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Jens Johansen 84d75cbd53 [CFE] Fix issues with parts and experimental invalidation
From a high level, the experimental invalidation works by comparing the
before and after version of a changed file, checking if the (textual)
outline has changed. If it hasn't it can go ahead with the experimental
invalidation, only recompiling the changed file/library.

Turns out, though, that if a *part* is changed in a
textual-outline-changing-way it is *not* detected, i.e. one can (in a
part) make a change that isn't compatible with (safe) experimental
invalidation, yet experimental invalidation will still be in effect.
A similar issue exists if a mixin is declared in a part file.

This CL fixes the issue.

Change-Id: I150184885164229e6a9e0a6fa86f7c330b3bc3f3
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/241969
Reviewed-by: Johnni Winther <johnniwinther@google.com>
Commit-Queue: Jens Johansen <jensj@google.com>
2022-04-22 05:37:39 +00:00
.dart_tool
.github
benchmarks [benchmarks] Use the RunTimeRaw metric for Startup. 2022-04-21 23:05:38 +00:00
build Revert "[build] Fix Android build for ARM64 Mac." 2022-04-20 23:13:29 +00:00
docs
pkg [CFE] Fix issues with parts and experimental invalidation 2022-04-22 05:37:39 +00:00
runtime [format] Remove multiline comment that gcc errors on. 2022-04-21 22:30:59 +00:00
samples
samples-dev
samples_2
sdk Reland "[dart2js] Lower late field checks during SSA." 2022-04-21 21:10:58 +00:00
tests [dart2wasm] Add support for calling Dart functions from JS. 2022-04-21 16:30:18 +00:00
third_party
tools Revert "[build] Fix Android build for ARM64 Mac." 2022-04-20 23:13:29 +00:00
utils
.clang-format
.gitattributes
.gitconfig
.gitignore
.gn
.mailmap
.style.yapf
.vpython
AUTHORS
BUILD.gn
CHANGELOG.md
codereview.settings
CONTRIBUTING.md
DEPS [deps] rev package:sse 2022-04-21 16:37:18 +00:00
LICENSE
OWNERS
PATENT_GRANT
PRESUBMIT.py
README.dart-sdk
README.md
sdk_args.gni
SECURITY.md
WATCHLISTS

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.