mirror of
https://github.com/dart-lang/sdk
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9c0c6cb5c2
- Add PRODUCT define and build mode to gyp configurations. - Add product mode to test harness. - Start to unify list of flags. - Allow flags to be constant for particular build configurations. R=fschneider@google.com Review URL: https://codereview.chromium.org/1663863002 .
359 lines
11 KiB
C++
359 lines
11 KiB
C++
// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#ifndef VM_HANDLES_H_
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#define VM_HANDLES_H_
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#include "vm/allocation.h"
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#include "vm/flags.h"
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#include "vm/os.h"
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namespace dart {
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// Handles are used in the Dart Virtual Machine to ensure that access
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// to dart objects in the virtual machine code is done in a
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// Garbage Collection safe manner.
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//
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// The class Handles is the basic type that implements creation of handles and
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// manages their life cycle (allocated either in the current zone or
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// current handle scope).
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// The two forms of handle allocation are:
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// - allocation of handles in the current zone (Handle::AllocateZoneHandle).
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// Handles allocated in this manner are destroyed when the zone is destroyed.
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// - allocation of handles in a scoped manner (Handle::AllocateHandle).
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// A new scope can be started using HANDLESCOPE(thread).
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// Handles allocated in this manner are destroyed when the HandleScope
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// object is destroyed.
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// Code that uses scoped handles typically looks as follows:
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// {
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// HANDLESCOPE(thread);
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// const String& str = String::Handle(String::New("abc"));
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// .....
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// .....
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// }
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// Code that uses zone handles typically looks as follows:
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// const String& str = String::ZoneHandle(String::New("abc"));
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// .....
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// .....
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//
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// The Handle function for each object type internally uses the
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// Handles::AllocateHandle() function for creating handles. The Handle
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// function of the object type is the only way to create scoped handles
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// in the dart VM.
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// The ZoneHandle function for each object type internally uses the
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// Handles::AllocateZoneHandle() function for creating zone handles.
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// The ZoneHandle function of the object type is the only way to create
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// zone handles in the dart VM.
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//
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// There are some critical regions of the Dart VM were we may need to manipulate
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// raw dart objects directly. We use NOHANDLESCOPE to assert that we do not
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// add code that will allocate new handles during this critical area.
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// {
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// NOHANDLESCOPE(thread);
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// ....
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// ....
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// }
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// Forward declarations.
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class ObjectPointerVisitor;
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class Thread;
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DECLARE_FLAG(bool, verify_handles);
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class HandleVisitor {
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public:
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explicit HandleVisitor(Thread* thread) : thread_(thread) {}
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virtual ~HandleVisitor() {}
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Thread* thread() const { return thread_; }
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virtual void VisitHandle(uword addr) = 0;
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private:
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Thread* thread_;
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DISALLOW_IMPLICIT_CONSTRUCTORS(HandleVisitor);
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};
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template <int kHandleSizeInWords, int kHandlesPerChunk, int kOffsetOfRawPtr>
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class Handles {
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public:
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Handles()
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: zone_blocks_(NULL),
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first_scoped_block_(NULL),
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scoped_blocks_(&first_scoped_block_) {
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}
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~Handles() {
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DeleteAll();
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}
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// Visit all object pointers stored in the various handles.
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void VisitObjectPointers(ObjectPointerVisitor* visitor);
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// Visit all the scoped handles.
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void VisitScopedHandles(ObjectPointerVisitor* visitor);
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// Visit all blocks that have been added since the last time
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// this method was called.
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// Be careful with this, since multiple users of this method could
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// interfere with eachother.
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// Currently only used by GC trace facility.
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void VisitUnvisitedScopedHandles(ObjectPointerVisitor* visitor);
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// Visit all of the various handles.
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void Visit(HandleVisitor* visitor);
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// Reset the handles so that we can reuse.
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void Reset();
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// Allocates a handle in the current handle scope. This handle is valid only
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// in the current handle scope and is destroyed when the current handle
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// scope ends.
