mirror of
https://github.com/dart-lang/sdk
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6ca7571e2b
AOT: SwitchFSM.enum(RunTime): 29.549523327947906 us. SwitchFSM.int(RunTime): 37.73789702628717 us. SwitchFSM.class(RunTime): 138.6418530572675 us. SwitchFSM.string(RunTime): 797.54075 us. dart2js+V8: SwitchFSM.enum(RunTime): 31.484299349840917 us. SwitchFSM.int(RunTime): 26.022895908416366 us. SwitchFSM.class(RunTime): 91.67433302667894 us. SwitchFSM.string(RunTime): 92.31338451577098 us. Both AOT and dart2js are 'good at' switches on enum values. When compiled with --enable-experiment=records,patterns: AOT: SwitchFSM.enum(RunTime): 141.75470079359405 us. SwitchFSM.int(RunTime): 145.25322604030737 us. SwitchFSM.class(RunTime): 138.45460840662005 us. SwitchFSM.string(RunTime): 797.226 us. dart2js+V8: SwitchFSM.enum(RunTime): 98.93787283573403 us. SwitchFSM.int(RunTime): 29.459852700736498 us. SwitchFSM.class(RunTime): 98.62184338405162 us. SwitchFSM.string(RunTime): 92.035889371936 us. There is work to be done to recover the performance. Change-Id: I1197129cb32615a06a63a05d7ba300b46c68b4d2 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/287246 Reviewed-by: Alexander Markov <alexmarkov@google.com> Reviewed-by: Martin Kustermann <kustermann@google.com> Commit-Queue: Stephen Adams <sra@google.com>
186 lines
4.2 KiB
Dart
186 lines
4.2 KiB
Dart
// Copyright (c) 2023, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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import 'dart:typed_data';
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import 'state_enum.dart';
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bool match(Uint8List s) {
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int i = 0;
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var state = State.start;
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OUTER:
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while (true) {
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if (i == s.length) break;
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final zero = s[i++] == 48;
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switch (state) {
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case State.start:
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state = zero ? State.a1 : State.extended1;
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break;
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// 0xxxxxxx
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// ^
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case State.a1:
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state = State.a2;
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break;
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case State.a2:
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state = State.a3;
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break;
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case State.a3:
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state = State.a4;
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break;
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case State.a4:
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state = State.a5;
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break;
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case State.a5:
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state = State.a6;
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break;
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case State.a6:
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state = State.a7;
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break;
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case State.a7:
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state = State.start;
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break;
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case State.error:
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break OUTER;
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// 110xxxxx 10xxxxxx
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// ^
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// 1110xxxx 10xxxxxx 10xxxxxx
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// 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
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case State.extended1:
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state = zero ? State.error : State.extended2;
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break;
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case State.extended2:
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state = zero ? State.two3 : State.extended3;
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break;
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case State.extended3:
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state = zero ? State.three4 : State.extended4;
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break;
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case State.extended4:
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state = zero ? State.four5 : State.error;
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break;
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case State.two3:
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state = State.two4;
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break;
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case State.two4:
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state = State.two5;
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break;
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case State.two5:
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state = State.two6;
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break;
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case State.two6:
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state = State.two7;
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break;
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case State.two7:
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state = State.last0;
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break;
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case State.three4:
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state = State.three5;
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break;
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case State.three5:
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state = State.three6;
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break;
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case State.three6:
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state = State.three7;
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break;
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case State.three7:
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state = State.prev0;
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break;
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case State.four5:
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state = State.four6;
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break;
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case State.four6:
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state = State.four7;
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break;
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case State.four7:
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state = State.first0;
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break;
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// 10xxxxxx 10xxxxxx 10xxxxxx
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case State.first0:
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state = zero ? State.error : State.first1;
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break;
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case State.first1:
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state = zero ? State.first2 : State.error;
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break;
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case State.first2:
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state = State.first3;
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break;
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case State.first3:
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state = State.first4;
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break;
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case State.first4:
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state = State.first5;
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break;
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case State.first5:
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state = State.first6;
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break;
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case State.first6:
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state = State.first7;
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break;
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case State.first7:
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state = State.prev0;
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break;
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// 10xxxxxx 10xxxxxx
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case State.prev0:
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state = zero ? State.error : State.prev1;
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break;
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case State.prev1:
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state = zero ? State.prev2 : State.error;
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break;
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case State.prev2:
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state = State.prev3;
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break;
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case State.prev3:
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state = State.prev4;
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break;
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case State.prev4:
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state = State.prev5;
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break;
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case State.prev5:
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state = State.prev6;
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break;
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case State.prev6:
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state = State.prev7;
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break;
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case State.prev7:
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state = State.last0;
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break;
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// 10xxxxxx
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case State.last0:
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state = zero ? State.error : State.last1;
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break;
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case State.last1:
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state = zero ? State.last2 : State.error;
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break;
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case State.last2:
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state = State.last3;
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break;
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case State.last3:
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state = State.last4;
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break;
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case State.last4:
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state = State.last5;
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break;
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case State.last5:
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state = State.last6;
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break;
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case State.last6:
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state = State.last7;
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break;
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case State.last7:
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state = State.start;
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break;
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}
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}
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return state == State.start;
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}
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