doc/go1.16: tidy darwin/arm64 port section

For #40700.

Change-Id: I4f5d93e4ed13864f8b7dcc772d7ae074772b5a3f
Reviewed-on: https://go-review.googlesource.com/c/go/+/275175
Trust: Austin Clements <austin@google.com>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
This commit is contained in:
Austin Clements 2020-12-03 12:12:23 -05:00
parent b1369d5862
commit 9b0e8a2c95

View file

@ -31,7 +31,7 @@ Do not send CLs removing the interior tags from such phrases.
<h2 id="ports">Ports</h2>
<h3 id="darwin">Darwin</h3>
<h3 id="darwin">Darwin and iOS</h3>
<p><!-- golang.org/issue/38485, golang.org/issue/41385, CL 266373, more CLs -->
Go 1.16 adds support of 64-bit ARM architecture on macOS (also known as
@ -43,15 +43,19 @@ Do not send CLs removing the interior tags from such phrases.
</p>
<p><!-- CL 254740 -->
The iOS port, which was previously <code>darwin/arm64</code>, is now
moved to <code>ios/arm64</code>. <code>GOOS=ios</code> implies the
The iOS port, which was previously <code>darwin/arm64</code>, has
been renamed to <code>ios/arm64</code>. <code>GOOS=ios</code>
implies the
<code>darwin</code> build tag, just as <code>GOOS=android</code>
implies the <code>linux</code> build tag.
implies the <code>linux</code> build tag. This change should be
transparent to anyone using gomobile to build iOS apps.
</p>
<p><!-- golang.org/issue/42100, CL 263798 -->
The <code>ios/amd64</code> port is added, targetting the iOS simulator
running on AMD64-based macOS.
Go 1.16 adds an <code>ios/amd64</code> port, which targets the iOS
simulator running on AMD64-based macOS. Previously this was
unofficially supported through <code>darwin/amd64</code> with
the <code>ios</code> build tag set.
</p>
<h3 id="netbsd">NetBSD</h3>