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https://github.com/golang/go
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[dev.ssa] cmd/compile/internal/ssa: handle dead code a different way
Instead of trying to delete dead code as soon as we find it, just mark it as dead using a PlainAndDead block kind. The deadcode pass will do the real removal. This way is somewhat more efficient because we don't need to mess with successor and predecessor lists of all the dead blocks. Fixes #12347 Change-Id: Ia42d6b5f9cdb3215a51737b3eb117c00bd439b13 Reviewed-on: https://go-review.googlesource.com/14033 Reviewed-by: Josh Bleecher Snyder <josharian@gmail.com>
This commit is contained in:
parent
9654873a76
commit
186cf1b9ba
9 changed files with 154 additions and 127 deletions
|
@ -99,6 +99,13 @@ func checkFunc(f *Func) {
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if !b.Control.Type.IsMemory() {
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f.Fatalf("call block %s has non-memory control value %s", b, b.Control.LongString())
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}
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case BlockFirst:
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if len(b.Succs) != 2 {
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f.Fatalf("plain/dead block %s len(Succs)==%d, want 2", b, len(b.Succs))
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}
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if b.Control != nil {
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f.Fatalf("plain/dead block %s has a control value", b)
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}
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}
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if len(b.Succs) > 2 && b.Likely != BranchUnknown {
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f.Fatalf("likeliness prediction %d for block %s with %d successors: %s", b.Likely, b, len(b.Succs))
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@ -29,7 +29,11 @@ func findlive(f *Func) (reachable []bool, live []bool) {
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b := p[len(p)-1]
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p = p[:len(p)-1]
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// Mark successors as reachable
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for _, c := range b.Succs {
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s := b.Succs
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if b.Kind == BlockFirst {
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s = s[:1]
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}
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for _, c := range s {
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if !reachable[c.ID] {
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reachable[c.ID] = true
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p = append(p, c) // push
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@ -103,6 +107,37 @@ func deadcode(f *Func) {
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b.Values = b.Values[:i]
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}
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// Get rid of edges from dead to live code.
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for _, b := range f.Blocks {
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if reachable[b.ID] {
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continue
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}
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for _, c := range b.Succs {
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if reachable[c.ID] {
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c.removePred(b)
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}
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}
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}
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// Get rid of dead edges from live code.
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for _, b := range f.Blocks {
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if !reachable[b.ID] {
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continue
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}
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if b.Kind != BlockFirst {
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continue
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}
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c := b.Succs[1]
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b.Succs[1] = nil
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b.Succs = b.Succs[:1]
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b.Kind = BlockPlain
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if reachable[c.ID] {
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// Note: c must be reachable through some other edge.
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c.removePred(b)
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}
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}
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// Remove unreachable blocks. Return dead block ids to allocator.
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i := 0
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for _, b := range f.Blocks {
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@ -113,11 +148,10 @@ func deadcode(f *Func) {
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if len(b.Values) > 0 {
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b.Fatalf("live values in unreachable block %v: %v", b, b.Values)
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}
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s := b.Succs
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b.Preds = nil
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b.Succs = nil
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for _, c := range s {
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f.removePredecessor(b, c)
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}
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b.Control = nil
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b.Kind = BlockDead
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f.bid.put(b.ID)
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}
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}
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@ -132,94 +166,68 @@ func deadcode(f *Func) {
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// TODO: save dead Values and Blocks for reuse? Or should we just let GC handle it?
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}
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// There was an edge b->c. c has been removed from b's successors.
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// Fix up c to handle that fact.
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func (f *Func) removePredecessor(b, c *Block) {
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work := [][2]*Block{{b, c}}
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for len(work) > 0 {
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b, c := work[0][0], work[0][1]
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work = work[1:]
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// Find index of b in c's predecessor list
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// TODO: This could conceivably cause O(n^2) work. Imagine a very
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// wide phi in (for example) the return block. If we determine that
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// lots of panics won't happen, we remove each edge at a cost of O(n) each.
