mirror of
https://github.com/dart-lang/sdk
synced 2024-11-02 10:49:00 +00:00
5fbf7720f8
Change-Id: I02e38f3b80617d0d4ddf398cb94e8ee027d68e0c Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/100889 Reviewed-by: Zach Anderson <zra@google.com>
271 lines
8.2 KiB
C++
271 lines
8.2 KiB
C++
// Copyright (c) 2010, the Dart project authors. Please see the AUTHORS file
|
|
// for details. All rights reserved. Use of this source code is governed by a
|
|
// BSD-style license that can be found in the LICENSE file.
|
|
//
|
|
// The original file can be found at:
|
|
// https://github.com/v8/v8/blob/master/src/splay-tree-inl.h
|
|
|
|
#ifndef RUNTIME_PLATFORM_SPLAY_TREE_INL_H_
|
|
#define RUNTIME_PLATFORM_SPLAY_TREE_INL_H_
|
|
|
|
#include <vector>
|
|
|
|
#include "platform/splay-tree.h"
|
|
|
|
namespace dart {
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
SplayTree<Config, B, Allocator>::~SplayTree() {
|
|
NodeDeleter deleter;
|
|
ForEachNode(&deleter);
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
bool SplayTree<Config, B, Allocator>::Insert(const Key& key, Locator* locator) {
|
|
if (is_empty()) {
|
|
// If the tree is empty, insert the new node.
|
|
root_ = new (allocator_) Node(key, Config::NoValue());
|
|
} else {
|
|
// Splay on the key to move the last node on the search path
|
|
// for the key to the root of the tree.
|
|
Splay(key);
|
|
// Ignore repeated insertions with the same key.
|
|
int cmp = Config::Compare(key, root_->key_);
|
|
if (cmp == 0) {
|
|
locator->bind(root_);
|
|
return false;
|
|
}
|
|
// Insert the new node.
|
|
Node* node = new (allocator_) Node(key, Config::NoValue());
|
|
InsertInternal(cmp, node);
|
|
}
|
|
locator->bind(root_);
|
|
return true;
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
void SplayTree<Config, B, Allocator>::InsertInternal(int cmp, Node* node) {
|
|
if (cmp > 0) {
|
|
node->left_ = root_;
|
|
node->right_ = root_->right_;
|
|
root_->right_ = nullptr;
|
|
} else {
|
|
node->right_ = root_;
|
|
node->left_ = root_->left_;
|
|
root_->left_ = nullptr;
|
|
}
|
|
root_ = node;
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
bool SplayTree<Config, B, Allocator>::FindInternal(const Key& key) {
|
|
if (is_empty()) return false;
|
|
Splay(key);
|
|
return Config::Compare(key, root_->key_) == 0;
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
bool SplayTree<Config, B, Allocator>::Contains(const Key& key) {
|
|
return FindInternal(key);
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
bool SplayTree<Config, B, Allocator>::Find(const Key& key, Locator* locator) {
|
|
if (FindInternal(key)) {
|
|
locator->bind(root_);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
bool SplayTree<Config, B, Allocator>::FindGreatestLessThan(const Key& key,
|
|
Locator* locator) {
|
|
if (is_empty()) return false;
|
|
// Splay on the key to move the node with the given key or the last
|
|
// node on the search path to the top of the tree.
|
|
Splay(key);
|
|
// Now the result is either the root node or the greatest node in
|
|
// the left subtree.
|
|
int cmp = Config::Compare(root_->key_, key);
|
|
if (cmp <= 0) {
|
|
locator->bind(root_);
|
|
return true;
|
|
} else {
|
|
Node* temp = root_;
|
|
root_ = root_->left_;
|
|
bool result = FindGreatest(locator);
|
|
root_ = temp;
|
|
return result;
|
|
}
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
bool SplayTree<Config, B, Allocator>::FindLeastGreaterThan(const Key& key,
|
|
Locator* locator) {
|
|
if (is_empty()) return false;
|
|
// Splay on the key to move the node with the given key or the last
|
|
// node on the search path to the top of the tree.
|
|
Splay(key);
|
|
// Now the result is either the root node or the least node in
|
|
// the right subtree.
|
|
int cmp = Config::Compare(root_->key_, key);
|
|
if (cmp >= 0) {
|
|
locator->bind(root_);
|
|
return true;
|
|
} else {
|
|
Node* temp = root_;
|
|
root_ = root_->right_;
|
|
bool result = FindLeast(locator);
|
|
root_ = temp;
|
|
return result;
|
|
}
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
bool SplayTree<Config, B, Allocator>::FindGreatest(Locator* locator) {
|
|
if (is_empty()) return false;
|
|
Node* current = root_;
|
|
while (current->right_ != nullptr)
|
|
current = current->right_;
|
|
locator->bind(current);
|
|
return true;
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
bool SplayTree<Config, B, Allocator>::FindLeast(Locator* locator) {
|
|
if (is_empty()) return false;
|
|
Node* current = root_;
|
|
while (current->left_ != nullptr)
|
|
current = current->left_;
|
|
locator->bind(current);
|
|
return true;
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
bool SplayTree<Config, B, Allocator>::Move(const Key& old_key,
|
|
const Key& new_key) {
|
|
if (!FindInternal(old_key)) return false;
|
|
Node* node_to_move = root_;
|
|
RemoveRootNode(old_key);
|
|
Splay(new_key);
|
|
int cmp = Config::Compare(new_key, root_->key_);
|
|
if (cmp == 0) {
|
|
// A node with the target key already exists.
