mirror of
https://github.com/dart-lang/sdk
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65c7fb4a96
R=dmitryas@google.com R=jacobr@google.com Bug: Change-Id: I30f2e177b956b7f05b4d580a4736587ec0f15751 Reviewed-on: https://dart-review.googlesource.com/17163 Reviewed-by: Dmitry Stefantsov <dmitryas@google.com> Commit-Queue: William Hesse <whesse@google.com>
452 lines
14 KiB
Dart
452 lines
14 KiB
Dart
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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// part of "isolate_patch.dart";
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// Timer heap implemented as a array-based binary heap[0].
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// This allows for O(1) `first`, O(log(n)) `remove`/`removeFirst` and O(log(n))
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// `add`.
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//
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// To ensure the timers are ordered by insertion time, the _Timer class has a
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// `_id` field set when added to the heap.
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//
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// [0] http://en.wikipedia.org/wiki/Binary_heap
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class _TimerHeap {
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List<_Timer> _list;
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int _used = 0;
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_TimerHeap([int initSize = 7]) : _list = new List<_Timer>(initSize);
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bool get isEmpty => _used == 0;
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_Timer get first => _list[0];
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bool isFirst(_Timer timer) => timer._indexOrNext == 0;
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void add(_Timer timer) {
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if (_used == _list.length) {
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_resize();
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}
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timer._indexOrNext = _used++;
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_list[timer._indexOrNext] = timer;
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_bubbleUp(timer);
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}
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_Timer removeFirst() {
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var f = first;
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remove(f);
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return f;
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}
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void remove(_Timer timer) {
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_used--;
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if (isEmpty) {
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_list[0] = null;
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timer._indexOrNext = null;
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return;
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}
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var last = _list[_used];
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if (!identical(last, timer)) {
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last._indexOrNext = timer._indexOrNext;
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_list[last._indexOrNext] = last;
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if (last._compareTo(timer) < 0) {
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_bubbleUp(last);
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} else {
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_bubbleDown(last);
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}
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}
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_list[_used] = null;
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timer._indexOrNext = null;
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}
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void _resize() {
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var newList = new List<_Timer>(_list.length * 2 + 1);
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newList.setRange(0, _used, _list);
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_list = newList;
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}
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void _bubbleUp(_Timer timer) {
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while (!isFirst(timer)) {
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Timer parent = _parent(timer);
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if (timer._compareTo(parent) < 0) {
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_swap(timer, parent);
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} else {
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break;
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}
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}
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}
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void _bubbleDown(_Timer timer) {
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while (true) {
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int leftIndex = _leftChildIndex(timer._indexOrNext);
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int rightIndex = _rightChildIndex(timer._indexOrNext);
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_Timer newest = timer;
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if (leftIndex < _used && _list[leftIndex]._compareTo(newest) < 0) {
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newest = _list[leftIndex];
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}
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if (rightIndex < _used && _list[rightIndex]._compareTo(newest) < 0) {
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newest = _list[rightIndex];
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}
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if (identical(newest, timer)) {
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// We are where we should be, break.
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break;
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}
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_swap(newest, timer);
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}
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}
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void _swap(_Timer first, _Timer second) {
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int tmp = first._indexOrNext;
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first._indexOrNext = second._indexOrNext;
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second._indexOrNext = tmp;
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_list[first._indexOrNext] = first;
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_list[second._indexOrNext] = second;
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}
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Timer _parent(_Timer timer) => _list[_parentIndex(timer._indexOrNext)];
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Timer _leftChild(_Timer timer) => _list[_leftChildIndex(timer._indexOrNext)];
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Timer _rightChild(_Timer timer) =>
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_list[_rightChildIndex(timer._indexOrNext)];
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static int _parentIndex(int index) => (index - 1) ~/ 2;
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static int _leftChildIndex(int index) => 2 * index + 1;
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static int _rightChildIndex(int index) => 2 * index + 2;
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}
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class _Timer implements Timer {
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// Cancels the timer in the event handler.
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static const _NO_TIMER = -1;
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// We distinguish what kind of message arrived based on the value being sent.
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static const _ZERO_EVENT = 1;
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static const _TIMEOUT_EVENT = null;
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// Timers are ordered by wakeup time. Timers with a timeout value of > 0 do
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// end up on the TimerHeap. Timers with a timeout of 0 are queued in a list.
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static _TimerHeap _heap = new _TimerHeap();
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static _Timer _firstZeroTimer;
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static _Timer _lastZeroTimer;
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// We use an id to be able to sort timers with the same expiration time.
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// ids are recycled after ID_MASK enqueues or when the timer queue is empty.
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static const _ID_MASK = 0x1fffffff;
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static int _idCount = 0;
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static RawReceivePort _receivePort;
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static SendPort _sendPort;
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static int _scheduledWakeupTime;
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static bool _handlingCallbacks = false;
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Function _callback; // Closure to call when timer fires. null if canceled.
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int _wakeupTime; // Expiration time.
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final int _milliSeconds; // Duration specified at creation.
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final bool _repeating; // Indicates periodic timers.
