dart-sdk/runtime/vm/splay-tree.h
Stevie Strickland 4028fec3b5 Reland "[vm] Finish adding support for ECMAScript 2018 features."
This work pulls in v8 support for these features with
appropriate changes for Dart and closes
https://github.com/dart-lang/sdk/issues/34935.

This adds support for the following features:

* Interpreting patterns as Unicode patterns instead of
  BMP patterns
* the dotAll flag (`/s`) for changing the behavior
  of '.' to also match line terminators
* Escapes for character classes described by Unicode
  property groups (e.g., \p{Greek} to match all Greek
  characters, or \P{Greek} for all non-Greek characters).

The following TC39 proposals describe some of the added features:

* https://github.com/tc39/proposal-regexp-dotall-flag
* https://github.com/tc39/proposal-regexp-unicode-property-escapes

These additional changes are included:

* Extends named capture group names to include the full
  range of identifier characters supported by ECMAScript,
  not just ASCII.
* Changing the RegExp interface to return RegExpMatch
  objects, not Match objects, so that downcasting is
  not necessary to use named capture groups from Dart

**Note**: The changes to the RegExp interface are a
breaking change for implementers of the RegExp interface.
Current users of the RegExp interface (i.e., code using Dart
RegExp objects) will not be affected.

Change-Id: Ie62e6082a0e2fedc1680ef2576ce0c6db80fc19a
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/100641
Reviewed-by: Martin Kustermann <kustermann@google.com>
Commit-Queue: Stevie Strickland <sstrickl@google.com>
2019-04-29 09:11:48 +00:00

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// Copyright (c) 2019, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#ifndef RUNTIME_VM_SPLAY_TREE_H_
#define RUNTIME_VM_SPLAY_TREE_H_
#include "platform/splay-tree.h"
#include "vm/zone.h"
namespace dart {
// A zone splay tree. The config type parameter encapsulates the
// different configurations of a concrete splay tree (see
// platform/splay-tree.h). The tree itself and all its elements are allocated
// in the Zone.
template <typename Config>
class ZoneSplayTree final : public SplayTree<Config, ZoneAllocated, Zone> {
public:
explicit ZoneSplayTree(Zone* zone)
: SplayTree<Config, ZoneAllocated, Zone>(ASSERT_NOTNULL(zone)) {}
~ZoneSplayTree() {
// Reset the root to avoid unneeded iteration over all tree nodes
// in the destructor. For a zone-allocated tree, nodes will be
// freed by the Zone.
SplayTree<Config, ZoneAllocated, Zone>::ResetRoot();
}
};
} // namespace dart
#endif // RUNTIME_VM_SPLAY_TREE_H_