// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file // for details. All rights reserved. Use of this source code is governed by a // BSD-style license that can be found in the LICENSE file. part of dart.io; /** * The type of an entity on the file system, such as a file, directory, or link. * * These constants are used by the [FileSystemEntity] class * to indicate the object's type. * */ class FileSystemEntityType { static const FILE = const FileSystemEntityType._internal(0); static const DIRECTORY = const FileSystemEntityType._internal(1); static const LINK = const FileSystemEntityType._internal(2); static const NOT_FOUND = const FileSystemEntityType._internal(3); static const _typeList = const [FileSystemEntityType.FILE, FileSystemEntityType.DIRECTORY, FileSystemEntityType.LINK, FileSystemEntityType.NOT_FOUND]; final int _type; const FileSystemEntityType._internal(this._type); static FileSystemEntityType _lookup(int type) => _typeList[type]; String toString() => const ['FILE', 'DIRECTORY', 'LINK', 'NOT_FOUND'][_type]; } /** * A FileStat object represents the result of calling the POSIX stat() function * on a file system object. It is an immutable object, representing the * snapshotted values returned by the stat() call. */ class FileStat { // These must agree with enum FileStat in file.h. static const _TYPE = 0; static const _CHANGED_TIME = 1; static const _MODIFIED_TIME = 2; static const _ACCESSED_TIME = 3; static const _MODE = 4; static const _SIZE = 5; static const _notFound = const FileStat._internalNotFound(); /** * The time of the last change to the data or metadata of the file system * object. On Windows platforms, this is instead the file creation time. */ final DateTime changed; /** * The time of the last change to the data of the file system * object. */ final DateTime modified; /** * The time of the last access to the data of the file system * object. On Windows platforms, this may have 1 day granularity, and be * out of date by an hour. */ final DateTime accessed; /** * The type of the object (file, directory, or link). If the call to * stat() fails, the type of the returned object is NOT_FOUND. */ final FileSystemEntityType type; /** * The mode of the file system object. Permissions are encoded in the lower * 16 bits of this number, and can be decoded using the [modeString] getter. */ final int mode; /** * The size of the file system object. */ final int size; FileStat._internal(this.changed, this.modified, this.accessed, this.type, this.mode, this.size); const FileStat._internalNotFound() : changed = null, modified = null, accessed = null, type = FileSystemEntityType.NOT_FOUND, mode = 0, size = -1; external static _statSync(String path); /** * Calls the operating system's stat() function on [path]. * Returns a [FileStat] object containing the data returned by stat(). * If the call fails, returns a [FileStat] object with .type set to * FileSystemEntityType.NOT_FOUND and the other fields invalid. */ static FileStat statSync(String path) { // Trailing path is not supported on Windows. if (Platform.isWindows) { path = FileSystemEntity._trimTrailingPathSeparators(path); } var data = _statSync(path); if (data is OSError) return FileStat._notFound; return new FileStat._internal( new DateTime.fromMillisecondsSinceEpoch(data[_CHANGED_TIME]), new DateTime.fromMillisecondsSinceEpoch(data[_MODIFIED_TIME]), new DateTime.fromMillisecondsSinceEpoch(data[_ACCESSED_TIME]), FileSystemEntityType._lookup(data[_TYPE]), data[_MODE], data[_SIZE]); } /** * Asynchronously calls the operating system's stat() function on [path]. * Returns a Future which completes with a [FileStat] object containing * the data returned by stat(). * If the call fails, completes the future with a [FileStat] object with * .type set to FileSystemEntityType.NOT_FOUND and the other fields invalid. */ static Future stat(String path) { // Trailing path is not supported on Windows. if (Platform.isWindows) { path = FileSystemEntity._trimTrailingPathSeparators(path); } return _IOService.dispatch(_FILE_STAT, [path]).then((response) { if (_isErrorResponse(response)) { return FileStat._notFound; } // Unwrap the real list from the "I'm not an error" wrapper. List data = response[1]; return new FileStat._internal( new DateTime.fromMillisecondsSinceEpoch(data[_CHANGED_TIME]), new DateTime.fromMillisecondsSinceEpoch(data[_MODIFIED_TIME]), new DateTime.fromMillisecondsSinceEpoch(data[_ACCESSED_TIME]), FileSystemEntityType._lookup(data[_TYPE]), data[_MODE], data[_SIZE]); }); } String