docs: float->float64 plus a couple of other tweaks.

R=rsc, gri
CC=golang-dev
https://golang.org/cl/3978042
This commit is contained in:
Rob Pike 2011-01-19 23:07:38 -05:00 committed by Russ Cox
parent b94c0d2a77
commit 80e25fc923
9 changed files with 54 additions and 38 deletions

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@ -58,8 +58,6 @@ Implement goto restrictions.
<li>
Improved optimization.
<li>
5g: Better floating point support.
<li>
Use escape analysis to keep more data on stack.
</ul>
@ -106,5 +104,6 @@ Public continuous build and benchmark infrastructure (gobuilder).
Package manager (goinstall).
<li>
A means of recovering from a panic (recover).
<li>
5g: Better floating point support.
</ul>

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@ -1124,14 +1124,14 @@ you can pass a pointer to the array.
</p>
<pre>
func Sum(a *[3]float) (sum float) {
func Sum(a *[3]float64) (sum float64) {
for _, v := range *a {
sum += v
}
return
}
array := [...]float{7.0, 8.5, 9.1}
array := [...]float64{7.0, 8.5, 9.1}
x := Sum(&amp;array) // Note the explicit address-of operator
</pre>
@ -1233,7 +1233,8 @@ Maps are a convenient and powerful built-in data structure to associate
values of different types.
The key can be of any type for which the equality operator is defined,
such as integers,
floats, strings, pointers, and interfaces (as long as the dynamic type
floating point and complex numbers,
strings, pointers, and interfaces (as long as the dynamic type
supports equality). Structs, arrays and slices cannot be used as map keys,
because equality is not defined on those types.
Like slices, maps are a reference type. If you pass a map to a function
@ -1806,7 +1807,7 @@ Because the two types (<code>Sequence</code> and <code>[]int</code>)
are the same if we ignore the type name, it's legal to convert between them.
The conversion doesn't create a new value, it just temporarily acts
as though the existing value has a new type.
(There are other legal conversions, such as from integer to float, that
(There are other legal conversions, such as from integer to floating point, that
do create a new value.)
</p>
<p>

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@ -296,8 +296,8 @@ than one value, the C function returns a struct. For example, these
functions have equivalent types:
<pre>
func GoFunction(int) (int, float)
struct { int i; float f; } CFunction(int)
func GoFunction(int) (int, float64)
struct { int i; float64 f; } CFunction(int)
</pre>
<p>

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@ -665,11 +665,16 @@ of Effective Go</a> for more details.
Why is <code>int</code> 32 bits on 64 bit machines?</h3>
<p>
The size of <code>int</code> and <code>float</code> is implementation-specific.
The sizes of <code>int</code> and <code>uint</code> are implementation-specific
but the same as each other on a given platform.
The 64 bit Go compilers (both 6g and gccgo) use a 32 bit representation for
both <code>int</code> and <code>float</code>. Code that relies on a particular
size of value should use an explicitly sized type, like <code>int64</code> or
<code>float64</code>.
<code>int</code>. Code that relies on a particular
size of value should use an explicitly sized type, like <code>int64</code>.
On the other hand, floating-point scalars and complex
numbers are always sized: <code>float32</code>, <code>complex64</code>,
etc., because programmers should be aware of precision when using
floating-point numbers.
The default size of a floating-point constant is <code>float64</code>.
</p>
<h2 id="Concurrency">Concurrency</h2>

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@ -107,7 +107,7 @@ parentheses.
<pre>
var (
i int
m float
m float64
)
</pre>

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@ -238,14 +238,19 @@ started; for instance, <code>os.Args</code> is a slice used by the
<p>
<h2>An Interlude about Types</h2>
<p>
Go has some familiar types such as <code>int</code> and <code>float</code>, which represent
Go has some familiar types such as <code>int</code> and <code>uint</code> (unsigned <code>int</code>), which represent
values of the ''appropriate'' size for the machine. It also defines
explicitly-sized types such as <code>int8</code>, <code>float64</code>, and so on, plus
unsigned integer types such as <code>uint</code>, <code>uint32</code>, etc. These are
distinct types; even if <code>int</code> and <code>int32</code> are both 32 bits in size,
unsigned integer types such as <code>uint</code>, <code>uint32</code>, etc.
These are distinct types; even if <code>int</code> and <code>int32</code> are both 32 bits in size,
they are not the same type. There is also a <code>byte</code> synonym for
<code>uint8</code>, which is the element type for strings.
<p>
Floating-point types are always sized: <code>float32</code> and <code>float64</code>,
plus <code>complex64</code> (two <code>float32s</code>) and <code>complex128</code>
(two <code>float64s</code>). Complex numbers are outside the
scope of this tutorial.
<p>
Speaking of <code>string</code>, that's a built-in type as well. Strings are
<i>immutable values</i>&mdash;they are not just arrays of <code>byte</code> values.
Once you've built a string <i>value</i>, you can't change it, although
@ -452,14 +457,15 @@ language specification but here are some illustrative examples:
a := uint64(0) // equivalent; uses a "conversion"
i := 0x1234 // i gets default type: int
var j int = 1e6 // legal - 1000000 is representable in an int
x := 1.5 // a float
x := 1.5 // a float64, the default type for floating constants
i3div2 := 3/2 // integer division - result is 1
f3div2 := 3./2. // floating point division - result is 1.5
f3div2 := 3./2. // floating-point division - result is 1.5
</pre>
<p>
Conversions only work for simple cases such as converting <code>ints</code> of one
sign or size to another, and between <code>ints</code> and <code>floats</code>, plus a few other
simple cases. There are no automatic numeric conversions of any kind in Go,
sign or size to another and between integers and floating-point numbers,
plus a couple of other instances outside the scope of a tutorial.
There are no automatic numeric conversions of any kind in Go,
other than that of making constants have concrete size and type when
assigned to a variable.
<p>

