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bac82e2592
Instead of calling code object directly, call indirectly and
pass the code object in a register. The object pool is then loaded from
the code object. This is another preparation step for making generated code
relocatable.
All non-ia32 platforms:
No entry patching.
ARM:
PC marker (now code object) moves to the same place as on x64 (below saved PP, above saved FP).
R9 is now used as PP, R10 as CODE_REG.
BUG=
R=koda@google.com, rmacnak@google.com
Committed: 1d343e5a7b
Review URL: https://codereview.chromium.org//1192103004 .
35 lines
815 B
C++
35 lines
815 B
C++
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#include "vm/globals.h"
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#if defined(TARGET_ARCH_IA32)
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#include "vm/assembler.h"
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#include "vm/instructions.h"
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#include "vm/object.h"
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#include "vm/stub_code.h"
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#include "vm/unit_test.h"
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#include "vm/virtual_memory.h"
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namespace dart {
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#define __ assembler->
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ASSEMBLER_TEST_GENERATE(Call, assembler) {
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__ call(&StubCode::InvokeDartCode_entry()->label());
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__ ret();
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}
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ASSEMBLER_TEST_RUN(Call, test) {
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CallPattern call(test->entry());
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EXPECT_EQ(StubCode::InvokeDartCode_entry()->EntryPoint(),
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call.TargetAddress());
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}
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} // namespace dart
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#endif // defined TARGET_ARCH_IA32
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