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go spec: Base comparison compatibility on assignment compatibility.
Specifically: - Simplified definition of comparison compatibility and folded into section on comparison operators since it's only used there. This is a small language change/cleanup. As a consequence: - An interface value may now be compared against a non-interface value. - Channels with opposite directions cannot be compared directly anymore (per discussion with rsc). R=rsc, r, iant, ken2 CC=golang-dev https://golang.org/cl/1462041
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doc/go_spec.html
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doc/go_spec.html
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@ -1,9 +1,8 @@
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<!-- title The Go Programming Language Specification -->
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<!-- subtitle Version of May 26, 2010 -->
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<!-- subtitle Version of June 1, 2010 -->
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<!--
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Todo
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[ ] clarify: two equal lower-case identifiers from different packages denote different objects
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TODO
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[ ] need language about function/method calls and parameter passing rules
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[ ] last paragraph of #Assignments (constant promotion) should be elsewhere
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and mention assignment to empty interface.
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@ -17,6 +16,7 @@ Todo
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though obvious
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[ ] specify iteration direction for range clause
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[ ] review language on implicit dereferencing
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[ ] clarify what it means for two functions to be "the same" when comparing them
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-->
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@ -1121,9 +1121,9 @@ KeyType = Type .
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<p>
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The comparison operators <code>==</code> and <code>!=</code>
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(§<a href="#Comparison_operators">Comparison operators</a>) must be fully defined for operands of the
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key type; thus the key type must be a boolean, numeric, string, pointer, function, interface,
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map, or channel type. If the key type is an interface type, these
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(§<a href="#Comparison_operators">Comparison operators</a>) must be fully defined
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for operands of the key type; thus the key type must not be a struct, array or slice.
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If the key type is an interface type, these
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comparison operators must be defined for the dynamic key values;
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failure will cause a <a href="#Run_time_panics">run-time panic</a>.
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@ -1374,58 +1374,6 @@ represents the <a href="#The_zero_value">zero value</a> for that type.
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Any value may be assigned to the <a href="#Blank_identifier">blank identifier</a>.
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</p>
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<h3 id="Comparison_compatibility">Comparison compatibility</h3>
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<p>
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Except as noted, values of any type may be compared to other values of
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<a href="#Type_compatibility">compatible static type</a>.
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Values of integer, floating-point, and string type may be compared using the
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full range of <a href="#Comparison_operators;">comparison operators</a>;
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booleans and complex values may be compared only for equality or inequality.
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</p>
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<p>
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Values of composite type may be
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compared for equality or inequality using the <code>==</code> and
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<code>!=</code> operators, with the following provisos:
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</p>
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<ul>
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<li>
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Arrays and structs may not be compared to anything.
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</li>
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<li>
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A slice value may only be compared explicitly against <code>nil</code>.
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A slice value is equal to <code>nil</code> if it has been assigned the explicit
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value <code>nil</code>, if it is uninitialized, or if it has
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been assigned another slice value equal to <code>nil</code>·
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</li>
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<li>
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An interface value is equal to <code>nil</code> if it has
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been assigned the explicit value <code>nil</code>, if it is uninitialized,
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or if it has been assigned another interface value equal to <code>nil</code>.
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</li>
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<li>
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For types that can be compared to <code>nil</code>,
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two values of the same type are equal if they both equal <code>nil</code>,
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unequal if one equals <code>nil</code> and one does not.
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</li>
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<li>
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Pointer values are equal if they point to the same location.
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</li>
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<li>
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Function values are equal if they refer to the same function.
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</li>
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<li>
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Channel and map values are equal if they were created by the same call to <code>make</code>
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(§<a href="#Making_slices">Making slices</a>, maps, and channels).
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When comparing two values of channel type, the channel value types
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must be identical but the channel direction is ignored.
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</li>
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<li>
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Interface values may be compared if they have compatible static types.
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They will be equal only if they have the same dynamic type and the underlying values are equal.
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</li>
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</ul>
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<h2 id="Blocks">Blocks</h2>
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@ -2960,11 +2908,7 @@ not occur. For instance, it may not assume that <code>x < x + 1</code> is alw
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<h3 id="Comparison_operators">Comparison operators</h3>
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<p>
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Comparison operators yield a value of type <code>bool</code>.
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The operators <code>==</code> and <code>!=</code> apply
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to operands of all types except arrays and structs.
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All other comparison operators apply only to integer, floating-point
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and string values.
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Comparison operators compare two operands and yield a value of type <code>bool</code>.
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</p>
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<pre class="grammar">
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</pre>
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<p>
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Operands of numeric type are compared in the usual way.
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</p>
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The operands must be <i>comparable</i>; that is, the first operand
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must be <a href="#Assignment_compatibility">assignment compatible</a>
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with the type of the second operand, or vice versa.
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<p>
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Operands of string type are compared byte-wise (lexically).
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</p>
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<p>
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Operands of boolean type are equal if they are either both <code>true</code>
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or both <code>false</code>.
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</p>
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<p>
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The rules for comparison of composite types are described in the
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section on §<a href="#Comparison_compatibility">Comparison compatibility</a>.
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The operators <code>==</code> and <code>!=</code> apply
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to operands of all types except arrays and structs.
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All other comparison operators apply only to integer, floating-point
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and string values. The result of a comparison is defined as follows:
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</p>
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<ul>
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<li>
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Integer values are compared in the usual way.
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</li>
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<li>
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Floating point values are compared as defined by the IEEE-754
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standard.
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</li>
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<li>
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Two complex values <code>u</code>, <code>v</code> are
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equal if both <code>real(u) == real(v)</code> and
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<code>imag(u) == imag(v)</code>.
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</li>
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<li>
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String values are compared byte-wise (lexically).
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</li>
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<li>
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Boolean values are are equal if they are either both
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<code>true</code> or both <code>false</code>.
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</li>
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<li>
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Pointer values are equal if they point to the same location
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or if both are <code>nil</code>.
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</li>
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<li>
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Function values are equal if they refer to the same function
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or if both are <code>nil</code>.
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</li>
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<li>
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A slice value may only be compared to <code>nil</code>.
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</li>
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<li>
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Channel and map values are equal if they were created by the same call to <code>make</code>
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(§<a href="#Making_slices_maps_and_channels">Making slices, maps, and channels</a>)
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or if both are <code>nil</code>.
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</li>
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<li>
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Interface values are equal if they have identical dynamic types and
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equal dynamic values or if both are <code>nil</code>.
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</li>
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<li>
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An interface value <code>x</code> is equal to a non-interface value
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<code>y</code> if the dynamic type of <code>x</code> is identical to
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the static type of <code>y</code> and the dynamic value of <code>x</code>
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is equal to <code>y</code>.
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</li>
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<li>
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A pointer, function, slice, channel, map, or interface value is equal
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to <code>nil</code> if it has been assigned the explicit value
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<code>nil</code>, if it is uninitialized, or if it has been assigned
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another value equal to <code>nil</code>.
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</li>
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</ul>
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<h3 id="Logical_operators">Logical operators</h3>
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