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var i int
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found := false
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for j, p := range c.Preds {
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if p == b {
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i = j
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found = true
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break
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}
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}
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if !found {
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f.Fatalf("can't find predecessor %v of %v\n", b, c)
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// removePred removes the predecessor p from b's predecessor list.
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func (b *Block) removePred(p *Block) {
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var i int
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found := false
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for j, q := range b.Preds {
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if q == p {
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i = j
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found = true
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break
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}
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}
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// TODO: the above loop could make the deadcode pass take quadratic time
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if !found {
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b.Fatalf("can't find predecessor %v of %v\n", p, b)
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}
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n := len(c.Preds) - 1
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c.Preds[i] = c.Preds[n]
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c.Preds[n] = nil // aid GC
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c.Preds = c.Preds[:n]
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n := len(b.Preds) - 1
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b.Preds[i] = b.Preds[n]
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b.Preds[n] = nil // aid GC
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b.Preds = b.Preds[:n]
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// rewrite phi ops to match the new predecessor list
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for _, v := range c.Values {
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if v.Op != OpPhi {
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continue
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}
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v.Args[i] = v.Args[n]
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v.Args[n] = nil // aid GC
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v.Args = v.Args[:n]
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if n == 1 {
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v.Op = OpCopy
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// Note: this is trickier than it looks. Replacing
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// a Phi with a Copy can in general cause problems because
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// Phi and Copy don't have exactly the same semantics.
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// Phi arguments always come from a predecessor block,
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// whereas copies don't. This matters in loops like:
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// 1: x = (Phi y)
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// y = (Add x 1)
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// goto 1
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// If we replace Phi->Copy, we get
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// 1: x = (Copy y)
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// y = (Add x 1)
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// goto 1
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// (Phi y) refers to the *previous* value of y, whereas
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// (Copy y) refers to the *current* value of y.
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// The modified code has a cycle and the scheduler
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// will barf on it.
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//
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// Fortunately, this situation can only happen for dead
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// code loops. So although the value graph is transiently
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// bad, we'll throw away the bad part by the end of
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// the next deadcode phase.
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// Proof: If we have a potential bad cycle, we have a
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// situation like this:
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// x = (Phi z)
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// y = (op1 x ...)
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// z = (op2 y ...)
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// Where opX are not Phi ops. But such a situation
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// implies a cycle in the dominator graph. In the
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// example, x.Block dominates y.Block, y.Block dominates
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// z.Block, and z.Block dominates x.Block (treating
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// "dominates" as reflexive). Cycles in the dominator
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// graph can only happen in an unreachable cycle.
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}
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// rewrite phi ops to match the new predecessor list
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for _, v := range b.Values {
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if v.Op != OpPhi {
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continue
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}
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if n == 0 {
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// c is now dead--recycle its values
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for _, v := range c.Values {
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f.vid.put(v.ID)
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}
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c.Values = nil
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// Also kill any successors of c now, to spare later processing.
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for _, succ := range c.Succs {
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work = append(work, [2]*Block{c, succ})
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}
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c.Succs = nil
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c.Kind = BlockDead
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c.Control = nil
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v.Args[i] = v.Args[n]
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v.Args[n] = nil // aid GC
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v.Args = v.Args[:n]
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if n == 1 {
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v.Op = OpCopy
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// Note: this is trickier than it looks. Replacing
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// a Phi with a Copy can in general cause problems because
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// Phi and Copy don't have exactly the same semantics.
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// Phi arguments always come from a predecessor block,
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// whereas copies don't. This matters in loops like:
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// 1: x = (Phi y)
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// y = (Add x 1)
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// goto 1
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// If we replace Phi->Copy, we get
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// 1: x = (Copy y)
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// y = (Add x 1)
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// goto 1
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// (Phi y) refers to the *previous* value of y, whereas
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// (Copy y) refers to the *current* value of y.
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// The modified code has a cycle and the scheduler
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// will barf on it.
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//
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// Fortunately, this situation can only happen for dead
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// code loops. We know the code we're working with is
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// not dead, so we're ok.
