mirror of
https://github.com/dart-lang/sdk
synced 2024-11-02 10:28:02 +00:00
1a8174b08d
This CL also removes some compiler flags that increase space somewhat that help the profiler find symbols, which isn't included in a PRODUCT build. Before: zra@zach:~/dart/sdk$ ls -la out/ProductX64/exe.stripped/ -rwxr-x--- 1 zra eng 9693064 Jun 29 14:52 dart -rwxr-x--- 1 zra eng 7391080 Jun 29 14:52 dart_precompiled_runtime R=askesc@google.com, rmacnak@google.com After: -rwxr-x--- 1 zra eng 6809424 Jun 29 15:11 dart -rwxr-x--- 1 zra eng 3299120 Jun 29 15:11 dart_precompiled_runtime Review-Url: https://codereview.chromium.org/2964133002 .
476 lines
16 KiB
Text
476 lines
16 KiB
Text
# Copyright (c) 2013 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# =============================================================================
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# PLATFORM SELECTION
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# =============================================================================
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#
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# There are two main things to set: "os" and "cpu". The "toolchain" is the name
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# of the GN thing that encodes combinations of these things.
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#
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# Users typically only set the variables "target_os" and "target_cpu" in "gn
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# args", the rest are set up by our build and internal to GN.
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#
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# There are three different types of each of these things: The "host"
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# represents the computer doing the compile and never changes. The "target"
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# represents the main thing we're trying to build. The "current" represents
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# which configuration is currently being defined, which can be either the
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# host, the target, or something completely different (like nacl). GN will
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# run the same build file multiple times for the different required
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# configuration in the same build.
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#
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# This gives the following variables:
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# - host_os, host_cpu, host_toolchain
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# - target_os, target_cpu, default_toolchain
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# - current_os, current_cpu, current_toolchain.
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#
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# Note the default_toolchain isn't symmetrical (you would expect
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# target_toolchain). This is because the "default" toolchain is a GN built-in
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# concept, and "target" is something our build sets up that's symmetrical with
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# its GYP counterpart. Potentially the built-in default_toolchain variable
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# could be renamed in the future.
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#
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# When writing build files, to do something only for the host:
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# if (current_toolchain == host_toolchain) { ...
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if (target_os == "") {
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target_os = host_os
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}
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assert(host_cpu != "")
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assert(target_cpu != "")
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if (current_cpu == "") {
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current_cpu = target_cpu
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}
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if (current_os == "") {
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current_os = target_os
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}
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# =============================================================================
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# BUILD FLAGS
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# =============================================================================
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#
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# This block lists input arguments to the build, along with their default
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# values.
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#
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# If a value is specified on the command line, it will overwrite the defaults
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# given in a declare_args block, otherwise the default will be used.
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#
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# YOU SHOULD ALMOST NEVER NEED TO ADD FLAGS TO THIS FILE. GN allows any file in
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# the build to declare build flags. If you need a flag for a single component,
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# you can just declare it in the corresponding BUILD.gn file. If you need a
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# flag in multiple components, there are a few options:
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#
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# - If your feature is a single target, say //components/foo, and the targets
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# depending on foo need to have some define set if foo is enabled: (1) Write
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# a declare_args block in foo's BUILD.gn file listing your enable_foo build
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# flag. (2) Write a config in that file listing the define, and list that
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# config in foo's public_configs. This will propagate that define to all the
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# targets depending on foo. (3) When foo is not enabled, just make it expand
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# to an empty group (or whatever's appropriate for the "off" state of your
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# feature.
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#
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# - If a semi-random set of targets need to know about a define: (1) In the
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# lowest level of the build that knows about this feature, add a declare_args
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# block in the build file for your enable flag. (2) Write a config that adds
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# a define conditionally based on that build flags. (3) Manually add that
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# config to the "configs" applying to the targets that need the define.
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#
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# - If a semi-random set of targets need to know about the build flag (to do
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# file inclusion or exclusion, more than just defines): (1) Write a .gni file
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# in the lowest-level directory that knows about the feature. (2) Put the
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# declare_args block with your build flag in that .gni file. (3) Import that
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# .gni file from the BUILD.gn files that need the flag.
