dart-sdk/runtime/vm/thread_interrupter.cc
Zach Anderson 5f59a954f8 Uses an open thread handle as the ThreadJoinId on Windows.
Also:
- Reaps exited threads in the thread pool before putting
a thread on the idle list so that a new arriving task
isn't blocked on a supposedly idle thread in the middle
of a join.
- Stops trying to join eventhandler threads on
Windows. Now that we're using the correct exit() call,
we probably don't have to worry about exit code pollution,
so joining the threads is unnecessary.

related #26400

R=asiva@google.com, iposva@google.com

Review URL: https://codereview.chromium.org/1978153002 .
2016-05-17 13:18:13 -07:00

232 lines
6.9 KiB
C++

// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#include "vm/thread_interrupter.h"
#include "vm/flags.h"
#include "vm/lockers.h"
#include "vm/os.h"
#include "vm/simulator.h"
namespace dart {
#ifndef PRODUCT
// Notes:
//
// The ThreadInterrupter interrupts all threads actively running isolates once
// per interrupt period (default is 1 millisecond). While the thread is
// interrupted, the thread's interrupt callback is invoked. Callbacks cannot
// rely on being executed on the interrupted thread.
//
// There are two mechanisms used to interrupt a thread. The first, used on OSs
// with pthreads (Android, Linux, and Mac), is thread specific signal delivery.
// The second, used on Windows, is explicit suspend and resume thread system
// calls. Signal delivery forbids taking locks and allocating memory (which
// takes a lock). Explicit suspend and resume means that the interrupt callback
// will not be executing on the interrupted thread, making it meaningless to
// access TLS from within the thread interrupt callback. Combining these
// limitations, thread interrupt callbacks are forbidden from:
//
// * Accessing TLS.
// * Allocating memory.
// * Taking a lock.
//
// The ThreadInterrupter has a single monitor (monitor_). This monitor is used
// to synchronize startup, shutdown, and waking up from a deep sleep.
//
// A thread can only register and unregister itself. Each thread has a heap
// allocated ThreadState. A thread's ThreadState is lazily allocated the first
// time the thread is registered. A pointer to a thread's ThreadState is stored
// in the list of threads registered to receive interrupts (threads_) and in
// thread local storage. When a thread's ThreadState is being modified, the
// thread local storage pointer is temporarily set to NULL while the
// modification is occurring. After the ThreadState has been updated, the
// thread local storage pointer is set again. This has an important side
// effect: if the thread is interrupted by a signal handler during a ThreadState
// update the signal handler will immediately return.
DEFINE_FLAG(bool, trace_thread_interrupter, false,
"Trace thread interrupter");
bool ThreadInterrupter::initialized_ = false;
bool ThreadInterrupter::shutdown_ = false;
bool ThreadInterrupter::thread_running_ = false;
bool ThreadInterrupter::woken_up_ = false;
ThreadJoinId ThreadInterrupter::interrupter_thread_id_ =
OSThread::kInvalidThreadJoinId;
Monitor* ThreadInterrupter::monitor_ = NULL;
intptr_t ThreadInterrupter::interrupt_period_ = 1000;
intptr_t ThreadInterrupter::current_wait_time_ = Monitor::kNoTimeout;
void ThreadInterrupter::InitOnce() {
ASSERT(!initialized_);
monitor_ = new Monitor();
ASSERT(monitor_ != NULL);
initialized_ = true;
}
void ThreadInterrupter::Startup() {
ASSERT(initialized_);