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// Proof: If we have a potential bad cycle, we have a
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// situation like this:
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// x = (Phi z)
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// y = (op1 x ...)
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// z = (op2 y ...)
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// Where opX are not Phi ops. But such a situation
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// implies a cycle in the dominator graph. In the
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// example, x.Block dominates y.Block, y.Block dominates
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// z.Block, and z.Block dominates x.Block (treating
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// "dominates" as reflexive). Cycles in the dominator
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// graph can only happen in an unreachable cycle.
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}
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}
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}
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@ -174,8 +174,8 @@
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// big-object moves (TODO: remove?)
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(Store [size] dst (Load src mem) mem) && size > config.IntSize -> (Move [size] dst src mem)
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(If (IsNonNil (GetG)) yes no) -> (Plain nil yes)
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(If (IsNonNil (GetG)) yes no) -> (First nil yes no)
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(If (Not cond) yes no) -> (If cond no yes)
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(If (ConstBool {c}) yes no) && c.(bool) -> (Plain nil yes)
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(If (ConstBool {c}) yes no) && !c.(bool) -> (Plain nil no)
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(If (ConstBool {c}) yes no) && c.(bool) -> (First nil yes no)
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(If (ConstBool {c}) yes no) && !c.(bool) -> (First nil no yes)
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@ -373,7 +373,7 @@ var genericBlocks = []blockData{
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{name: "Plain"}, // a single successor
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{name: "If"}, // 2 successors, if control goto Succs[0] else goto Succs[1]
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{name: "Call"}, // 2 successors, normal return and panic
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// TODO(khr): BlockPanic for the built-in panic call, has 1 edge to the exit block
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{name: "First"}, // 2 successors, always takes the first one (second is dead)
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}
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func init() {
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@ -236,7 +236,7 @@ func genRules(arch arch) {
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t := split(result[1 : len(result)-1]) // remove parens, then split
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newsuccs := t[2:]
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// Check if newsuccs is a subset of succs.
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// Check if newsuccs is the same set as succs.
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m := map[string]bool{}
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for _, succ := range succs {
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if m[succ] {
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@ -250,6 +250,9 @@ func genRules(arch arch) {
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}
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delete(m, succ)
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}
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if len(m) != 0 {
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log.Fatalf("unmatched successors %v in %s", m, rule)
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}
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// Modify predecessor lists for no-longer-reachable blocks
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for succ := range m {
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@ -83,10 +83,8 @@ func nilcheckelim(f *Func) {
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// Eliminate the nil check.
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// The deadcode pass will remove vestigial values,
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// and the fuse pass will join this block with its successor.
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node.block.Kind = BlockPlain
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node.block.Kind = BlockFirst
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node.block.Control = nil
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f.removePredecessor(node.block, node.block.Succs[1])
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node.block.Succs = node.block.Succs[:1]
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} else {
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// new nilcheck so add a ClearPtr node to clear the
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// ptr from the map of nil checks once we traverse
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@ -173,10 +171,8 @@ func nilcheckelim0(f *Func) {
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// Eliminate the nil check.
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// The deadcode pass will remove vestigial values,
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// and the fuse pass will join this block with its successor.