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@ -189,14 +189,19 @@ started; for instance, "os.Args" is a slice used by the
An Interlude about Types
----
Go has some familiar types such as "int" and "float", which represent
Go has some familiar types such as "int" and "uint" (unsigned "int"), which represent
values of the ''appropriate'' size for the machine. It also defines
explicitly-sized types such as "int8", "float64", and so on, plus
unsigned integer types such as "uint", "uint32", etc. These are
distinct types; even if "int" and "int32" are both 32 bits in size,
unsigned integer types such as "uint", "uint32", etc.
These are distinct types; even if "int" and "int32" are both 32 bits in size,
they are not the same type. There is also a "byte" synonym for
"uint8", which is the element type for strings.
Floating-point types are always sized: "float32" and "float64",
plus "complex64" (two "float32s") and "complex128"
(two "float64s"). Complex numbers are outside the
scope of this tutorial.
Speaking of "string", that's a built-in type as well. Strings are
<i>immutable values</i>&mdash;they are not just arrays of "byte" values.
Once you've built a string <i>value</i>, you can't change it, although
@ -362,13 +367,14 @@ language specification but here are some illustrative examples:
a := uint64(0) // equivalent; uses a "conversion"
i := 0x1234 // i gets default type: int
var j int = 1e6 // legal - 1000000 is representable in an int
x := 1.5 // a float
x := 1.5 // a float64, the default type for floating constants
i3div2 := 3/2 // integer division - result is 1
f3div2 := 3./2. // floating point division - result is 1.5
f3div2 := 3./2. // floating-point division - result is 1.5
Conversions only work for simple cases such as converting "ints" of one
sign or size to another, and between "ints" and "floats", plus a few other
simple cases. There are no automatic numeric conversions of any kind in Go,
sign or size to another and between integers and floating-point numbers,
plus a couple of other instances outside the scope of a tutorial.
There are no automatic numeric conversions of any kind in Go,
other than that of making constants have concrete size and type when
assigned to a variable.

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@ -45,11 +45,10 @@ architectures.
</dt>
<dd>
Incomplete.
It only supports Linux binaries, the optimizer is not enabled,
and floating point is performed entirely in software.
It only supports Linux binaries, the optimizer is incomplete,
and floating point uses the VFP unit.
However, all tests pass.
Work on the optimizer and use of the VFP hardware
floating point unit is underway.
Work on the optimizer is continuing.
Tested against a Nexus One.
</dd>
</dl>

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@ -37,11 +37,11 @@ func (p IntArray) Less(i, j int) bool { return p[i] < p[j] }
func (p IntArray) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
type FloatArray []float
type Float64Array []float64
func (p FloatArray) Len() int { return len(p) }
func (p FloatArray) Less(i, j int) bool { return p[i] < p[j] }
func (p FloatArray) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
func (p Float64Array) Len() int { return len(p) }
func (p Float64Array) Less(i, j int) bool { return p[i] < p[j] }
func (p Float64Array) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
type StringArray []string
@ -54,10 +54,10 @@ func (p StringArray) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
// Convenience wrappers for common cases
func SortInts(a []int) { Sort(IntArray(a)) }
func SortFloats(a []float) { Sort(FloatArray(a)) }
func SortFloat64s(a []float64) { Sort(Float64Array(a)) }
func SortStrings(a []string) { Sort(StringArray(a)) }
func IntsAreSorted(a []int) bool { return IsSorted(IntArray(a)) }
func FloatsAreSorted(a []float) bool { return IsSorted(FloatArray(a)) }
func Float64sAreSorted(a []float64) bool { return IsSorted(Float64Array(a)) }
func StringsAreSorted(a []string) bool { return IsSorted(StringArray(a)) }