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static uword AllocateHandle(Zone* zone);
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// Allocates a handle in the current zone. This handle will be destroyed
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// when the current zone is destroyed.
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static uword AllocateZoneHandle(Zone* zone);
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// Returns true if specified handle is a zone handle.
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static bool IsZoneHandle(uword handle);
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protected:
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// Allocates space for a scoped handle.
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uword AllocateScopedHandle() {
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if (scoped_blocks_->IsFull()) {
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SetupNextScopeBlock();
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}
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return scoped_blocks_->AllocateHandle();
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}
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// Returns a count of active handles (used for testing purposes).
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int CountScopedHandles() const;
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int CountZoneHandles() const;
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// Returns true if passed in handle is a valid zone handle.
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bool IsValidScopedHandle(uword handle) const;
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bool IsValidZoneHandle(uword handle) const;
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private:
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// Base structure for managing blocks of handles.
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// Handles are allocated in Chunks (each chunk holds kHandlesPerChunk
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// handles). The chunk is uninitialized, subsequent requests for handles
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// is allocated from the chunk until we run out space in the chunk,
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// at this point another chunk is allocated. These chunks are chained
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// together.
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class HandlesBlock {
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public:
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explicit HandlesBlock(HandlesBlock* next)
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: next_handle_slot_(0),
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next_block_(next) { }
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~HandlesBlock();
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// Reinitializes handle block for reuse.
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void ReInit();
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// Returns true if the handle block is full.
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bool IsFull() const {
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return next_handle_slot_ >= (kHandleSizeInWords * kHandlesPerChunk);
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}
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// Returns true if passed in handle belongs to this block.
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bool IsValidHandle(uword handle) const {
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uword start = reinterpret_cast<uword>(data_);
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uword end = start + (kHandleSizeInWords * kWordSize * kHandlesPerChunk);
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return (start <= handle && handle < end);
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}
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// Allocates space for a handle in the data area.
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uword AllocateHandle() {
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ASSERT(!IsFull());
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uword handle_address = reinterpret_cast<uword>(data_ + next_handle_slot_);
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next_handle_slot_ += kHandleSizeInWords;
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return handle_address;
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}
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// Visit all object pointers in the handle block.
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void VisitObjectPointers(ObjectPointerVisitor* visitor);
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// Visit all of the handles in the handle block.
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void Visit(HandleVisitor* visitor);
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#if defined(DEBUG)
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// Zaps the free handle area to an uninitialized value.
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void ZapFreeHandles();
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#endif
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// Returns number of active handles in the handle block.
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int HandleCount() const;
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// Accessors.
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intptr_t next_handle_slot() const { return next_handle_slot_; }
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void set_next_handle_slot(intptr_t next_handle_slot) {
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next_handle_slot_ = next_handle_slot;
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}
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HandlesBlock* next_block() const { return next_block_; }
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void set_next_block(HandlesBlock* next) { next_block_ = next; }
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private:
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uword data_[kHandleSizeInWords * kHandlesPerChunk]; // Handles area.
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intptr_t next_handle_slot_; // Next slot for allocation in current block.
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HandlesBlock* next_block_; // Link to next block of handles.
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DISALLOW_COPY_AND_ASSIGN(HandlesBlock);
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};
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// Deletes all the allocated handle blocks.
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void DeleteAll();
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void DeleteHandleBlocks(HandlesBlock* blocks);
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// Sets up the next handle block (allocates a new one if needed).
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void SetupNextScopeBlock();
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// Allocates space for a zone handle.
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uword AllocateHandleInZone() {
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if (zone_blocks_ == NULL || zone_blocks_->IsFull()) {
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SetupNextZoneBlock();
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}
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return zone_blocks_->AllocateHandle();
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}
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// Allocates a new handle block and links it up.
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void SetupNextZoneBlock();
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#if defined(DEBUG)
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// Verifies consistency of handle blocks after a scope is destroyed.
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void VerifyScopedHandleState();
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// Zaps the free scoped handles to an uninitialized value.
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void ZapFreeScopedHandles();
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#endif
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HandlesBlock* zone_blocks_; // List of zone handles.
