encoding: require unique alphabet for base32 and base64

In order for decoding to faithfully reproduce the encoded input,
the symbols must be unique (i.e., provide a bijective mapping).
Thus, reject duplicate symbols in NewEncoding.

As a minor optimization, modify WithPadding to use the decodeMap
to quickly check whether the padding character is used in O(1)
instead of O(32) or O(64).

Change-Id: I5631f6ff9335c35d59d020dc0e307e3520786fbc
Reviewed-on: https://go-review.googlesource.com/c/go/+/520335
Reviewed-by: Dmitri Shuralyov <dmitshur@google.com>
Auto-Submit: Joseph Tsai <joetsai@digital-static.net>
TryBot-Result: Gopher Robot <gobot@golang.org>
Reviewed-by: Ian Lance Taylor <iant@google.com>
Run-TryBot: Joseph Tsai <joetsai@digital-static.net>
This commit is contained in:
Joe Tsai 2023-06-22 11:44:55 -07:00 committed by Gopher Robot
parent 9070f27039
commit 243c8c0eec
2 changed files with 44 additions and 32 deletions

View file

@ -20,8 +20,8 @@ import (
// introduced for SASL GSSAPI and standardized in RFC 4648.
// The alternate "base32hex" encoding is used in DNSSEC.
type Encoding struct {
encode [32]byte
decodeMap [256]byte
encode [32]byte // mapping of symbol index to symbol byte value
decodeMap [256]uint8 // mapping of symbol byte value to symbol index
padChar rune
}
@ -45,14 +45,19 @@ const (
"\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff" +
"\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff" +
"\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff"
invalidIndex = '\xff'
)
const encodeStd = "ABCDEFGHIJKLMNOPQRSTUVWXYZ234567"
const encodeHex = "0123456789ABCDEFGHIJKLMNOPQRSTUV"
// NewEncoding returns a new Encoding defined by the given alphabet,
// which must be a 32-byte string. The alphabet is treated as sequence
// of byte values without any special treatment for multi-byte UTF-8.
// NewEncoding returns a new padded Encoding defined by the given alphabet,
// which must be a 32-byte string that contains unique byte values and
// does not contain the padding character or CR / LF ('\r', '\n').
// The alphabet is treated as a sequence of byte values
// without any special treatment for multi-byte UTF-8.
// The resulting Encoding uses the default padding character ('='),
// which may be changed or disabled via WithPadding.
func NewEncoding(encoder string) *Encoding {
if len(encoder) != 32 {
panic("encoding alphabet is not 32-bytes long")
@ -64,7 +69,16 @@ func NewEncoding(encoder string) *Encoding {
copy(e.decodeMap[:], decodeMapInitialize)
for i := 0; i < len(encoder); i++ {
e.decodeMap[encoder[i]] = byte(i)
// Note: While we document that the alphabet cannot contain
// the padding character, we do not enforce it since we do not know
// if the caller intends to switch the padding from StdPadding later.
switch {
case encoder[i] == '\n' || encoder[i] == '\r':
panic("encoding alphabet contains newline character")
case e.decodeMap[encoder[i]] != invalidIndex:
panic("encoding alphabet includes duplicate symbols")
}
e.decodeMap[encoder[i]] = uint8(i)
}
return e
}
@ -85,16 +99,12 @@ var HexEncoding = NewEncoding(encodeHex)
// Padding characters above '\x7f' are encoded as their exact byte value
// rather than using the UTF-8 representation of the codepoint.
func (enc Encoding) WithPadding(padding rune) *Encoding {
if padding < NoPadding || padding == '\r' || padding == '\n' || padding > 0xff {
switch {
case padding < NoPadding || padding == '\r' || padding == '\n' || padding > 0xff:
panic("invalid padding")
case padding != NoPadding && enc.decodeMap[byte(padding)] != invalidIndex:
panic("padding contained in alphabet")
}
for i := 0; i < len(enc.encode); i++ {
if rune(enc.encode[i]) == padding {
panic("padding contained in alphabet")
}
}
enc.padChar = padding
return &enc
}

View file

@ -22,8 +22,8 @@ import (
// (RFC 1421). RFC 4648 also defines an alternate encoding, which is
// the standard encoding with - and _ substituted for + and /.
type Encoding struct {
encode [64]byte
decodeMap [256]byte
encode [64]byte // mapping of symbol index to symbol byte value
decodeMap [256]uint8 // mapping of symbol byte value to symbol index
padChar rune
strict bool
}
@ -48,14 +48,16 @@ const (
"\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff" +
"\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff" +
"\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff"
invalidIndex = '\xff'
)
const encodeStd = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
const encodeURL = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_"
// NewEncoding returns a new padded Encoding defined by the given alphabet,
// which must be a 64-byte string that does not contain the padding character
// or CR / LF ('\r', '\n'). The alphabet is treated as sequence of byte values
// which must be a 64-byte string that contains unique byte values and
// does not contain the padding character or CR / LF ('\r', '\n').
// The alphabet is treated as a sequence of byte values
// without any special treatment for multi-byte UTF-8.
// The resulting Encoding uses the default padding character ('='),
// which may be changed or disabled via WithPadding.
@ -63,11 +65,6 @@ func NewEncoding(encoder string) *Encoding {
if len(encoder) != 64 {
panic("encoding alphabet is not 64-bytes long")
}
for i := 0; i < len(encoder); i++ {
if encoder[i] == '\n' || encoder[i] == '\r' {
panic("encoding alphabet contains newline character")
}
}
e := new(Encoding)
e.padChar = StdPadding
@ -75,7 +72,16 @@ func NewEncoding(encoder string) *Encoding {
copy(e.decodeMap[:], decodeMapInitialize)
for i := 0; i < len(encoder); i++ {
e.decodeMap[encoder[i]] = byte(i)
// Note: While we document that the alphabet cannot contain
// the padding character, we do not enforce it since we do not know
// if the caller intends to switch the padding from StdPadding later.
switch {
case encoder[i] == '\n' || encoder[i] == '\r':
panic("encoding alphabet contains newline character")
case e.decodeMap[encoder[i]] != invalidIndex:
panic("encoding alphabet includes duplicate symbols")
}
e.decodeMap[encoder[i]] = uint8(i)
}
return e
}
@ -88,16 +94,12 @@ func NewEncoding(encoder string) *Encoding {
// Padding characters above '\x7f' are encoded as their exact byte value
// rather than using the UTF-8 representation of the codepoint.
func (enc Encoding) WithPadding(padding rune) *Encoding {
if padding < NoPadding || padding == '\r' || padding == '\n' || padding > 0xff {
switch {
case padding < NoPadding || padding == '\r' || padding == '\n' || padding > 0xff:
panic("invalid padding")
case padding != NoPadding && enc.decodeMap[byte(padding)] != invalidIndex:
panic("padding contained in alphabet")
}
for i := 0; i < len(enc.encode); i++ {
if rune(enc.encode[i]) == padding {
panic("padding contained in alphabet")
}
}
enc.padChar = padding
return &enc
}