mirror of
https://github.com/golang/go
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R=golang-dev, rsc CC=golang-dev https://golang.org/cl/3288042
324 lines
9 KiB
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324 lines
9 KiB
HTML
<!-- How to Write Go Code -->
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<h2 id="Introduction">Introduction</h2>
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<p>
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This document explains how to write a new package
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and how to test code.
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It assumes you have installed Go using the
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<a href="install.html">installation instructions</a>.
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</p>
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<p>
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Before embarking on a change to an existing
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package or the creation of a new package,
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be sure to send mail to the
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<a href="http://groups.google.com/group/golang-nuts">mailing list</a>
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to let people know what you are thinking of doing.
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Doing so helps avoid duplication of effort and
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enables discussions about design before any code
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has been written.
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</p>
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<h2 id="Community_resources">Community resources</h2>
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<p>
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For real-time help, there may be users or developers on
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<code>#go-nuts</code> on the <a href="http://freenode.net/">Freenode</a> IRC server.
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</p>
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<p>
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The official mailing list for discussion of the Go language is
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<a href="http://groups.google.com/group/golang-nuts">Go Nuts</a>.
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</p>
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<p>
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Bugs can be reported using the <a href="http://code.google.com/p/go/issues/list">Go issue tracker</a>.
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</p>
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<p>
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For those who wish to keep up with development,
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there is another mailing list, <a href="http://groups.google.com/group/golang-checkins">golang-checkins</a>,
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that receives a message summarizing each checkin to the Go repository.
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</p>
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<h2 id="New_package">Creating a new package</h2>
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<p>
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The source code for the package with import path
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<code>x/y</code> is, by convention, kept in the
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directory <code>$GOROOT/src/pkg/x/y</code>.
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</p>
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<h3>Makefile</h3>
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<p>
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It would be nice to have Go-specific tools that
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inspect the source files to determine what to build and in
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what order, but for now, Go uses GNU <code>make</code>.
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Thus, the first file to create in a new package directory is
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usually the <code>Makefile</code>.
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The basic form used in the Go source tree
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is illustrated by <a href="../src/pkg/container/vector/Makefile"><code>src/pkg/container/vector/Makefile</code></a>:
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</p>
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<pre>
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include ../../../Make.inc
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TARG=container/vector
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GOFILES=\
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intvector.go\
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stringvector.go\
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vector.go\
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include ../../../Make.pkg
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</pre>
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<p>
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Outside the Go source tree (for personal packages), the standard form is
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</p>
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<pre>
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include $(GOROOT)/src/Make.inc
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TARG=mypackage
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GOFILES=\
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my1.go\
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my2.go\
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include $(GOROOT)/src/Make.pkg
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</pre>
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<p>
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The first and last lines <code>include</code> standard definitions and rules.
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Packages maintained in the standard Go tree use a relative path (instead of
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<code>$(GOROOT)/src</code>) so that <code>make</code> will work correctly
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even if <code>$(GOROOT)</code> contains spaces.
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This makes it easy for programmers to try Go.
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</p>
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<p>
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If you have not set <code>$GOROOT</code> in your environment,
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you must run <code>gomake</code> to use this form of makefile.
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<code>Gomake</code> also takes care to invoke GNU Make
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even on systems where it is installed as <code>gmake</code>
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rather than <code>make</code>.
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</p>
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<p>
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<code>TARG</code> is the target install path for the package,
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the string that clients will use to import it.
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Inside the Go tree, this string should be the same as the directory
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in which the <code>Makefile</code> appears, with the
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<code>$GOROOT/src/pkg/</code> prefix removed.
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Outside the Go tree, you can use any <code>TARG</code> you
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want that doesn't conflict with the standard Go package names.
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A common convention is to use an identifying top-level name
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to group your packages: <code>myname/tree</code>, <code>myname/filter</code>, etc.
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Note that even if you keep your package source outside the
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Go tree, running <code>make install</code> installs your
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package binaries in the standard location—<code>$GOROOT/pkg</code>—to
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make it easy to find them.
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</p>
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<p>
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<code>GOFILES</code> is a list of source files to compile to
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create the package. The trailing <code>\</code> characters
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allow the list to be split onto multiple lines
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for easy sorting.
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</p>
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<p>
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If you create a new package directory in the Go tree, add it to the list in
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<code>$GOROOT/src/pkg/Makefile</code> so that it
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is included in the standard build. Then run:
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<pre>
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cd $GOROOT/src/pkg
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./deps.bash
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</pre>
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<p>
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to update the dependency file <code>Make.deps</code>.
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(This happens automatically each time you run <code>all.bash</code>
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or <code>make.bash</code>.)
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</p>
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<p>
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If you change the imports of an existing package,
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you do not need to edit <code>$GOROOT/src/pkg/Makefile</code>
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but you will still need to run <code>deps.bash</code> as above.
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</p>
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<h3>Go source files</h3>
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<p>
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The first statement in each of the source files listed in the <code>Makefile</code>
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should be <code>package <i>name</i></code>, where <code><i>name</i></code>
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is the package's default name for imports.
