly/wasi-sdk) (C toolchain for WASM), and four different WASM runtimes([Wasmtime](https://github.com/bytecodealliance/wasmtime), [WAMR](https://github.com/bytecodealliance/wasm-micro-runtime), [Wasmer](https://github.com/wasmerio/wasmer), [toywasm](https://github.com/yamt/toywasm)) are compatible with it.

>A tier 2 target must have a designated team of developers (the "target maintainers") available to consult on target-specific build-breaking issues, or if necessary to develop target-specific language or library implementation details. This team must have at least 2 developers.
>The target maintainers should not only fix target-specific issues, but should use any such issue as an opportunity to educate the Rust community about portability to their target, and enhance documentation of the target.

We already have a team of 4 developers. See [src/doc/rustc/src/platform-support/wasm32-wasi-preview1-threads.md](https://github.com/rust-lang/rust/blob/master/src/doc/rustc/src/platform-support/wasm32-wasi-preview1-threads.md). The documentation is being updated in this PR as the first occurrence.

>The target must not place undue burden on Rust developers not specifically concerned with that target. Rust developers are expected to not gratuitously break a tier 2 target, but are not expected to become experts in every tier 2 target, and are not expected to provide target-specific implementations for every tier 2 target.

It doesn't as it’s built on top of existing wasm32-wasi tier-2 target and it only extends stdlib by implementing
std:: thread::spawn/join.

> The target must provide documentation for the Rust community explaining how to build for the target using cross-compilation, and explaining how to run tests for the target. If at all possible, this documentation should show how to run Rust programs and tests for the target using emulation, to allow anyone to do so. If the target cannot be feasibly emulated, the documentation should explain how to obtain and work with physical hardware, cloud systems, or equivalent.

For build and running tests see *Building Rust programs* and *Testing* in [src/doc/rustc/src/platform-support/wasm32-wasi-preview1-threads.md](https://github.com/rust-lang/rust/blob/master/src/doc/rustc/src/platform-support/wasm32-wasi-preview1-threads.md). Only manual test running is supported at the moment with some tweaks in the test runner codebase.

> The target must document its baseline expectations for the features or versions of CPUs, operating systems, libraries, runtime environments, and similar.

See *Platform requirements* in [src/doc/rustc/src/platform-support/wasm32-wasi-preview1-threads.md](https://github.com/rust-lang/rust/blob/master/src/doc/rustc/src/platform-support/wasm32-wasi-preview1-threads.md)

> If introducing a new tier 2 or higher target that is identical to an existing Rust target except for the baseline expectations for the features or versions of CPUs, operating systems, libraries, runtime environments, and similar, then the proposed target must document to the satisfaction of the approving teams why the specific difference in baseline expectations provides sufficient value to justify a separate target.
>Note that in some cases, based on the usage of existing targets within the Rust community, Rust developers or a target's maintainers may wish to modify the baseline expectations of a target, or split an existing target into multiple targets with different baseline expectations. A proposal to do so will be treated similarly to the analogous promotion, demotion, or removal of a target, according to this policy, with the same team approvals required.
>For instance, if an OS version has become obsolete and unsupported, a target for that OS may raise its baseline expectations for OS version (treated as though removing a target corresponding to the older versions), or a target for that OS may split out support for older OS versions into a lower-tier target (treated as though demoting a target corresponding to the older versions, and requiring justification for a new target at a lower tier for the older OS versions).

Justified in https://github.com/rust-lang/compiler-team/issues/574 and I acknowledge these requirements and intend to ensure they are met.

> Tier 2 targets must not leave any significant portions of core or the standard library unimplemented or stubbed out, unless they cannot possibly be supported on the target.
>The right approach to handling a missing feature from a target may depend on whether the target seems likely to develop the feature in the future. In some cases, a target may be co-developed along with Rust support, and Rust may gain new features on the target as that target gains the capabilities to support those features.
>As an exception, a target identical to an existing tier 1 target except for lower baseline expectations for the OS, CPU, or similar, may propose to qualify as tier 2 (but not higher) without support for std if the target will primarily be used in no_std applications, to reduce the support burden for the standard library. In this case, evaluation of the proposed target's value will take this limitation into account.

It does not, as it’s built as an extension of the existing tier 2 target (wasm32-wasi).

> The code generation backend for the target should not have deficiencies that invalidate Rust safety properties, as evaluated by the Rust compiler team. (This requirement does not apply to arbitrary security enhancements or mitigations provided by code generation backends, only to those properties needed to ensure safe Rust code cannot cause undefined behavior or other unsoundness.) If this requirement does not hold, the target must clearly and prominently document any such limitations as part of the target's entry in the target tier list, and ideally also via a failing test in the testsuite. The Rust compiler team must be satisfied with the balance between these limitations and the difficulty of implementing the necessary features.
>For example, if Rust relies on a specific code generation feature to ensure that safe code cannot overflow the stack, the code generation for the target should support that feature.
>If the Rust compiler introduces new safety properties (such as via new capabilities of a compiler backend), the Rust compiler team will determine if they consider those new safety properties a best-effort improvement for specific targets, or a required property for all Rust targets. In the latter case, the compiler team may require the maintainers of existing targets to either implement and confirm support for the property or update the target tier list with documentation of the missing property.

