[dev.ssa] cmd/compile: flag recomputing: find original values correctly

We "spill" flag values by recomputing them from their original
inputs.  The "find original inputs" part of the algorithm was
a hack.  It was broken by rematerialization.  This change does
the real job of keeping track of original values for each
spill/restore/flagrecompute/rematerialization we issue.

Change-Id: I95088326a4ee4958c98148b063e518c80e863e4c
Reviewed-on: https://go-review.googlesource.com/16500
Run-TryBot: Keith Randall <khr@golang.org>
Reviewed-by: Josh Bleecher Snyder <josharian@gmail.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
This commit is contained in:
Keith Randall 2015-10-29 13:41:02 -07:00
parent 74180dd7da
commit d04f38e3ee

View file

@ -241,6 +241,10 @@ type regAllocState struct {
// current state of each (preregalloc) Value
values []valState
// For each Value, map from its value ID back to the
// preregalloc Value it was derived from.
orig []*Value
// current state of each register
regs []regState
@ -298,6 +302,18 @@ func (s *regAllocState) getHome(v *Value) register {
return register(s.home[v.ID].(*Register).Num)
}
// setOrig records that c's original value is the same as
// v's original value.
func (s *regAllocState) setOrig(c *Value, v *Value) {
for int(c.ID) >= len(s.orig) {
s.orig = append(s.orig, nil)
}
if s.orig[c.ID] != nil {
s.f.Fatalf("orig value set twice %s %s", c, v)
}
s.orig[c.ID] = s.orig[v.ID]
}
// assignReg assigns register r to hold c, a copy of v.
// r must be unused.
func (s *regAllocState) assignReg(r register, v *Value, c *Value) {
@ -421,11 +437,8 @@ func (s *regAllocState) allocValToReg(v *Value, mask regMask, nospill bool) *Val
args := make([]*Value, 0, len(v.Args))
regspec := opcodeTable[v.Op].reg
for _, i := range regspec.inputs {
a := v.Args[i.idx]
// Extract the original arguments to v
for a.Op == OpLoadReg || a.Op == OpStoreReg || a.Op == OpCopy {
a = a.Args[0]
}
a := s.orig[v.Args[i.idx].ID]
if a.Type.IsFlags() {
s.f.Fatalf("cannot load flags value with flags arg: %v has unwrapped arg %v", v.LongString(), a.LongString())
}
@ -457,6 +470,7 @@ func (s *regAllocState) allocValToReg(v *Value, mask regMask, nospill bool) *Val
s.f.Fatalf("attempt to load unspilled value %v", v.LongString())
}
}
s.setOrig(c, v)
s.assignReg(r, v, c)
if nospill {
s.nospill |= regMask(1) << r
@ -475,6 +489,12 @@ func (s *regAllocState) init(f *Func) {
for i := range s.values {
s.values[i].uses = s.values[i].usestorage[:0]
}
s.orig = make([]*Value, f.NumValues())
for _, b := range f.Blocks {
for _, v := range b.Values {
s.orig[v.ID] = v
}
}
s.live = f.live()
// Compute block order. This array allows us to distinguish forward edges
@ -709,6 +729,7 @@ func (s *regAllocState) regalloc(f *Func) {
s.assignReg(r, v, v)
// Spill the phi in case we need to restore it later.
spill := b.NewValue1(v.Line, OpStoreReg, v.Type, v)
s.setOrig(spill, v)
s.values[v.ID].spill = spill
s.values[v.ID].spillUsed = false
}
@ -793,6 +814,7 @@ func (s *regAllocState) regalloc(f *Func) {
// then at the end of regalloc delete the ones we never use.
if !v.Type.IsFlags() {
spill := b.NewValue1(v.Line, OpStoreReg, v.Type, v)
s.setOrig(spill, v)
s.values[v.ID].spill = spill
s.values[v.ID].spillUsed = false
}
@ -883,6 +905,7 @@ func (s *regAllocState) regalloc(f *Func) {
// value so that we don't clobber it prematurely.
c := s.allocValToReg(v, s.compatRegs(v), false)
d := p.NewValue1(v.Line, OpStoreReg, v.Type, c)
s.setOrig(d, v)
s.values[v.ID].spill2 = d
}
@ -895,6 +918,7 @@ func (s *regAllocState) regalloc(f *Func) {
w := v.Args[i]
c := s.allocValToReg(w, s.compatRegs(w), false)
v.Args[i] = p.NewValue1(v.Line, OpStoreReg, v.Type, c)
s.setOrig(v.Args[i], w)
}
// Figure out what value goes in each register.
for r := register(0); r < numRegs; r++ {