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HandlesBlock first_scoped_block_; // First block of scoped handles.
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HandlesBlock* scoped_blocks_; // List of scoped handles.
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friend class HandleScope;
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friend class Dart;
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friend class ObjectStore;
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friend class Thread;
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DISALLOW_ALLOCATION();
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DISALLOW_COPY_AND_ASSIGN(Handles);
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};
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static const int kVMHandleSizeInWords = 2;
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static const int kVMHandlesPerChunk = 64;
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static const int kOffsetOfRawPtr = kWordSize;
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class VMHandles : public Handles<kVMHandleSizeInWords,
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kVMHandlesPerChunk,
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kOffsetOfRawPtr> {
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public:
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static const int kOffsetOfRawPtrInHandle = kOffsetOfRawPtr;
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VMHandles() : Handles<kVMHandleSizeInWords,
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kVMHandlesPerChunk,
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kOffsetOfRawPtr>() {
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if (FLAG_trace_handles) {
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OS::PrintErr("*** Starting a new VM handle block 0x%" Px "\n",
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reinterpret_cast<intptr_t>(this));
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}
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}
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~VMHandles();
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// Visit all object pointers stored in the various handles.
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void VisitObjectPointers(ObjectPointerVisitor* visitor);
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// Allocates a handle in the current handle scope of 'zone', which must be
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// the current zone. This handle is valid only in the current handle scope
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// and is destroyed when the current handle scope ends.
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static uword AllocateHandle(Zone* zone);
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// Allocates a handle in 'zone', which must be the current zone. This handle
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// will be destroyed when the current zone is destroyed.
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static uword AllocateZoneHandle(Zone* zone);
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// Returns true if specified handle is a zone handle.
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static bool IsZoneHandle(uword handle);
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// Returns number of handles, these functions are used for testing purposes.
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static int ScopedHandleCount();
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static int ZoneHandleCount();
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friend class ApiZone;
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friend class ApiNativeScope;
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};
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// The class HandleScope is used to start a new handles scope in the code.
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// It is used as follows:
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// {
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// HANDLESCOPE(thread);
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// ....
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// .....
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// code that creates some scoped handles.
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// ....
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// }
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class HandleScope : public StackResource {
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public:
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explicit HandleScope(Thread* thread);
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~HandleScope();
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private:
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void Initialize();
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VMHandles::HandlesBlock* saved_handle_block_; // Handle block at prev scope.
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uword saved_handle_slot_; // Next available handle slot at previous scope.
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#if defined(DEBUG)
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HandleScope* link_; // Link to previous scope.
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#endif
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DISALLOW_IMPLICIT_CONSTRUCTORS(HandleScope);
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};
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// Macro to start a new Handle scope.
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#define HANDLESCOPE(thread) \
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dart::HandleScope vm_internal_handles_scope_(thread);
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// The class NoHandleScope is used in critical regions of the virtual machine
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// code where raw dart object pointers are directly manipulated.
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// This class asserts that we do not add code that will allocate new handles
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// during this critical area.
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// It is used as follows:
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// {
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// NOHANDLESCOPE(thread);
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// ....
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// .....
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// critical code that manipulates dart objects directly.
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// ....
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// }
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#if defined(DEBUG)
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class NoHandleScope : public StackResource {
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public:
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explicit NoHandleScope(Thread* thread);
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~NoHandleScope();
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private:
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DISALLOW_COPY_AND_ASSIGN(NoHandleScope);
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};
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#else // defined(DEBUG)
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class NoHandleScope : public ValueObject {
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public:
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explicit NoHandleScope(Thread* thread) { }
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NoHandleScope() { }
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~NoHandleScope() { }
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private:
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DISALLOW_COPY_AND_ASSIGN(NoHandleScope);
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};
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#endif // defined(DEBUG)
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// Macro to start a no handles scope in the code.
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#define NOHANDLESCOPE(thread) \
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dart::NoHandleScope no_vm_internal_handles_scope_(thread);
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} // namespace dart
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#endif // VM_HANDLES_H_
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