Doesn't apply, the target re-uses existing backend and doesn't extend it

> If the target supports C code, and the target has an interoperable calling convention for C code, the Rust target must support that C calling convention for the platform via extern "C". The C calling convention does not need to be the default Rust calling convention for the target, however.

Target does not support C code
>The target must build reliably in CI, for all components that Rust's CI considers mandatory.

The target reliably builds in CI already https://github.com/rust-lang/rust/blob/master/src/ci/docker/host-x86_64/dist-various-2/Dockerfile#L143.

>The approving teams may additionally require that a subset of tests pass in CI, such as enough to build a functional "hello world" program, ./x.py test --no-run, or equivalent "smoke tests". In particular, this requirement may apply if the target builds host tools, or if the tests in question provide substantial value via early detection of critical problems.

The existing tier-2 target and this target as its extension [pass](https://github.com/rust-lang/rust/pull/112922#issuecomment-1634514924) for 14.5k+ tests/ui when tests are run manually(described in *Testing* in in [src/doc/rustc/src/platform-support/wasm32-wasi-preview1-threads.md](https://github.com/rust-lang/rust/blob/master/src/doc/rustc/src/platform-support/wasm32-wasi-preview1-threads.md). Can be tested in the CI as soon as the original target does.

> Building the target in CI must not take substantially longer than the current slowest target in CI, and should not substantially raise the maintenance burden of the CI infrastructure. This requirement is subjective, to be evaluated by the infrastructure team, and will take the community importance of the target into account.

It doesn’t as it only slightly extends standard library of the existing target

> Tier 2 targets should, if at all possible, support cross-compiling. Tier 2 targets should not require using the target as the host for builds, even if the target supports host tools.

N/a given as it only extends stdlib of the existing target.

> In addition to the legal requirements for all targets (specified in the tier 3 requirements), because a tier 2 target typically involves the Rust project building and supplying various compiled binaries, incorporating the target and redistributing any resulting compiled binaries (e.g. built libraries, host tools if any) must not impose any onerous license requirements on any members of the Rust project, including infrastructure team members and those operating CI systems. This is a subjective requirement, to be evaluated by the approving teams.
>As an exception to this, if the target's primary purpose is to build components for a Free and Open Source Software (FOSS) project licensed under "copyleft" terms (terms which require licensing other code under compatible FOSS terms), such as kernel modules or plugins, then the standard libraries for the target may potentially be subject to copyleft terms, as long as such terms are satisfied by Rust's existing practices of providing full corresponding source code. Note that anything added to the Rust repository itself must still use Rust's standard license terms.

Requirement are met, no legal issues.

> Tier 2 targets must not impose burden on the authors of pull requests, or other developers in the community, to ensure that tests pass for the target. In particular, do not post comments (automated or manual) on a PR that derail or suggest a block on the PR based on tests failing for the target. Do not send automated messages or notifications (via any medium, including via `````@)````` to a PR author or others involved with a PR regarding the PR breaking tests on a tier 2 target, unless they have opted into such messages.
>Backlinks such as those generated by the issue/PR tracker when linking to an issue or PR are not considered a violation of this policy, within reason. However, such messages (even on a separate repository) must not generate notifications to anyone involved with a PR who has not requested such notifications.

I acknowledge these requirements and intend to ensure they are met.
> The target maintainers should regularly run the testsuite for the target, and should fix any test failures in a reasonably timely fashion.

The tests are run manually every week by `````@g0djan````` now.
While target has been in Tier 3, 2 issues(https://github.com/rust-lang/rust/issues/114608 and https://github.com/rust-lang/rust/issues/114610) have been raised. Both issues were addressed the same day and fixes has been merged by now.

> All requirements for tier 3 apply.

Target was initially accepted as a Tier 3 target in https://github.com/rust-lang/rust/pull/112922 .
2023-09-08 08:23:02 +02:00
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The Rust Programming Language

Rust Community

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read CONTRIBUTING.md instead.

Quick Start

Read "Installation" from The Book.

Installing from Source

The Rust build system uses a Python script called x.py to build the compiler, which manages the bootstrapping process. It lives at the root of the project. It also uses a file named config.toml to determine various configuration settings for the build. You can see a full list of options in config.example.toml.

The x.py command can be run directly on most Unix systems in the following format:

./x.py <subcommand> [flags]

This is how the documentation and examples assume you are running x.py. See the rustc dev guide if this does not work on your platform.

More information about x.py can be found by running it with the --help flag or reading the rustc dev guide.

Dependencies

Make sure you have installed the dependencies:

  • python 3 or 2.7
  • git
  • A C compiler (when building for the host, cc is enough; cross-compiling may need additional compilers)
  • curl (not needed on Windows)
  • pkg-config if you are compiling on Linux and targeting Linux
  • libiconv (already included with glibc on Debian-based distros)

To build Cargo, you'll also need OpenSSL (libssl-dev or openssl-devel on most Unix distros).

If building LLVM from source, you'll need additional tools:

  • g++, clang++, or MSVC with versions listed on LLVM's documentation
  • ninja, or GNU make 3.81 or later (Ninja is recommended, especially on Windows)
  • cmake 3.13.4 or later
  • libstdc++-static may be required on some Linux distributions such as Fedora and Ubuntu

On tier 1 or tier 2 with host tools platforms, you can also choose to download LLVM by setting llvm.download-ci-llvm = true. Otherwise, you'll need LLVM installed and llvm-config in your path. See the rustc-dev-guide for more info.

Building on a Unix-like system

Build steps

  1. Clone the source with git:

    git clone https://github.com/rust-lang/rust.git
    cd rust
    
  1. Configure the build settings:

    ./configure
    

    If you plan to use x.py install to create an installation, it is recommended that you set the prefix value in the [install] section to a directory: ./configure --set install.prefix=<path>

  2. Build and install:

    ./x.py build && ./x.py install
    

    When complete, ./x.py install will place several programs into $PREFIX/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. By default, it will also include Cargo, Rust's package manager. You can disable this behavior by passing --set build.extended=false to ./configure.

Configure and Make

This project provides a configure script and makefile (the latter of which just invokes x.py). ./configure is the recommended way to programatically generate a config.toml. make is not recommended (we suggest using x.py directly), but it is supported and we try not to break it unnecessarily.

./configure
make && sudo make install

configure generates a config.toml which can also be used with normal x.py invocations.

Building on Windows

On Windows, we suggest using winget to install dependencies by running the following in a terminal:

winget install -e Python.Python.3
winget install -e Kitware.CMake
winget install -e Git.Git

Then edit your system's PATH variable and add: C:\Program Files\CMake\bin. See this guide on editing the system PATH from the Java documentation.

There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with. Use the MSVC build of Rust to interop with software produced by Visual Studio and the GNU build to interop with GNU software built using the MinGW/MSYS2 toolchain.

MinGW

MSYS2 can be used to easily build Rust on Windows:

  1. Download the latest MSYS2 installer and go through the installer.

  2. Run mingw32_shell.bat or mingw64_shell.bat from the MSYS2 installation directory (e.g. C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32 or msys2_shell.cmd -mingw64 from the command line instead.)

  3. From this terminal, install the required tools:

    # Update package mirrors (may be needed if you have a fresh install of MSYS2)
    pacman -Sy pacman-mirrors
    
    # Install build tools needed for Rust. If you're building a 32-bit compiler,
    # then replace "x86_64" below with "i686". If you've already got Git, Python,
    # or CMake installed and in PATH you can remove them from this list.
    # Note that it is important that you do **not** use the 'python2', 'cmake',
    # and 'ninja' packages from the 'msys2' subsystem.
    # The build has historically been known to fail with these packages.
    pacman -S git \
                make \
                diffutils \
                tar \
                mingw-w64-x86_64-python \
                mingw-w64-x86_64-cmake \
                mingw-w64-x86_64-gcc \
                mingw-w64-x86_64-ninja
    
  4. Navigate to Rust's source code (or clone it), then build it:

    python x.py setup user && python x.py build && python x.py install
    

MSVC

MSVC builds of Rust additionally require an installation of Visual Studio 2017 (or later) so rustc can use its linker. The simplest way is to get Visual Studio, check the "C++ build tools" and "Windows 10 SDK" workload.

(If you're installing CMake yourself, be careful that "C++ CMake tools for Windows" doesn't get included under "Individual components".)

With these dependencies installed, you can build the compiler in a cmd.exe shell with:

python x.py setup user
python x.py build

Right now, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed and the build system doesn't understand, you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.

CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
python x.py build

Specifying an ABI

Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:

  • GNU ABI (using GCC)
    • i686-pc-windows-gnu
    • x86_64-pc-windows-gnu
  • The MSVC ABI
    • i686-pc-windows-msvc
    • x86_64-pc-windows-msvc

The build triple can be specified by either specifying --build=<triple> when invoking x.py commands, or by creating a config.toml file (as described in Building on a Unix-like system), and passing --set build.build=<triple> to ./configure.

Building Documentation

If you'd like to build the documentation, it's almost the same:

./x.py doc

The generated documentation will appear under doc in the build directory for the ABI used. That is, if the ABI was x86_64-pc-windows-msvc, the directory will be build\x86_64-pc-windows-msvc\doc.

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require an Internet connection to fetch snapshots, and an OS that can execute the available snapshot binaries.

See https://doc.rust-lang.org/nightly/rustc/platform-support.html for a list of supported platforms. Only "host tools" platforms have a pre-compiled snapshot binary available; to compile for a platform without host tools you must cross-compile.

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").

If you want to use these names or brands, please read the media guide.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.