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(All files in a package must use the same <code><i>name</i></code>.)
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Go's convention is that the package name is the last element of the
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import path: the package imported as <code>"crypto/rot13"</code>
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should be named <code>rot13</code>.
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At the moment, the Go tools impose a restriction that package names are unique
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across all packages linked into a single binary, but that restriction
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will be lifted soon.
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</p>
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<p>
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Go compiles all the source files in a package at once, so one file
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can refer to constants, variables, types, and functions in another
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file without special arrangement or declarations.
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</p>
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<p>
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Writing clean, idiomatic Go code is beyond the scope of this document.
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<a href="effective_go.html">Effective Go</a> is an introduction to
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that topic.
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</p>
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<h2 id="Building_programs">Building programs</h2>
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<p>To build a Go program with gomake, create a Makefile alongside your program's
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source files. It should be similar to the example above, but include
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<code>Make.cmd</code> instead of <code>Make.pkg</code>:
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<pre>
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include $(GOROOT)/src/Make.inc
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TARG=helloworld
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GOFILES=\
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helloworld.go\
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include $(GOROOT)/src/Make.cmd
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</pre>
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<p>Running <code>gomake</code> will compile <code>helloworld.go</code>
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and produce an executable named <code>helloworld</code> in the current
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directory.
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</p>
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<p>
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Running <code>gomake install</code> will build <code>helloworld</code> if
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necessary and copy it to the <code>$GOBIN</code> directory
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(<code>$GOROOT/bin/</code> is the default).
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</p>
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<h2 id="Testing">Testing</h2>
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<p>
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Go has a lightweight test framework known as <code>gotest</code>.
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You write a test by creating a file with a name ending in <code>_test.go</code>
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that contains functions named <code>TestXXX</code> with signature <code>func (t *testing.T)</code>.
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The test framework runs each such function;
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if the function calls a failure function such as <code>t.Error</code> or <code>t.Fail</code>, the test is considered to have failed.
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The <a href="/cmd/gotest/">gotest command documentation</a>
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and the <a href="/pkg/testing/">testing package documentation</a> give more detail.
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</p>
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<p>
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The <code>*_test.go</code> files should not be listed in the <code>Makefile</code>.
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</p>
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<p>
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To run the test, run either <code>make test</code> or <code>gotest</code>
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(they are equivalent).
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To run only the tests in a single test file, for instance <code>one_test.go</code>,
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run <code>gotest one_test.go</code>.
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</p>
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<p>
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If your change affects performance, add a <code>Benchmark</code> function
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(see the <a href="/cmd/gotest/">gotest command documentation</a>)
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and run it using <code>gotest -benchmarks=.</code>.
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</p>
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<p>
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Once your new code is tested and working,
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it's time to get it <a href="contribute.html">reviewed and submitted</a>.
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</p>
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<h2 id="pkg_example">An example package with tests</h2>
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<p>
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This example package, <code>numbers</code>, consists of the function
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<code>Double</code>, which takes an <code>int</code> and returns that value
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multiplied by 2. It consists of three files.
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</p>
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<p>
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First, the package implementation, <code>numbers.go</code>:
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</p>
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<pre>
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package numbers
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func Double(i int) int {
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return i * 2
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}
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</pre>
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<p>
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Next, the tests, <code>numbers_test.go</code>:
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</p>
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<pre>
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package numbers
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import (
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"testing"
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)
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type doubleTest struct {
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in, out int
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}
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var doubleTests = []doubleTest{
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doubleTest{1, 2},
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doubleTest{2, 4},
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doubleTest{-5, -10},
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}
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func TestDouble(t *testing.T) {
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for _, dt := range doubleTests {
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v := Double(dt.in)
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if v != dt.out {
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t.Errorf("Double(%d) = %d, want %d.", dt.in, v, dt.out)
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}
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}
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}
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</pre>
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<p>
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Finally, the <code>Makefile</code>:
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</p>
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<pre>
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include $(GOROOT)/src/Make.inc
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TARG=numbers
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GOFILES=\
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numbers.go\
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include $(GOROOT)/src/Make.pkg
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</pre>
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<p>
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Running <code>gomake install</code> will build and install the package to
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the <code>$GOROOT/pkg/</code> directory (it can then be used by any
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program on the system).
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</p>
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<p>
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Running <code>gomake test</code> (or just running the command
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<code>gotest</code>) will rebuild the package, including the
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<code>numbers_test.go</code> file, and then run the <code>TestDouble</code>
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function. The output "<code>PASS</code>" indicates that all tests passed
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successfully. Breaking the implementation by changing the multiplier from
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<code>2</code> to <code>3</code> will allow you to see how failing tests are
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reported.
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</p>
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<p>
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See the <a href="/cmd/gotest/">gotest documentation</a> and the
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<a href="/pkg/testing/">testing package</a> for more detail.
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</p>
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