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#
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# Other advice:
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#
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# - Use boolean values when possible. If you need a default value that expands
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# to some complex thing in the default case (like the location of the
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# compiler which would be computed by a script), use a default value of -1 or
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# the empty string. Outside of the declare_args block, conditionally expand
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# the default value as necessary.
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#
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# - Use a name like "use_foo" or "is_foo" (whatever is more appropriate for
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# your feature) rather than just "foo".
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#
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# - Write good comments directly above the declaration with no blank line.
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# These comments will appear as documentation in "gn args --list".
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#
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# - Don't call exec_script inside declare_args. This will execute the script
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# even if the value is overridden, which is wasteful. See first bullet.
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# There is no component build for the Dart VM, but build files in some
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# dependencies check this.
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is_component_build = false
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declare_args() {
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# Debug build.
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is_debug = true
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# Release build.
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is_release = false
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# Product build.
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is_product = false
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# Set to true when compiling with the Clang compiler. Typically this is used
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# to configure warnings.
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is_clang = current_os == "mac" || current_os == "linux"
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# Compile for Address Sanitizer to find memory bugs.
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is_asan = false
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# Compile for Leak Sanitizer to find leaks.
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is_lsan = false
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# Compile for Memory Sanitizer to find uninitialized reads.
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is_msan = false
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# Compile for Thread Sanitizer to find threading bugs.
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is_tsan = false
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}
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# =============================================================================
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# OS DEFINITIONS
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# =============================================================================
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#
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# We set these various is_FOO booleans for convenience in writing OS-based
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# conditions.
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#
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# - is_android, is_chromeos, is_ios, and is_win should be obvious.
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# - is_mac is set only for desktop Mac. It is not set on iOS.
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# - is_posix is true for mac and any Unix-like system (basically everything
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# except Windows).
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# - is_linux is true for desktop Linux and ChromeOS, but not Android (which is
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# generally too different despite being based on the Linux kernel).
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#
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# Do not add more is_* variants here for random lesser-used Unix systems like
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# aix or one of the BSDs. If you need to check these, just check the
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# current_os value directly.
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if (current_os == "win") {
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is_android = false
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is_chromeos = false
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is_fuchsia = false
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is_fuchsia_host = false
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is_ios = false
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is_linux = false
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is_mac = false
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is_nacl = false
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is_posix = false
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is_win = true
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} else if (current_os == "mac") {
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is_android = false
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is_chromeos = false
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is_fuchsia = false
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is_fuchsia_host = false
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is_ios = false
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is_linux = false
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is_mac = true
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is_nacl = false
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is_posix = true
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is_win = false
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} else if (current_os == "android") {
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is_android = true
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is_chromeos = false
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is_fuchsia = false
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is_fuchsia_host = false
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is_ios = false
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is_linux = false
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is_mac = false
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is_nacl = false
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is_posix = true
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is_win = false
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} else if (current_os == "linux") {
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is_android = false
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is_chromeos = false
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is_fuchsia = false
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is_fuchsia_host = false
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is_ios = false
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is_linux = true
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is_mac = false
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is_nacl = false
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is_posix = true
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is_win = false
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}
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# =============================================================================
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# BUILD OPTIONS
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# =============================================================================
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# These Sanitizers all imply using the Clang compiler. On Windows they either
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# don't work or work differently.
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if (!is_clang && (is_asan || is_lsan || is_tsan || is_msan)) {
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is_clang = true
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}
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# =============================================================================
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# TARGET DEFAULTS
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# =============================================================================
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#
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# Set up the default configuration for every build target of the given type.
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# The values configured here will be automatically set on the scope of the
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# corresponding target. Target definitions can add or remove to the settings
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# here as needed.
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# Holds all configs used for making native executables and libraries, to avoid
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# duplication in each target below.
