go_spec: fixed a couple omissions/type errors

- use math.Sqrt instead of Math.sqrt
- use float64 for Point fields to match math.Sqrt
- distinguish between Point and Point3D for clarity
- add alignment sizes for complex types

R=r, rsc, iant, ken2
CC=golang-dev
https://golang.org/cl/3420041
This commit is contained in:
Robert Griesemer 2010-12-02 12:32:14 -08:00
parent b88b38ac12
commit 777a96a5b0

View file

@ -1,5 +1,5 @@
<!-- title The Go Programming Language Specification -->
<!-- subtitle Version of Nov 4, 2010 -->
<!-- subtitle Version of December 2, 2010 -->
<!--
TODO
@ -1661,7 +1661,7 @@ TypeSpec = identifier Type .
type IntArray [16]int
type (
Point struct { x, y float }
Point struct { x, y float64 }
Polar Point
)
@ -1878,13 +1878,13 @@ Given type <code>Point</code>, the declarations
</p>
<pre>
func (p *Point) Length() float {
return Math.sqrt(p.x * p.x + p.y * p.y)
func (p *Point) Length() float64 {
return math.Sqrt(p.x * p.x + p.y * p.y)
}
func (p *Point) Scale(factor float) {
p.x = p.x * factor
p.y = p.y * factor
func (p *Point) Scale(factor float64) {
p.x *= factor
p.y *= factor
}
</pre>
@ -1906,7 +1906,7 @@ argument. For instance, the method <code>Scale</code> has type
</p>
<pre>
func(p *Point, factor float)
func(p *Point, factor float64)
</pre>
<p>
@ -2025,8 +2025,8 @@ For struct literals the following rules apply:
Given the declarations
</p>
<pre>
type Point struct { x, y, z float }
type Line struct { p, q Point }
type Point3D struct { x, y, z float64 }
type Line struct { p, q Point3D }
</pre>
<p>
@ -2034,8 +2034,8 @@ one may write
</p>
<pre>
origin := Point{} // zero value for Point
line := Line{origin, Point{y: -4, z: 12.3}} // zero value for line.q.x
origin := Point3D{} // zero value for Point3D
line := Line{origin, Point3D{y: -4, z: 12.3}} // zero value for line.q.x
</pre>
<p>
@ -2058,7 +2058,7 @@ Taking the address of a composite literal (§<a href="#Address_operators">Addres
generates a unique pointer to an instance of the literal's value.
</p>
<pre>
var pointer *Point = &amp;Point{y: 1000}
var pointer *Point3D = &amp;Point3D{y: 1000}
</pre>
<p>
@ -2210,7 +2210,7 @@ Point{1, 2}
m["foo"]
s[i : j + 1]
obj.color
Math.sin
math.Sin
f.p[i].x()
</pre>
@ -5199,12 +5199,13 @@ For the numeric types (§<a href="#Numeric_types">Numeric types</a>), the follow
</p>
<pre class="grammar">
type size in bytes
type size in bytes
byte, uint8, int8 1
uint16, int16 2
uint32, int32, float32 4
uint64, int64, float64 8
byte, uint8, int8 1
uint16, int16 2
uint32, int32, float32 4
uint64, int64, float64, complex64 8
complex128 16
</pre>
<p>