runtime: fix race condition between timer and event handler

This change fixes a race condition between beforeIdle waking up the
innermost event handler and a timer causing a different goroutine to
wake up at the exact same moment. This messes up the wasm event handling
and leads to memory corruption. The solution is to make beforeIdle
return the goroutine that must run next and have findrunnable pick
this goroutine without considering timers again.

Fixes #38093
Fixes #38574

Change-Id: Iffbe99411d25c2730953d1c8b0741fd892f8e540
Reviewed-on: https://go-review.googlesource.com/c/go/+/230178
Run-TryBot: Richard Musiol <neelance@gmail.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: Cherry Zhang <cherryyz@google.com>
This commit is contained in:
Richard Musiol 2020-04-25 18:53:53 +02:00 committed by Richard Musiol
parent 7dbbb5bacf
commit 0452f9460f
5 changed files with 70 additions and 12 deletions

View file

@ -238,8 +238,8 @@ func notetsleepg(n *note, ns int64) bool {
return ok
}
func beforeIdle(int64) bool {
return false
func beforeIdle(int64) (*g, bool) {
return nil, false
}
func checkTimeouts() {}

View file

@ -173,7 +173,9 @@ var idleID int32
// beforeIdle gets called by the scheduler if no goroutine is awake.
// If we are not already handling an event, then we pause for an async event.
// If an event handler returned, we resume it and it will pause the execution.
func beforeIdle(delay int64) bool {
// beforeIdle either returns the specific goroutine to schedule next or
// indicates with otherReady that some goroutine became ready.
func beforeIdle(delay int64) (gp *g, otherReady bool) {
if delay > 0 {
clearIdleID()
if delay < 1e6 {
@ -190,15 +192,14 @@ func beforeIdle(delay int64) bool {
if len(events) == 0 {
go handleAsyncEvent()
return true
return nil, true
}
e := events[len(events)-1]
if e.returned {
goready(e.gp, 1)
return true
return e.gp, false
}
return false
return nil, false
}
func handleAsyncEvent() {

View file

@ -297,8 +297,8 @@ func notetsleepg(n *note, ns int64) bool {
return ok
}
func beforeIdle(int64) bool {
return false
func beforeIdle(int64) (*g, bool) {
return nil, false
}
func checkTimeouts() {}

View file

@ -2286,9 +2286,17 @@ stop:
// wasm only:
// If a callback returned and no other goroutine is awake,
// then pause execution until a callback was triggered.
if beforeIdle(delta) {
// At least one goroutine got woken.
// then wake event handler goroutine which pauses execution
// until a callback was triggered.
gp, otherReady := beforeIdle(delta)
if gp != nil {
casgstatus(gp, _Gwaiting, _Grunnable)
if trace.enabled {
traceGoUnpark(gp, 0)
}
return gp, false
}
if otherReady {
goto top
}

View file

@ -0,0 +1,49 @@
// +build js
// run
// Copyright 2020 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Test race condition between timers and wasm calls that led to memory corruption.
package main
import (
"os"
"syscall/js"
"time"
)
func main() {
ch1 := make(chan struct{})
go func() {
for {
time.Sleep(5 * time.Millisecond)
ch1 <- struct{}{}
}
}()
go func() {
for {
time.Sleep(8 * time.Millisecond)
ch1 <- struct{}{}
}
}()
go func() {
time.Sleep(2 * time.Second)
os.Exit(0)
}()
for range ch1 {
ch2 := make(chan struct{}, 1)
f := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
ch2 <- struct{}{}
return nil
})
defer f.Release()
fn := js.Global().Get("Function").New("cb", "cb();")
fn.Invoke(f)
<-ch2
}
}