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var _indexOrNext; // Index if part of the TimerHeap, link otherwise.
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int _id; // Incrementing id to enable sorting of timers with same expiry.
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// Get the next available id. We accept collisions and reordering when the
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// _idCount overflows and the timers expire at the same millisecond.
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static int _nextId() {
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var result = _idCount;
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_idCount = (_idCount + 1) & _ID_MASK;
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return result;
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}
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_Timer._internal(
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this._callback, this._wakeupTime, this._milliSeconds, this._repeating)
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: _id = _nextId();
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static Timer _createTimer(
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void callback(Timer timer), int milliSeconds, bool repeating) {
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// Negative timeouts are treated as if 0 timeout.
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if (milliSeconds < 0) {
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milliSeconds = 0;
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}
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// Add one because DateTime.now() is assumed to round down
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// to nearest millisecond, not up, so that time + duration is before
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// duration milliseconds from now. Using microsecond timers like
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// Stopwatch allows detecting that the timer fires early.
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int now = VMLibraryHooks.timerMillisecondClock();
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int wakeupTime = (milliSeconds == 0) ? now : (now + 1 + milliSeconds);
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_Timer timer =
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new _Timer._internal(callback, wakeupTime, milliSeconds, repeating);
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// Enqueue this newly created timer in the appropriate structure and
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// notify if necessary.
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timer._enqueue();
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return timer;
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}
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factory _Timer(int milliSeconds, void callback(Timer timer)) {
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return _createTimer(callback, milliSeconds, false);
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}
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factory _Timer.periodic(int milliSeconds, void callback(Timer timer)) {
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return _createTimer(callback, milliSeconds, true);
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}
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bool get _isInHeap => _indexOrNext is int;
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int _compareTo(_Timer other) {
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int c = _wakeupTime - other._wakeupTime;
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if (c != 0) return c;
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return _id - other._id;
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}
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bool get isActive => _callback != null;
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// Cancels a set timer. The timer is removed from the timer heap if it is a
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// non-zero timer. Zero timers are kept in the list as they need to consume
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// the corresponding pending message.
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void cancel() {
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_callback = null;
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// Only heap timers are really removed. Zero timers need to consume their
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// corresponding wakeup message so they are left in the queue.
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if (!_isInHeap) return;
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bool update = _heap.isFirst(this);
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_heap.remove(this);
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if (update) {
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_notifyEventHandler();
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}
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}
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void _advanceWakeupTime() {
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// Recalculate the next wakeup time. For repeating timers with a 0 timeout
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// the next wakeup time is now.
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_id = _nextId();
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if (_milliSeconds > 0) {
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_wakeupTime += _milliSeconds;
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} else {
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_wakeupTime = VMLibraryHooks.timerMillisecondClock();
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}
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}
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// Adds a timer to the heap or timer list. Timers with the same wakeup time
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// are enqueued in order and notified in FIFO order.
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void _enqueue() {
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if (_milliSeconds == 0) {
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if (_firstZeroTimer == null) {
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_lastZeroTimer = this;
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_firstZeroTimer = this;
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} else {
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_lastZeroTimer._indexOrNext = this;
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_lastZeroTimer = this;
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}
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// Every zero timer gets its own event.
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_notifyZeroHandler();
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} else {
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_heap.add(this);
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if (_heap.isFirst(this)) {
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_notifyEventHandler();
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}
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}
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}
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// Enqueue one message for each zero timer. To be able to distinguish from
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// EventHandler messages we send a _ZERO_EVENT instead of a _TIMEOUT_EVENT.
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static void _notifyZeroHandler() {
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if (_sendPort == null) {
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_createTimerHandler();
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}
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_sendPort.send(_ZERO_EVENT);
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}
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// Handle the notification of a zero timer. Make sure to also execute non-zero
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// timers with a lower expiration time.
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static List _queueFromZeroEvent() {
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var pendingTimers = new List();
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assert(_firstZeroTimer != null);
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// Collect pending timers from the timer heap that have an expiration prior
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// to the currently notified zero timer.
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var timer;
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while (!_heap.isEmpty && (_heap.first._compareTo(_firstZeroTimer) < 0)) {
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timer = _heap.removeFirst();
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pendingTimers.add(timer);
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}
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// Append the first zero timer to the pending timers.
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timer = _firstZeroTimer;
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_firstZeroTimer = timer._indexOrNext;
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timer._indexOrNext = null;
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pendingTimers.add(timer);
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return pendingTimers;
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}
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static void _notifyEventHandler() {
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if (_handlingCallbacks) {
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// While we are already handling callbacks we will not notify the event
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// handler. _handleTimeout will call _notifyEventHandler once all pending
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// timers are processed.
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return;
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}
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// If there are no pending timers. Close down the receive port.
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if ((_firstZeroTimer == null) && _heap.isEmpty) {
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// No pending timers: Close the receive port and let the event handler
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// know.
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if (_sendPort != null) {
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_cancelWakeup();
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_shutdownTimerHandler();
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}
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return;
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} else if (_heap.isEmpty) {
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// Only zero timers are left. Cancel any scheduled wakeups.
