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869c02ce1f
Update the README to mention the emulator. Remove reference to gomobile while here; there are multiple ways to develop for iOS today, including using the c-archive buildmode directly. Updates #38485 Change-Id: Iccef75e646ea8e1b9bc3fc37419cc2d6bf3dfdf4 Reviewed-on: https://go-review.googlesource.com/c/go/+/255257 Run-TryBot: Elias Naur <mail@eliasnaur.com> TryBot-Result: Go Bot <gobot@golang.org> Trust: Elias Naur <mail@eliasnaur.com> Reviewed-by: Cherry Zhang <cherryyz@google.com>
20 lines
626 B
Bash
Executable file
20 lines
626 B
Bash
Executable file
#!/bin/sh
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# This uses the latest available iOS SDK, which is recommended.
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# To select a specific SDK, run 'xcodebuild -showsdks'
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# to see the available SDKs and replace iphoneos with one of them.
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if [ "$GOARCH" == "arm64" ]; then
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SDK=iphoneos
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PLATFORM=ios
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CLANGARCH="arm64"
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else
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SDK=iphonesimulator
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PLATFORM=ios-simulator
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CLANGARCH="x86_64"
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fi
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SDK_PATH=`xcrun --sdk $SDK --show-sdk-path`
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export IPHONEOS_DEPLOYMENT_TARGET=5.1
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# cmd/cgo doesn't support llvm-gcc-4.2, so we have to use clang.
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CLANG=`xcrun --sdk $SDK --find clang`
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exec "$CLANG" -arch $CLANGARCH -isysroot "$SDK_PATH" -m${PLATFORM}-version-min=10.0 "$@"
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