b3b2abb9eb
Storing a persistent handle in [Message] objects instead of the [Bequest] (which is just a wrapper around a persistent handle) will allow us to use the same mechanism for sending copies of transitive object graphs. Since messages can have maps inside them that need rehashing, we'll make the persistent handle point to an array of length 2 of the format: array = [<message>, <array-of-objects-in-message-to-rehash>] The sendAndExit doesn't use the second part atm (since it preserves identities and therefore avoids the need for rehashing). Though sending transitive copies of object graphs will require this functionality (a follow-up CL which will land with this one). For ease of reviewing this CL was split out. Issue https://github.com/dart-lang/sdk/issues/36097 TEST=Refactoring, relying on existing test coverage. Change-Id: I2afa78b42ef82d46477579623fd54f027136333f Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/203769 Commit-Queue: Martin Kustermann <kustermann@google.com> Reviewed-by: Alexander Aprelev <aam@google.com> |
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benchmarks | ||
build | ||
client | ||
docs | ||
pkg | ||
runtime | ||
samples | ||
samples-dev/swarm | ||
samples_2 | ||
sdk | ||
tests | ||
third_party | ||
tools | ||
utils | ||
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.gitignore | ||
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.vpython | ||
AUTHORS | ||
BUILD.gn | ||
CHANGELOG.md | ||
codereview.settings | ||
CONTRIBUTING.md | ||
DEPS | ||
LICENSE | ||
PATENT_GRANT | ||
PRESUBMIT.py | ||
README.dart-sdk | ||
README.md | ||
sdk_args.gni | ||
WATCHLISTS |
Dart
A client-optimized language for fast apps on any platform
Dart is:
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Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
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Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
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Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
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Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
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Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
License & patents
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Using Dart
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
Building Dart
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents on our wiki.
Contributing to Dart
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.