dart-sdk/runtime/vm/thread_state.cc
Vyacheslav Egorov f496e538f4 [vm] Decouple assemblers from runtime.
This is the next step towards preventing compiler from directly peeking
into runtime and instead interact with runtime through a well defined
surface. The goal of the refactoring to locate all places where compiler
accesses some runtime information and partion those accesses into two
categories:

- creating objects in the host runtime (e.g. allocating strings, numbers, etc)
during compilation;
- accessing properties of the target runtime (e.g. offsets of fields) to
embed those into the generated code;

This change introduces dart::compiler and dart::compiler::target namespaces.

All code in the compiler will gradually be moved into dart::compiler namespace.
One of the motivations for this change is to be able to prevent access to
globally defined host constants like kWordSize by shadowing them in the
dart::compiler namespace.

The nested namespace dart::compiler::target hosts all information about
target runtime that compiler could access, e.g. compiler::target::kWordSize
defines word size of the target which will eventually be made different
from the host kWordSize (defined by dart::kWordSize).

The API for compiler to runtime interaction is placed into compiler_api.h.

Note that we still permit runtime to access compiler internals directly -
this is not going to be decoupled as part of this work.

Issue https://github.com/dart-lang/sdk/issues/31709

Change-Id: If4396d295879391becfa6c38d4802bbff81f5b20
Reviewed-on: https://dart-review.googlesource.com/c/90242
Commit-Queue: Vyacheslav Egorov <vegorov@google.com>
Reviewed-by: Martin Kustermann <kustermann@google.com>
2019-01-25 16:45:13 +00:00

87 lines
2.2 KiB
C++

// Copyright (c) 2019, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#include "vm/thread_state.h"
#include "vm/handles_impl.h"
#include "vm/zone.h"
namespace dart {
ThreadState::ThreadState(bool is_os_thread) : BaseThread(is_os_thread) {
// This thread should not yet own any zones. If it does, we need to make sure
// we've accounted for any memory it has already allocated.
if (zone_ == nullptr) {
ASSERT(current_zone_capacity_ == 0);
} else {
Zone* current = zone_;
uintptr_t total_zone_capacity = 0;
while (current != nullptr) {
total_zone_capacity += current->CapacityInBytes();
current = current->previous();
}
ASSERT(current_zone_capacity_ == total_zone_capacity);
}
}
ThreadState::~ThreadState() {}
bool ThreadState::ZoneIsOwnedByThread(Zone* zone) const {
ASSERT(zone != nullptr);
Zone* current = zone_;
while (current != nullptr) {
if (current == zone) {
return true;
}
current = current->previous();
}
return false;
}
bool ThreadState::IsValidZoneHandle(Dart_Handle object) const {
Zone* zone = this->zone();
while (zone != NULL) {
if (zone->handles()->IsValidZoneHandle(reinterpret_cast<uword>(object))) {
return true;
}
zone = zone->previous();
}
return false;
}
intptr_t ThreadState::CountZoneHandles() const {
intptr_t count = 0;
Zone* zone = this->zone();
while (zone != NULL) {
count += zone->handles()->CountZoneHandles();
zone = zone->previous();
}
ASSERT(count >= 0);
return count;
}
bool ThreadState::IsValidScopedHandle(Dart_Handle object) const {
Zone* zone = this->zone();
while (zone != NULL) {
if (zone->handles()->IsValidScopedHandle(reinterpret_cast<uword>(object))) {
return true;
}
zone = zone->previous();
}
return false;
}
intptr_t ThreadState::CountScopedHandles() const {
intptr_t count = 0;
Zone* zone = this->zone();
while (zone != NULL) {
count += zone->handles()->CountScopedHandles();
zone = zone->previous();
}
ASSERT(count >= 0);
return count;
}
} // namespace dart