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* Add team "groups" in tools/OWNERS_<group name>. * Add top-level OWNERS as a fallback. * Add OWNERS for all top-level directories. * Add OWNERS to all packages. For additional background information see go/dart-sdk-owners. TEST=No op until code-owners is enabled. Bug: b/200915407 Change-Id: I7fe6116cc599c749cd50ca16151d6d6a801d99d7 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/229147 Reviewed-by: Jonas Termansen <sortie@google.com> |
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example | ||
lib | ||
analysis_options.yaml | ||
AUTHORS | ||
CHANGELOG.md | ||
LICENSE | ||
OWNERS | ||
PATENTS | ||
proposal.md | ||
pubspec.yaml | ||
README.md |
Use this package when you want to call JavaScript APIs from Dart code, or vice versa.
This package's main library, js
, provides annotations and functions
that let you specify how your Dart code interoperates with JavaScript code.
The Dart-to-JavaScript compilers — dartdevc and dart2js — recognize these
annotations, using them to connect your Dart code with JavaScript.
Important: This library supersedes dart:js
, so don't import dart:js
.
Instead, import package:js/js.dart
.
A second library in this package, js_util
, provides low-level utilities
that you can use when it isn't possible to wrap JavaScript with a static, annotated API.
Example
See the Chart.js Dart API for an end-to-end example.
Usage
The following examples show how to handle common interoperability tasks.
Calling JavaScript functions
@JS()
library stringify;
import 'package:js/js.dart';
// Calls invoke JavaScript `JSON.stringify(obj)`.
@JS('JSON.stringify')
external String stringify(Object obj);
Using JavaScript namespaces and classes
@JS('google.maps')
library maps;
import 'package:js/js.dart';
// Invokes the JavaScript getter `google.maps.map`.
external Map get map;
// The `Map` constructor invokes JavaScript `new google.maps.Map(location)`
@JS()
class Map {
external Map(Location location);
external Location getLocation();
}
// The `Location` constructor invokes JavaScript `new google.maps.LatLng(...)`
//
// We recommend against using custom JavaScript names whenever
// possible. It is easier for users if the JavaScript names and Dart names
// are consistent.
@JS('LatLng')
class Location {
external Location(num lat, num lng);
}
Passing object literals to JavaScript
Many JavaScript APIs take an object literal as an argument. For example:
// JavaScript
printOptions({responsive: true});
If you want to use printOptions
from Dart a Map<String, dynamic>
would be
"opaque" in JavaScript.
Instead, create a Dart class with both the @JS()
and @anonymous
annotations.
@JS()
library print_options;
import 'package:js/js.dart';
void main() {
printOptions(Options(responsive: true));
}
@JS()
external printOptions(Options options);
@JS()
@anonymous
class Options {
external bool get responsive;
// Must have an unnamed factory constructor with named arguments.
external factory Options({bool responsive});
}
Making a Dart function callable from JavaScript
If you pass a Dart function to a JavaScript API as an argument,
wrap the Dart function using allowInterop()
or allowInteropCaptureThis()
.
To make a Dart function callable from JavaScript by name, use a setter
annotated with @JS()
.
@JS()
library callable_function;
import 'package:js/js.dart';
/// Allows assigning a function to be callable from `window.functionName()`
@JS('functionName')
external set _functionName(void Function() f);
/// Allows calling the assigned function from Dart as well.
@JS()
external void functionName();
void _someDartFunction() {
print('Hello from Dart!');
}
void main() {
_functionName = allowInterop(_someDartFunction);
// JavaScript code may now call `functionName()` or `window.functionName()`.
}
Interop with native types using @staticInterop
Previously, you could not use @JS()
or @anonymous
types to interface with
native types that were reserved within dart:html
e.g. Window
.
Using @staticInterop
will now let you do so. However, it requires that there
be no instance members within the class (constructors are still allowed). You
can use static extension methods instead to declare these members. For example:
@JS()
library static_interop;
import 'dart:html' as html;
import 'package:js/js.dart';
@JS()
@staticInterop
class JSWindow {}
extension JSWindowExtension on JSWindow {
external String get name;
String get nameAllCaps => name.toUpperCase();
}
void main() {
var jsWindow = html.window as JSWindow;
print(jsWindow.name.toUpperCase() == jsWindow.nameAllCaps);
}
Note that in the above you can have both external
and non-external
members
in the extension. You can have external
variables, getters/setters, and
methods within a static extension currently. These external
members are
lowered to their respective js_util
calls under the hood. For example, the
external
name
getter is equivalent to js_util.getProperty(this, 'name')
.
In general, it's advised to use @staticInterop
wherever you can over using
just @JS()
. There will be fewer surprises and it's aligned with the statically
typed future planned for JS interop.
Reporting issues
Please file bugs and feature requests on the SDK issue tracker.
Known limitations and bugs
Differences between dart2js and dartdevc
Dart's production and development JavaScript compilers use different calling conventions and type representation, and therefore have different challenges in JavaScript interop. There are currently some known differences in behavior and bugs in one or both compilers.
Dartdevc and dart2js have different representation for Maps
Passing a Map<String, String>
as an argument to a JavaScript function will
have different behavior depending on the compiler. Calling something like
JSON.stringify()
will give different results.
Workaround: Only pass object literals instead of Maps as arguments. For json
specifically use jsonEncode
in Dart rather than a JS alternative.
Missing validation for anonymous factory constructors in dartdevc
When using an @anonymous
class to create JavaScript object literals dart2js
will enforce that only named arguments are used, while dartdevc will allow positional
arguments but may generate incorrect code.
Workaround: Try builds in both development and release mode to get the full scope of static validation.
Common problems
Dart and JavaScript have different semantics and common patterns, which makes it easy to make some mistakes and difficult for the tools to provide safety. These common problems are also known as sharp edges.
Lack of runtime type checking
The return types of methods annotated with @JS()
are not validated at runtime,
so an incorrect type may "leak" into other Dart code and violate type system
guarantees.
Workaround: For any calls into JavaScript code that are not known to be safe
in their return values, validate the results manually with is
checks.
List instances coming from JavaScript will always be List<dynamic>
A JavaScript array does not have a reified element type, so an array returned
from a JavaScript function cannot make guarantees about it's elements without
inspecting each one. At runtime a check like result is List
may succeed, while
result is List<String>
will always fail.
Workaround: Use .cast()
or construct a new List
to get an instance with
the expected reified type. For instance if you want a List<String>
use
.cast<String>()
or List<String>.from
.
The JsObject
type from dart:js
can't be used with @JS()
annotation
JsObject
and related code in dart:js
uses a different approach and may not
be passed as an argument to a method annotated with @JS()
.
Workaround: Avoid importing dart:js
and only use the package:js
provided
approach. To handle object literals use @anonymous
on an @JS()
annotated
class.
is
checks and as
casts between JS interop types will always succeed
For any two @JS()
types, with or without @anonymous
, a check of whether an
object of one type is
another type will always return true, regardless of
whether those two types are in the same prototype chain. Similarly, an explicit
cast using as
will also succeed.