This is a non-functional refactor that extracts the growing set of capabilities and options from ServerCapabilitiesComputer into files alongside the handlers they relate to. The motivation for this is that for LSP-over-Legacy we'll need to accept client capabilities (and return server capabilities). The server capabilities will be different to the standard LSP ones (they will be a subset, and we might not support dynamic registration - at least initially). However the features we do support will have the same registration options, so to avoid duplicating them this moves the registration options away from the creation of the ServerCapabilities. In future, we might consider further wrapping up a "feature" (which consists of these registration options, and the related handlers), but this change is already quite large and I just wanted to progress capabilities for LSP-over-Legacy so we can handle things like Code Actions (which require executeCommand and possible reverse-requests for applyEdit). Change-Id: Iecd0aa36626fa44826f7d4dbd6e6c0d758075239 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/319840 Reviewed-by: Brian Wilkerson <brianwilkerson@google.com> Commit-Queue: Brian Wilkerson <brianwilkerson@google.com> |
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.dart_tool | ||
.github | ||
benchmarks | ||
build | ||
docs | ||
pkg | ||
runtime | ||
samples | ||
sdk | ||
tests | ||
third_party | ||
tools | ||
utils | ||
.clang-format | ||
.gitattributes | ||
.gitconfig | ||
.gitignore | ||
.gn | ||
.mailmap | ||
.style.yapf | ||
.vpython | ||
AUTHORS | ||
BUILD.gn | ||
CHANGELOG.md | ||
codereview.settings | ||
CONTRIBUTING.md | ||
DEPS | ||
LICENSE | ||
OWNERS | ||
PATENT_GRANT | ||
PRESUBMIT.py | ||
README.dart-sdk | ||
README.md | ||
sdk_args.gni | ||
sdk.code-workspace | ||
SECURITY.md | ||
WATCHLISTS |
Dart
A client-optimized language for fast apps on any platform
Dart is:
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Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
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Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
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Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
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Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
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Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
License & patents
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Using Dart
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
Building Dart
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents on our wiki.
Contributing to Dart
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.