4df95de549
That forces them to be nullable, unless there is a reason to be non-nullable. I excluded setters and generic arguments from this nullification. Also we don't touch `operator ==`, where changing argument type to `Object?` doesn't make sense. This is a response to some teams asking for the migration tool to be super conservative. Otherwise people migrate some methods to have non-nullable arguments and they are still called with `null`s at runtime in mixed mode. That was the only way I found to implement the "nullable arguments by default" request. It broke a good deal of tests. I updated them mostly to use private functions, so the old behavior is preserved, but sometimes I couldn't figure out a way to trigger the desired codepath with the new behavior... I also suspect that now there is a non-zero amount of tests that are passing but don't really exercise what they were supposed to exercise. Change-Id: I2eb8020008c6cd5c7507e7782e977d70bceac58b Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/285680 Commit-Queue: Ilya Yanok <yanok@google.com> Reviewed-by: Samuel Rawlins <srawlins@google.com> |
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.dart_tool | ||
.github | ||
benchmarks | ||
build | ||
docs | ||
pkg | ||
runtime | ||
samples | ||
sdk | ||
tests | ||
third_party | ||
tools | ||
utils | ||
.clang-format | ||
.gitattributes | ||
.gitconfig | ||
.gitignore | ||
.gn | ||
.mailmap | ||
.style.yapf | ||
.vpython | ||
AUTHORS | ||
BUILD.gn | ||
CHANGELOG.md | ||
codereview.settings | ||
CONTRIBUTING.md | ||
DEPS | ||
LICENSE | ||
OWNERS | ||
PATENT_GRANT | ||
PRESUBMIT.py | ||
README.dart-sdk | ||
README.md | ||
sdk_args.gni | ||
SECURITY.md | ||
WATCHLISTS |
Dart
A client-optimized language for fast apps on any platform
Dart is:
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Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
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Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
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Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
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Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
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Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
License & patents
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Using Dart
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
Building Dart
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents on our wiki.
Contributing to Dart
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.