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_cancelWakeup();
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return;
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}
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// Only send a message if the requested wakeup time differs from the
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// already scheduled wakeup time.
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var wakeupTime = _heap.first._wakeupTime;
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if ((_scheduledWakeupTime == null) ||
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(wakeupTime != _scheduledWakeupTime)) {
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_scheduleWakeup(wakeupTime);
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}
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}
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static List _queueFromTimeoutEvent() {
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var pendingTimers = new List();
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if (_firstZeroTimer != null) {
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// Collect pending timers from the timer heap that have an expiration
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// prior to the next zero timer.
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// By definition the first zero timer has been scheduled before the
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// current time, meaning all timers which are "less than" the first zero
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// timer are expired. The first zero timer will be dispatched when its
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// corresponding message is delivered.
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var timer;
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while (!_heap.isEmpty && (_heap.first._compareTo(_firstZeroTimer) < 0)) {
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timer = _heap.removeFirst();
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pendingTimers.add(timer);
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}
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} else {
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// Collect pending timers from the timer heap which have expired at this
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// time.
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var currentTime = VMLibraryHooks.timerMillisecondClock();
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var timer;
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while (!_heap.isEmpty && (_heap.first._wakeupTime <= currentTime)) {
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timer = _heap.removeFirst();
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pendingTimers.add(timer);
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}
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}
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return pendingTimers;
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}
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static void _runTimers(List pendingTimers) {
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// If there are no pending timers currently reset the id space before we
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// have a chance to enqueue new timers.
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if (_heap.isEmpty && (_firstZeroTimer == null)) {
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_idCount = 0;
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}
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// Fast exit if no pending timers.
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if (pendingTimers.length == 0) {
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return;
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}
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// Trigger all of the pending timers. New timers added as part of the
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// callbacks will be enqueued now and notified in the next spin at the
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// earliest.
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_handlingCallbacks = true;
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var i = 0;
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try {
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for (; i < pendingTimers.length; i++) {
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// Next pending timer.
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var timer = pendingTimers[i];
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timer._indexOrNext = null;
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// One of the timers in the pending_timers list can cancel
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// one of the later timers which will set the callback to
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// null. Or the pending zero timer has been canceled earlier.
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if (timer._callback != null) {
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var callback = timer._callback;
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if (!timer._repeating) {
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// Mark timer as inactive.
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timer._callback = null;
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}
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callback(timer);
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// Re-insert repeating timer if not canceled.
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if (timer._repeating && (timer._callback != null)) {
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timer._advanceWakeupTime();
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timer._enqueue();
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}
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// Execute pending micro tasks.
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var immediateCallback = _removePendingImmediateCallback();
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if (immediateCallback != null) {
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immediateCallback();
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}
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}
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}
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} finally {
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_handlingCallbacks = false;
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// Re-queue timers we didn't get to.
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for (i++; i < pendingTimers.length; i++) {
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var timer = pendingTimers[i];
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timer._enqueue();
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}
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_notifyEventHandler();
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}
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}
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static void _handleMessage(msg) {
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var pendingTimers;
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if (msg == _ZERO_EVENT) {
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pendingTimers = _queueFromZeroEvent();
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assert(pendingTimers.length > 0);
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} else {
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assert(msg == _TIMEOUT_EVENT);
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_scheduledWakeupTime = null; // Consumed the last scheduled wakeup now.
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pendingTimers = _queueFromTimeoutEvent();
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}
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_runTimers(pendingTimers);
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// Notify the event handler or shutdown the port if no more pending
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// timers are present.
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_notifyEventHandler();
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}
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// Tell the event handler to wake this isolate at a specific time.
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static void _scheduleWakeup(int wakeupTime) {
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if (_sendPort == null) {
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_createTimerHandler();
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}
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VMLibraryHooks.eventHandlerSendData(null, _sendPort, wakeupTime);
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_scheduledWakeupTime = wakeupTime;
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}
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// Cancel pending wakeups in the event handler.
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static void _cancelWakeup() {
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assert(_sendPort != null);
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VMLibraryHooks.eventHandlerSendData(null, _sendPort, _NO_TIMER);
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_scheduledWakeupTime = null;
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}
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// Create a receive port and register a message handler for the timer
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// events.
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static void _createTimerHandler() {
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assert(_receivePort == null);
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assert(_sendPort == null);
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_receivePort = new RawReceivePort(_handleMessage);
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_sendPort = _receivePort.sendPort;
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_scheduledWakeupTime = null;
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}
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static void _shutdownTimerHandler() {
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_receivePort.close();
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_receivePort = null;
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_sendPort = null;
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_scheduledWakeupTime = null;
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}
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// The Timer factory registered with the dart:async library by the embedder.
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static Timer _factory(
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int milliSeconds, void callback(Timer timer), bool repeating) {
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if (repeating) {
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return new _Timer.periodic(milliSeconds, callback);
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}
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return new _Timer(milliSeconds, callback);
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}
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}
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_setupHooks() {
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VMLibraryHooks.timerFactory = _Timer._factory;
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}
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