|
|
delete node_to_move;
|
|
return false;
|
|
}
|
|
node_to_move->key_ = new_key;
|
|
InsertInternal(cmp, node_to_move);
|
|
return true;
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
bool SplayTree<Config, B, Allocator>::Remove(const Key& key) {
|
|
if (!FindInternal(key)) return false;
|
|
Node* node_to_remove = root_;
|
|
RemoveRootNode(key);
|
|
delete node_to_remove;
|
|
return true;
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
void SplayTree<Config, B, Allocator>::RemoveRootNode(const Key& key) {
|
|
if (root_->left_ == nullptr) {
|
|
// No left child, so the new tree is just the right child.
|
|
root_ = root_->right_;
|
|
} else {
|
|
// Left child exists.
|
|
Node* right = root_->right_;
|
|
// Make the original left child the new root.
|
|
root_ = root_->left_;
|
|
// Splay to make sure that the new root has an empty right child.
|
|
Splay(key);
|
|
// Insert the original right child as the right child of the new
|
|
// root.
|
|
root_->right_ = right;
|
|
}
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
void SplayTree<Config, B, Allocator>::Splay(const Key& key) {
|
|
if (is_empty()) return;
|
|
Node dummy_node(Config::kNoKey, Config::NoValue());
|
|
// Create a dummy node. The use of the dummy node is a bit
|
|
// counter-intuitive: The right child of the dummy node will hold
|
|
// the L tree of the algorithm. The left child of the dummy node
|
|
// will hold the R tree of the algorithm. Using a dummy node, left
|
|
// and right will always be nodes and we avoid special cases.
|
|
Node* dummy = &dummy_node;
|
|
Node* left = dummy;
|
|
Node* right = dummy;
|
|
Node* current = root_;
|
|
while (true) {
|
|
int cmp = Config::Compare(key, current->key_);
|
|
if (cmp < 0) {
|
|
if (current->left_ == nullptr) break;
|
|
if (Config::Compare(key, current->left_->key_) < 0) {
|
|
// Rotate right.
|
|
Node* temp = current->left_;
|
|
current->left_ = temp->right_;
|
|
temp->right_ = current;
|
|
current = temp;
|
|
if (current->left_ == nullptr) break;
|
|
}
|
|
// Link right.
|
|
right->left_ = current;
|
|
right = current;
|
|
current = current->left_;
|
|
} else if (cmp > 0) {
|
|
if (current->right_ == nullptr) break;
|
|
if (Config::Compare(key, current->right_->key_) > 0) {
|
|
// Rotate left.
|
|
Node* temp = current->right_;
|
|
current->right_ = temp->left_;
|
|
temp->left_ = current;
|
|
current = temp;
|
|
if (current->right_ == nullptr) break;
|
|
}
|
|
// Link left.
|
|
left->right_ = current;
|
|
left = current;
|
|
current = current->right_;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
// Assemble.
|
|
left->right_ = current->left_;
|
|
right->left_ = current->right_;
|
|
current->left_ = dummy->right_;
|
|
current->right_ = dummy->left_;
|
|
root_ = current;
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
template <class Callback>
|
|
void SplayTree<Config, B, Allocator>::ForEach(Callback* callback) {
|
|
NodeToPairAdaptor<Callback> callback_adaptor(callback);
|
|
ForEachNode(&callback_adaptor);
|
|
}
|
|
|
|
template <typename Config, class B, class Allocator>
|
|
template <class Callback>
|
|
void SplayTree<Config, B, Allocator>::ForEachNode(Callback* callback) {
|
|
if (root_ == nullptr) return;
|
|
// Pre-allocate some space for tiny trees.
|
|
std::vector<Node*> nodes_to_visit;
|
|
nodes_to_visit.push_back(root_);
|
|
size_t pos = 0;
|
|
while (pos < nodes_to_visit.size()) {
|
|
Node* node = nodes_to_visit[pos++];
|
|
if (node->left() != nullptr) nodes_to_visit.push_back(node->left());
|
|
if (node->right() != nullptr) nodes_to_visit.push_back(node->right());
|
|
callback->Call(node);
|
|
}
|
|
}
|
|
|
|
} // namespace dart
|
|
|
|
#endif // RUNTIME_PLATFORM_SPLAY_TREE_INL_H_
|