mirror of
https://github.com/golang/go
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190 lines
2.1 KiB
Go
190 lines
2.1 KiB
Go
// run
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Test behavior of the blank identifier (_).
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package main
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import (
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"os"
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"unsafe"
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)
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import _ "fmt"
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var call string
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type T struct {
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_, _, _ int
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}
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func (T) _() {
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}
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func (T) _() {
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}
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type U struct {
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_ struct{ a, b, c int }
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}
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const (
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c0 = iota
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_
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_
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_
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c4
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)
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var ints = []string{
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"1",
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"2",
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"3",
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}
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func f() (int, int) {
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call += "f"
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return 1, 2
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}
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func g() (float64, float64) {
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call += "g"
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return 3, 4
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}
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func h(_ int, _ float64) {
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}
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func i() int {
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call += "i"
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return 23
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}
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var _ = i()
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func main() {
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if call != "i" {
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panic("init did not run")
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}
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call = ""
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_, _ = f()
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a, _ := f()
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if a != 1 {
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panic(a)
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}
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b, _ := g()
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if b != 3 {
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panic(b)
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}
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_, a = f()
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if a != 2 {
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panic(a)
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}
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_, b = g()
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if b != 4 {
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panic(b)
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}
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_ = i()
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if call != "ffgfgi" {
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panic(call)
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}
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if c4 != 4 {
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panic(c4)
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}
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out := ""
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for _, s := range ints {
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out += s
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}
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if out != "123" {
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panic(out)
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}
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sum := 0
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for s := range ints {
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sum += s
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}
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if sum != 3 {
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panic(sum)
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}
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// go.tools/ssa/interp cannot support unsafe.Pointer.
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if os.Getenv("GOSSAINTERP") == "" {
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type T1 struct{ x, y, z int }
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t1 := *(*T)(unsafe.Pointer(&T1{1, 2, 3}))
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t2 := *(*T)(unsafe.Pointer(&T1{4, 5, 6}))
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if t1 != t2 {
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panic("T{} != T{}")
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}
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var u1, u2 interface{}
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u1 = *(*U)(unsafe.Pointer(&T1{1, 2, 3}))
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u2 = *(*U)(unsafe.Pointer(&T1{4, 5, 6}))
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if u1 != u2 {
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panic("U{} != U{}")
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}
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}
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h(a, b)
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m()
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}
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type I interface {
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M(_ int, y int)
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}
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type TI struct{}
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func (_ TI) M(x int, y int) {
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if x != y {
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println("invalid M call:", x, y)
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panic("bad M")
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}
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}
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var fp = func(_ int, y int) {}
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func init() {
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fp = fp1
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}
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func fp1(x, y int) {
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if x != y {
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println("invalid fp1 call:", x, y)
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panic("bad fp1")
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}
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}
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func m() {
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var i I
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i = TI{}
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i.M(1, 1)
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i.M(2, 2)
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fp(1, 1)
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fp(2, 2)
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}
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// useless but legal
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var _ int = 1
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var _ = 2
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var _, _ = 3, 4
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const _ = 3
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const _, _ = 4, 5
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type _ int
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func _() {
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panic("oops")
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}
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func ff() {
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var _ int = 1
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}
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