if (FLAG_trace_thread_interrupter) {
OS::Print("ThreadInterrupter starting up.\n");
}
ASSERT(interrupter_thread_id_ == OSThread::kInvalidThreadJoinId);
{
MonitorLocker startup_ml(monitor_);
OSThread::Start("ThreadInterrupter", ThreadMain, 0);
while (!thread_running_) {
startup_ml.Wait();
}
}
ASSERT(interrupter_thread_id_ != OSThread::kInvalidThreadJoinId);
if (FLAG_trace_thread_interrupter) {
OS::Print("ThreadInterrupter running.\n");
}
}
void ThreadInterrupter::Shutdown() {
{
MonitorLocker shutdown_ml(monitor_);
if (shutdown_) {
// Already shutdown.
return;
}
shutdown_ = true;
// Notify.
shutdown_ml.Notify();
ASSERT(initialized_);
if (FLAG_trace_thread_interrupter) {
OS::Print("ThreadInterrupter shutting down.\n");
}
}
// Join the thread.
ASSERT(interrupter_thread_id_ != OSThread::kInvalidThreadJoinId);
OSThread::Join(interrupter_thread_id_);
interrupter_thread_id_ = OSThread::kInvalidThreadJoinId;
if (FLAG_trace_thread_interrupter) {
OS::Print("ThreadInterrupter shut down.\n");
}
}
// Delay between interrupts.
void ThreadInterrupter::SetInterruptPeriod(intptr_t period) {
if (shutdown_) {
return;
}
ASSERT(initialized_);
ASSERT(period > 0);
interrupt_period_ = period;
}
void ThreadInterrupter::WakeUp() {
if (!initialized_) {
// Early call.
return;
}
ASSERT(initialized_);
{
MonitorLocker ml(monitor_);
woken_up_ = true;
if (!InDeepSleep()) {
// No need to notify, regularly waking up.
return;
}
// Notify the interrupter to wake it from its deep sleep.
ml.Notify();
}
}
void ThreadInterrupter::ThreadMain(uword parameters) {
ASSERT(initialized_);
InstallSignalHandler();
if (FLAG_trace_thread_interrupter) {
OS::Print("ThreadInterrupter thread running.\n");
}
{
// Signal to main thread we are ready.
MonitorLocker startup_ml(monitor_);
OSThread* os_thread = OSThread::Current();
ASSERT(os_thread != NULL);
interrupter_thread_id_ = OSThread::GetCurrentThreadJoinId(os_thread);
thread_running_ = true;
startup_ml.Notify();
}
{
intptr_t interrupted_thread_count = 0;
MonitorLocker wait_ml(monitor_);
current_wait_time_ = interrupt_period_;
while (!shutdown_) {
intptr_t r = wait_ml.WaitMicros(current_wait_time_);
if (shutdown_) {
break;
}
if ((r == Monitor::kNotified) && InDeepSleep()) {
// Woken up from deep sleep.
ASSERT(interrupted_thread_count == 0);
// Return to regular interrupts.
current_wait_time_ = interrupt_period_;
}
// Reset count before interrupting any threads.
interrupted_thread_count = 0;
// Temporarily drop the monitor while we interrupt threads.
wait_ml.Exit();
{
OSThreadIterator it;
while (it.HasNext()) {
OSThread* thread = it.Next();
if (thread->ThreadInterruptsEnabled()) {
interrupted_thread_count++;
InterruptThread(thread);
}
}
}
// Take the monitor lock again.
wait_ml.Enter();
// Now that we have the lock, check if we were signaled to wake up while
// interrupting threads.
if (!woken_up_ && (interrupted_thread_count == 0)) {
// No threads were interrupted and we were not signaled to interrupt
// new threads. In order to reduce unnecessary CPU load, we will wait
// until we are notified before attempting to interrupt again.
current_wait_time_ = Monitor::kNoTimeout;
continue;
}
woken_up_ = false;
ASSERT(current_wait_time_ != Monitor::kNoTimeout);
}
}
RemoveSignalHandler();
if (FLAG_trace_thread_interrupter) {
OS::Print("ThreadInterrupter thread exiting.\n");
}
{
// Signal to main thread we are exiting.
MonitorLocker shutdown_ml(monitor_);
thread_running_ = false;
shutdown_ml.Notify();
}
}
#endif // !PRODUCT
} // namespace dart