mirror of
https://github.com/dart-lang/sdk
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36af9946c5
BUG= R=zra@google.com Review URL: https://codereview.chromium.org/2101243005 .
109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Precompiled header for Chromium project on Windows, not used by
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// other build configurations. Using precompiled headers speeds the
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// build up significantly, around 1/4th on VS 2010 on an HP Z600 with 12
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// GB of memory.
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//
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// Numeric comments beside includes are the number of times they were
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// included under src/chrome/browser on 2011/8/20, which was used as a
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// baseline for deciding what to include in the PCH. Includes without
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// a numeric comment are generally included at least 5 times. It may
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// be possible to tweak the speed of the build by commenting out or
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// removing some of the less frequently used headers.
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#if defined(BUILD_PRECOMPILE_H_)
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#error You shouldn't include the precompiled header file more than once.
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#endif
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#define BUILD_PRECOMPILE_H_
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#define _USE_MATH_DEFINES
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// The Windows header needs to come before almost all the other
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// Windows-specific headers.
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#include <Windows.h>
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#include <dwmapi.h>
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#include <shellapi.h>
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#include <wtypes.h> // 2
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// Defines in atlbase.h cause conflicts; if we could figure out how
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// this family of headers can be included in the PCH, it might speed
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// up the build as several of them are used frequently.
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/*
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#include <atlbase.h>
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#include <atlapp.h>
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#include <atlcom.h>
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#include <atlcrack.h> // 2
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#include <atlctrls.h> // 2
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#include <atlmisc.h> // 2
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#include <atlsafe.h> // 1
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#include <atltheme.h> // 1
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#include <atlwin.h> // 2
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*/
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// Objbase.h and other files that rely on it bring in [ #define
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// interface struct ] which can cause problems in a multi-platform
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// build like Chrome's. #undef-ing it does not work as there are
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// currently 118 targets that break if we do this, so leaving out of
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// the precompiled header for now.
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//#include <commctrl.h> // 2
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//#include <commdlg.h> // 3
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//#include <cryptuiapi.h> // 2
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//#include <Objbase.h> // 2
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//#include <objidl.h> // 1
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//#include <ole2.h> // 1
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//#include <oleacc.h> // 2
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//#include <oleauto.h> // 1
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//#include <oleidl.h> // 1
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//#include <propkey.h> // 2
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//#include <propvarutil.h> // 2
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//#include <pstore.h> // 2
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//#include <shlguid.h> // 1
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//#include <shlwapi.h> // 1
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//#include <shobjidl.h> // 4
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//#include <urlhist.h> // 2
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// Caused other conflicts in addition to the 'interface' issue above.
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// #include <shlobj.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <limits.h> // 4
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#include <math.h>
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#include <memory.h> // 1
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#include <signal.h>
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#include <stdarg.h> // 1
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h> // 4
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#include <algorithm>
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#include <bitset> // 3
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#include <cmath>
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#include <cstddef>
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#include <cstdio> // 3
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#include <cstdlib> // 2
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#include <cstring>
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#include <deque>
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#include <fstream> // 3
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#include <functional>
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#include <iomanip> // 2
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#include <iosfwd> // 2
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#include <iterator>
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#include <limits>
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#include <list>
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#include <map>
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#include <numeric> // 2
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#include <ostream>
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#include <queue>
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#include <set>
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#include <sstream>
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#include <stack>
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#include <string>
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#include <utility>
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#include <vector>
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