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b.Kind = BlockPlain
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b.Kind = BlockFirst
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b.Control = nil
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f.removePredecessor(b, b.Succs[1])
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b.Succs = b.Succs[:1]
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}
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}
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}
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@ -27,6 +27,7 @@ const (
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BlockPlain
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BlockIf
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BlockCall
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BlockFirst
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)
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var blockString = [...]string{
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@ -52,6 +53,7 @@ var blockString = [...]string{
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BlockPlain: "Plain",
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BlockIf: "If",
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BlockCall: "Call",
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BlockFirst: "First",
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}
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func (k BlockKind) String() string { return blockString[k] }
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@ -1574,27 +1574,25 @@ func rewriteBlockgeneric(b *Block) bool {
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case BlockIf:
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// match: (If (IsNonNil (GetG)) yes no)
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// cond:
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// result: (Plain nil yes)
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// result: (First nil yes no)
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{
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v := b.Control
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if v.Op != OpIsNonNil {
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goto end0f2bb0111a86be0436b44210dbd83a90
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goto endafdc4e2525f9933ab0ae7effc3559597
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}
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if v.Args[0].Op != OpGetG {
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goto end0f2bb0111a86be0436b44210dbd83a90
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goto endafdc4e2525f9933ab0ae7effc3559597
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}
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yes := b.Succs[0]
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no := b.Succs[1]
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b.Func.removePredecessor(b, no)
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b.Kind = BlockPlain
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b.Kind = BlockFirst
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b.Control = nil
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b.Succs = b.Succs[:1]
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b.Succs[0] = yes
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b.Likely = BranchUnknown
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b.Succs[1] = no
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return true
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}
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goto end0f2bb0111a86be0436b44210dbd83a90
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end0f2bb0111a86be0436b44210dbd83a90:
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goto endafdc4e2525f9933ab0ae7effc3559597
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endafdc4e2525f9933ab0ae7effc3559597:
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;
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// match: (If (Not cond) yes no)
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// cond:
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@ -1619,53 +1617,50 @@ func rewriteBlockgeneric(b *Block) bool {
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;
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// match: (If (ConstBool {c}) yes no)
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// cond: c.(bool)
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// result: (Plain nil yes)
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// result: (First nil yes no)
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{
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v := b.Control
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if v.Op != OpConstBool {
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goto end9ff0273f9b1657f4afc287562ca889f0
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goto end7a20763049489cdb40bb1eaa57d113d8
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}
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c := v.Aux
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yes := b.Succs[0]
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no := b.Succs[1]
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if !(c.(bool)) {
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goto end9ff0273f9b1657f4afc287562ca889f0
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goto end7a20763049489cdb40bb1eaa57d113d8
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}
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b.Func.removePredecessor(b, no)
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b.Kind = BlockPlain
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b.Kind = BlockFirst
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b.Control = nil
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b.Succs = b.Succs[:1]
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b.Succs[0] = yes
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b.Likely = BranchUnknown
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b.Succs[1] = no
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return true
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}
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goto end9ff0273f9b1657f4afc287562ca889f0
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end9ff0273f9b1657f4afc287562ca889f0:
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goto end7a20763049489cdb40bb1eaa57d113d8
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end7a20763049489cdb40bb1eaa57d113d8:
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;
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// match: (If (ConstBool {c}) yes no)
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// cond: !c.(bool)
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// result: (Plain nil no)
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// result: (First nil no yes)
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{
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v := b.Control
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if v.Op != OpConstBool {
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goto endf401a4553c3c7c6bed64801da7bba076
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goto end3ecbf5b2cc1f0a08444d8ab1871a829c
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}
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c := v.Aux
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yes := b.Succs[0]
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no := b.Succs[1]
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if !(!c.(bool)) {
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goto endf401a4553c3c7c6bed64801da7bba076
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goto end3ecbf5b2cc1f0a08444d8ab1871a829c
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}
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b.Func.removePredecessor(b, yes)
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b.Kind = BlockPlain
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b.Kind = BlockFirst
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b.Control = nil
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b.Succs = b.Succs[:1]
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b.Succs[0] = no
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b.Likely = BranchUnknown
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b.Succs[1] = yes
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b.Likely *= -1
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return true
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}
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goto endf401a4553c3c7c6bed64801da7bba076
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endf401a4553c3c7c6bed64801da7bba076:
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goto end3ecbf5b2cc1f0a08444d8ab1871a829c
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end3ecbf5b2cc1f0a08444d8ab1871a829c:
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}
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return false
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}
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16
test/fixedbugs/issue12347.go
Normal file
16
test/fixedbugs/issue12347.go
Normal file
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@ -0,0 +1,16 @@
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// compile
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// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package p
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func f_ssa(x int, p *int) {
|
||||
if false {
|
||||
y := x + 5
|
||||
for {
|
||||
*p = y
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue