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Language tweak.
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@ -967,8 +967,8 @@ pub fn park_timeout(dur: Duration) {
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///
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/// A `ThreadId` is an opaque object that uniquely identifies each thread
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/// created during the lifetime of a process. `ThreadId`s are guaranteed not to
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/// be reused, even if a thread dies. `ThreadId`s are under the control of
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/// Rust's standard library and there may not be any relationship between
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/// be reused, even when a thread terminates. `ThreadId`s are under the control
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/// of Rust's standard library and there may not be any relationship between
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/// `ThreadId` and the underlying platform's notion of a thread identifier --
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/// the two concepts cannot, therefore, be used interchangeably. A `ThreadId`
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/// can be retrieved from the [`id`] method on a [`Thread`].
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