toString() => """ FileStat: type $type changed $changed modified $modified accessed $accessed mode ${modeString()} size $size"""; /** * Returns the mode value as a human-readable string, in the format * "rwxrwxrwx", reflecting the user, group, and world permissions to * read, write, and execute the file system object, with "-" replacing the * letter for missing permissions. Extra permission bits may be represented * by prepending "(suid)", "(guid)", and/or "(sticky)" to the mode string. */ String modeString() { var permissions = mode & 0xFFF; var codes = const ['---', '--x', '-w-', '-wx', 'r--', 'r-x', 'rw-', 'rwx']; var result = []; if ((permissions & 0x800) != 0) result.add("(suid) "); if ((permissions & 0x400) != 0) result.add("(guid) "); if ((permissions & 0x200) != 0) result.add("(sticky) "); result ..add(codes[(permissions >> 6) & 0x7]) ..add(codes[(permissions >> 3) & 0x7]) ..add(codes[permissions & 0x7]); return result.join(); } } /** * The common super class for [File], [Directory], and [Link] objects. * * [FileSystemEntity] objects are returned from directory listing * operations. To determine if a FileSystemEntity is a [File], a * [Directory], or a [Link] perform a type check: * * if (entity is File) (entity as File).readAsStringSync(); * * You can also use the [type] or [typeSync] methods to determine * the type of a file system object. * * Most methods in this class occur in synchronous and asynchronous pairs, * for example, [exists] and [existsSync]. * Unless you have a specific reason for using the synchronous version * of a method, prefer the asynchronous version to avoid blocking your program. * * Here's the exists method in action: * * entity.exists().then((isThere) { * isThere ? print('exists') : print('non-existent'); * }); * * * ## Other resources * * [Dart by Example](https://www.dartlang.org/dart-by-example/#files-directories-and-symlinks) * provides additional task-oriented code samples that show how to use * various API from the [Directory] class and the [File] class, * both subclasses of FileSystemEntity. * * * [I/O for Command-Line Apps](https://www.dartlang.org/docs/dart-up-and-running/contents/ch03.html#ch03-dartio---file-and-socket-io-for-command-line-apps) * a section from _A Tour of the Dart Libraries_ * covers files and directories. * * * [Write Command-Line Apps](https://www.dartlang.org/docs/tutorials/cmdline/), * a tutorial about writing command-line apps, includes information * about files and directories. */ abstract class FileSystemEntity { String get path; /** * Checks whether the file system entity with this path exists. Returns * a [:Future:] that completes with the result. * * Since FileSystemEntity is abstract, every FileSystemEntity object * is actually an instance of one of the subclasses [File], * [Directory], and [Link]. Calling [exists] on an instance of one * of these subclasses checks whether the object exists in the file * system object exists and is of the correct type (file, directory, * or link). To check whether a path points to an object on the * file system, regardless of the object's type, use the [type] * static method. * */ Future exists(); /** * Synchronously checks whether the file system entity with this path * exists. * * Since FileSystemEntity is abstract, every FileSystemEntity object * is actually an instance of one of the subclasses [File], * [Directory], and [Link]. Calling [existsSync] on an instance of * one of these subclasses checks whether the object exists in the * file system object exists and is of the correct type (file, * directory, or link). To check whether a path points to an object * on the file system, regardless of the object's type, use the * [typeSync] static method. */ bool existsSync(); /** * Renames this file system entity. Returns a `Future` * that completes with a [FileSystemEntity] instance for the renamed * file system entity. * * If [newPath] identifies an existing entity of the same type, that entity * is replaced. If [newPath] identifies an existing entity of a different * type, the operation fails and the future completes with an exception. */ Future rename(String newPath); /** * Synchronously renames this file system entity. Returns a [FileSystemEntity] * instance for the renamed entity. * * If [newPath] identifies an existing entity of the same type, that entity * is replaced. If [newPath] identifies an existing entity of a different * type, the operation fails and an exception is thrown. */ FileSystemEntity