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_native_compiler_configs = [
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"//build/config/compiler:compiler",
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"//build/config/compiler:compiler_arm_fpu",
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"//build/config/compiler:chromium_code",
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"//build/config/compiler:default_include_dirs",
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"//build/config/compiler:no_rtti",
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"//build/config/compiler:runtime_library",
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]
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if (is_win) {
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_native_compiler_configs += [
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"//build/config/win:lean_and_mean",
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"//build/config/win:nominmax",
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"//build/config/win:sdk",
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"//build/config/win:unicode",
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"//build/config/win:winver",
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]
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}
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if (is_posix) {
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_native_compiler_configs += [ "//build/config/gcc:no_exceptions" ]
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if (is_product) {
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_native_compiler_configs +=
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[ "//build/config/gcc:symbol_visibility_hidden" ]
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}
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}
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if (is_linux) {
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_native_compiler_configs += [ "//build/config/linux:sdk" ]
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} else if (is_mac) {
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_native_compiler_configs += [ "//build/config/mac:sdk" ]
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} else if (is_android) {
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_native_compiler_configs += [ "//build/config/android:sdk" ]
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}
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if (is_clang) {
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_native_compiler_configs += [
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"//build/config/clang:find_bad_constructs",
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"//build/config/clang:extra_warnings",
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]
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}
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# Optimizations and debug checking.
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if (is_debug) {
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_native_compiler_configs += [ "//build/config:debug" ]
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_default_optimization_config = "//build/config/compiler:no_optimize"
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} else if (is_release) {
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_native_compiler_configs += [ "//build/config:release" ]
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_default_optimization_config = "//build/config/compiler:optimize"
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} else {
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assert(is_product)
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_native_compiler_configs += [ "//build/config:product" ]
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_default_optimization_config = "//build/config/compiler:optimize"
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}
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_native_compiler_configs += [ _default_optimization_config ]
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# Symbol setup.
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_default_symbols_config = "//build/config/compiler:symbols"
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_native_compiler_configs += [ _default_symbols_config ]
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# Windows linker setup for EXEs and DLLs.
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if (is_win) {
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_windows_linker_configs = [
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"//build/config/win:default_incremental_linking",
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"//build/config/win:sdk_link",
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"//build/config/win:common_linker_setup",
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# Default to console-mode apps. Most of our targets are tests and such
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# that shouldn't use the windows subsystem.
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"//build/config/win:console",
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]
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}
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# Executable defaults.
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_executable_configs = _native_compiler_configs
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if (is_win) {
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_executable_configs += _windows_linker_configs
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} else if (is_mac) {
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_executable_configs += [
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"//build/config/mac:mac_dynamic_flags",
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"//build/config/mac:mac_executable_flags",
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]
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} else if (is_linux || is_android) {
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_executable_configs += [ "//build/config/gcc:executable_ldconfig" ]
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if (is_android) {
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_executable_configs += [ "//build/config/android:executable_config" ]
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}
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}
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set_defaults("executable") {
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configs = _executable_configs
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}
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# Static library defaults.
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set_defaults("static_library") {
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configs = _native_compiler_configs
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}
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# Shared library defaults (also for components in component mode).
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_shared_library_configs = _native_compiler_configs
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if (is_win) {
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_shared_library_configs += _windows_linker_configs
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} else if (is_mac) {
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_shared_library_configs += [ "//build/config/mac:mac_dynamic_flags" ]
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}
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set_defaults("shared_library") {
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configs = _shared_library_configs
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}
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# Source set defaults (also for components in non-component mode).
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set_defaults("source_set") {
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configs = _native_compiler_configs
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}
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set_defaults("component") {
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configs = _native_compiler_configs
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}
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# ==============================================================================
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# TOOLCHAIN SETUP
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# ==============================================================================
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#
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# Here we set the default toolchain, as well as the variable host_toolchain
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# which will identify the toolchain corresponding to the local system when
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# doing cross-compiles. When not cross-compiling, this will be the same as the
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# default toolchain.
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if (is_win) {
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# On windows we use the same toolchain for host and target by default.
