02a8dd90e1
Also create a subclass of AllocationInstr, AllocateClosureInstr, which is used when allocating closures. Followup CLs add inputs to this instruction and to the AllocateClosure stub, starting with the closure function. Adding these inputs allows the related field to be set within the stub, instead of using StoreInstanceField manually at each closure allocation point. Since this CL only adds the initial stub/instruction implementation, the overhead on snapshots is minimal: just the addition of the new stub to each isolate. ----- This CL also adds virtual and non-virtual methods to assembler_base.h revolving around field loads and stores and attempted inline object allocation, to ensure all architectures have these methods. It also adds LoadFromSlot/StoreToSlot/StoreToSlotNoBarrier, which appropriately calls one of the other methods based on whether the slot is compressed or not and whether it is a boxed or unboxed field. With these additions, the AllocateClosure stub generator can be defined in an architecture-independent way. TEST=Basically a refactoring, so check using current test suites. Cq-Include-Trybots: luci.dart.try:vm-kernel-precomp-linux-debug-simarm64c-try,vm-kernel-precomp-linux-debug-simarm_x64-try,vm-kernel-precomp-linux-debug-x64-try,vm-kernel-precomp-linux-debug-x64c-try,vm-kernel-precomp-linux-product-x64-try,vm-kernel-precomp-linux-release-x64-try,vm-kernel-precomp-linux-release-simarm64-try,vm-kernel-precomp-linux-release-simarm-try,vm-kernel-linux-debug-ia32-try,vm-kernel-linux-debug-x64-try,vm-kernel-linux-product-x64-try,vm-kernel-linux-release-simarm64-try,vm-kernel-linux-release-simarm-try,vm-kernel-linux-release-x64-try,vm-kernel-linux-debug-x64c-try Change-Id: I71f5691307679f8d5e3604007699de4706f86eb8 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/198284 Commit-Queue: Tess Strickland <sstrickl@google.com> Reviewed-by: Alexander Markov <alexmarkov@google.com> Reviewed-by: Martin Kustermann <kustermann@google.com> |
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.github | ||
benchmarks | ||
build | ||
client | ||
docs | ||
pkg | ||
runtime | ||
samples | ||
samples-dev/swarm | ||
samples_2 | ||
sdk | ||
tests | ||
third_party | ||
tools | ||
utils | ||
.clang-format | ||
.gitattributes | ||
.gitconfig | ||
.gitignore | ||
.gn | ||
.mailmap | ||
.packages | ||
.style.yapf | ||
.vpython | ||
AUTHORS | ||
BUILD.gn | ||
CHANGELOG.md | ||
codereview.settings | ||
CONTRIBUTING.md | ||
DEPS | ||
LICENSE | ||
PATENT_GRANT | ||
PRESUBMIT.py | ||
README.dart-sdk | ||
README.md | ||
sdk_args.gni | ||
WATCHLISTS |
Dart
A client-optimized language for fast apps on any platform
Dart is:
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Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
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Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
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Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
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Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
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Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
License & patents
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Using Dart
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
Building Dart
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents on our wiki.
Contributing to Dart
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.