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host_toolchain = "//build/toolchain/win:$current_cpu"
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set_default_toolchain("$host_toolchain")
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} else if (is_android) {
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if (host_os == "linux") {
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if (host_cpu == "x86" || host_cpu == "x64") {
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host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
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} else {
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host_toolchain = "//build/toolchain/linux:$host_cpu"
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}
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} else if (host_os == "mac") {
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host_toolchain = "//build/toolchain/mac:clang_$host_cpu"
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} else {
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assert(false, "Unknown host for android cross compile")
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}
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if (is_clang) {
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set_default_toolchain("//build/toolchain/android:clang_$current_cpu")
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} else {
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set_default_toolchain("//build/toolchain/android:$current_cpu")
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}
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} else if (is_linux) {
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if (is_clang) {
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host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
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set_default_toolchain("//build/toolchain/linux:clang_$current_cpu")
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} else {
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host_toolchain = "//build/toolchain/linux:$host_cpu"
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set_default_toolchain("//build/toolchain/linux:$current_cpu")
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}
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} else if (is_mac) {
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host_toolchain = "//build/toolchain/mac:clang_x64"
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set_default_toolchain(host_toolchain)
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}
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# ==============================================================================
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# COMPONENT SETUP
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# ==============================================================================
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# Don't try to do component builds for the standalone Dart VM.
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assert(!is_component_build)
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component_mode = "source_set"
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template("component") {
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source_set(target_name) {
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# See above.
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configs = [] # Prevent list overwriting warning.
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configs = invoker.configs
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# See above call.
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set_sources_assignment_filter([])
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if (defined(invoker.all_dependent_configs)) {
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all_dependent_configs = invoker.all_dependent_configs
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}
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if (defined(invoker.allow_circular_includes_from)) {
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allow_circular_includes_from = invoker.allow_circular_includes_from
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}
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if (defined(invoker.cflags)) {
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cflags = invoker.cflags
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}
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if (defined(invoker.cflags_c)) {
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cflags_c = invoker.cflags_c
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}
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if (defined(invoker.cflags_cc)) {
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cflags_cc = invoker.cflags_cc
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}
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if (defined(invoker.cflags_objc)) {
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cflags_objc = invoker.cflags_objc
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}
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if (defined(invoker.cflags_objcc)) {
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cflags_objcc = invoker.cflags_objcc
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}
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if (defined(invoker.check_includes)) {
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check_includes = invoker.check_includes
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}
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if (defined(invoker.data)) {
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data = invoker.data
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}
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if (defined(invoker.data_deps)) {
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data_deps = invoker.data_deps
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}
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if (defined(invoker.datadeps)) {
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datadeps = invoker.datadeps
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}
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if (defined(invoker.defines)) {
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defines = invoker.defines
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}
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if (defined(invoker.deps)) {
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deps = invoker.deps
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}
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if (defined(invoker.direct_dependent_configs)) {
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direct_dependent_configs = invoker.direct_dependent_configs
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}
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if (defined(invoker.forward_dependent_configs_from)) {
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forward_dependent_configs_from = invoker.forward_dependent_configs_from
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}
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if (defined(invoker.include_dirs)) {
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include_dirs = invoker.include_dirs
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}
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if (defined(invoker.ldflags)) {
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ldflags = invoker.ldflags
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}
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if (defined(invoker.lib_dirs)) {
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lib_dirs = invoker.lib_dirs
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}
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if (defined(invoker.libs)) {
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libs = invoker.libs
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}
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if (defined(invoker.output_extension)) {
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output_extension = invoker.output_extension
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}
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if (defined(invoker.output_name)) {
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output_name = invoker.output_name
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}
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if (defined(invoker.public)) {
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public = invoker.public
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}
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if (defined(invoker.public_configs)) {
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public_configs = invoker.public_configs
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}
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if (defined(invoker.public_deps)) {
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public_deps = invoker.public_deps
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}
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if (defined(invoker.sources)) {
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sources = invoker.sources
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}
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if (defined(invoker.testonly)) {
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testonly = invoker.testonly
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}
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if (defined(invoker.visibility)) {
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visibility = invoker.visibility
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}
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}
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}
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