renameSync(String newPath); /** * Resolves the path of a file system object relative to the * current working directory, resolving all symbolic links on * the path and resolving all '..' and '.' path segments. * [resolveSymbolicLinks] returns a [:Future:] * * [resolveSymbolicLinks] uses the operating system's native filesystem api * to resolve the path, using the realpath function on linux and * Mac OS, and the GetFinalPathNameByHandle function on Windows. * If the path does not point to an existing file system object, * [resolveSymbolicLinks] completes the returned Future with an FileSystemException. * * On Windows, symbolic links are resolved to their target before applying * a '..' that follows, and on other platforms, the '..' is applied to the * symbolic link without resolving it. The second behavior can be emulated * on Windows by processing any '..' segments before calling * [resolveSymbolicLinks]. One way of doing this is with the URI class: * [:new Uri.parse('.').resolveUri(new Uri.file(input)).toFilePath();], * since [resolve] removes '..' segments. */ Future resolveSymbolicLinks() { return _IOService.dispatch(_FILE_RESOLVE_SYMBOLIC_LINKS, [path]) .then((response) { if (_isErrorResponse(response)) { throw _exceptionFromResponse(response, "Cannot resolve symbolic links", path); } return response; }); } /** * Resolves the path of a file system object relative to the * current working directory, resolving all symbolic links on * the path and resolving all '..' and '.' path segments. * * [resolveSymbolicLinksSync] uses the operating system's native * filesystem api to resolve the path, using the realpath function * on linux and Mac OS, and the GetFinalPathNameByHandle function on Windows. * If the path does not point to an existing file system object, * [resolveSymbolicLinksSync] throws a FileSystemException. * * On Windows, symbolic links are resolved to their target before applying * a '..' that follows, and on other platforms, the '..' is applied to the * symbolic link without resolving it. The second behavior can be emulated * on Windows by processing any '..' segments before calling * [resolveSymbolicLinks]. One way of doing this is with the URI class: * [:new Uri.parse('.').resolveUri(new Uri.file(input)).toFilePath();], * since [resolve] removes '..' segments. */ String resolveSymbolicLinksSync() { var result = _resolveSymbolicLinks(path); _throwIfError(result, "Cannot resolve symbolic links", path); return result; } /** * Calls the operating system's stat() function on the [path] of this * [FileSystemEntity]. Identical to [:FileStat.stat(this.path):]. * * Returns a [:Future:] object containing the data returned by * stat(). * * If the call fails, completes the future with a [FileStat] object * with .type set to * FileSystemEntityType.NOT_FOUND and the other fields invalid. */ Future stat(); /** * Synchronously calls the operating system's stat() function on the * [path] of this [FileSystemEntity]. * Identical to [:FileStat.statSync(this.path):]. * * Returns a [FileStat] object containing the data returned by stat(). * * If the call fails, returns a [FileStat] object with .type set to * FileSystemEntityType.NOT_FOUND and the other fields invalid. */ FileStat statSync(); /** * Deletes this [FileSystemEntity]. * * If the [FileSystemEntity] is a directory, and if [recursive] is false, * the directory must be empty. Otherwise, if [recursive] is true, the * directory and all sub-directories and files in the directories are * deleted. Links are not followed when deleting recursively. Only the link * is deleted, not its target. * * If [recursive] is true, the [FileSystemEntity] is deleted even if the type * of the [FileSystemEntity] doesn't match the content of the file system. * This behavior allows [delete] to be used to unconditionally delete any file * system object. * * Returns a [:Future:] that completes with this * [FileSystemEntity] when the deletion is done. If the [FileSystemEntity] * cannot be deleted, the future completes with an exception. */ Future delete({bool recursive: false}) => _delete(recursive: recursive); /** * Synchronously deletes this [FileSystemEntity]. * * If the [FileSystemEntity] is a directory, and if [recursive] is false, * the directory must be empty. Otherwise, if [recursive] is true, the * directory and all sub-directories and files in the directories are * deleted. Links are not followed when deleting recursively. Only the link * is deleted, not its target. * * If [recursive] is true, the [FileSystemEntity] is deleted even if the type * of the [FileSystemEntity] doesn't match the content of the file system. * This behavior allows [deleteSync] to be used to unconditionally delete any * file system object. * * Throws an exception if the [FileSystemEntity] cannot be deleted. */ void deleteSync({bool recursive: false}) => _deleteSync(recursive: recursive); /** * Start watching the [FileSystemEntity] for changes. * * The implementation uses platform-dependent event-based APIs for receiving * file-system notifications, thus behavior depends on the platform. * * * `Windows`: Uses `ReadDirectoryChangesW`. The implementation only * supports watching directories. Recursive watching is supported. * * `Linux`: Uses `inotify`. The implementation supports watching both * files and directories. Recursive watching is not supported. * Note: When watching files directly, delete events might not happen * as expected. * * `Mac OS`: Uses `FSEvents`. The implementation supports watching both * files and directories. Recursive watching is supported. * * The system will start listening for events once the returned [Stream] is * being listened to, not when the call to [watch] is issued. * * The returned value is an endless broadcast [Stream], that only stops when * one of the following happends: * * * The [Stream] is canceled, e.g. by calling `cancel` on the * [StreamSubscription]. * * The [FileSystemEntity] being watches, is deleted. * * Use `events` to specify what events to listen for. The constants in * [FileSystemEvent] can be or'ed together to mix events. Default is * [FileSystemEvent.ALL]. * * A move event may be reported as seperate delete and create events. */ Stream watch({int events: FileSystemEvent.ALL, bool recursive: false}) => _FileSystemWatcher.watch(_trimTrailingPathSeparators(path), events, recursive); Future _delete({bool recursive: false}); void _deleteSync({bool recursive: false}); /** * Checks whether two paths refer to the same object in the * file system. Returns a [:Future:] that completes with the result. * * Comparing a link to its target returns false, as does comparing two links * that point to the same target. To check the target of a link, use * Link.target explicitly to fetch it. Directory links appearing * inside a path are followed, though, to find the file system object. * * Completes the returned Future with an error if one of the paths points * to an object that does not exist. */ static Future identical(String path1, String path2) { return _IOService.dispatch(_FILE_IDENTICAL, [path1, path2]).then((response) { if (_isErrorResponse(response)) { throw _exceptionFromResponse(response, "Error in FileSystemEntity.identical($path1, $path2)", ""); } return response; }); } static final RegExp _absoluteWindowsPathPattern = new RegExp(r'^(\\\\|[a-zA-Z]:[/\\])'); /** * Returns a [bool] indicating whether this object's path is absolute. * * On Windows, a path is absolute if it starts with \\ or a drive letter * between a and z (upper or lower case) followed by :\ or :/. * On non-Windows, a path is absolute if it starts with /. */ bool get isAbsolute { if (Platform.isWindows) { return path.startsWith(_absoluteWindowsPathPattern); } else { return path.startsWith('/'); } } /** * Returns a [FileSystemEntity] whose path is the absolute path to [this]. * The type of the returned instance is the type of [this]. * * The absolute path is computed by prefixing * a relative path with the current working directory, and returning * an absolute path unchanged. */ FileSystemEntity get absolute; String get _absolutePath { if (isAbsolute) return path; String current = Directory.current.path; if (current.endsWith('/') || (Platform.isWindows && current.endsWith('\\'))) { return '$current$path'; } else { return '$current${Platform.pathSeparator}$path'; } } /** * Synchronously checks whether two paths refer to the same object in the * file system. * * Comparing a link to its target returns false, as does comparing two links * that point to the same target. To check the target of a link, use * Link.target explicitly to fetch it. Directory links appearing * inside a path are followed, though, to find the file system object. * * Throws an error if one of the paths points to an object that does not * exist. */ static bool identicalSync(String path1, String path2) { var result = _identical(path1, path2); _throwIfError(result, 'Error in FileSystemEntity.identicalSync'); return result; } /** * Test if [watch] is supported on the current system. * * Mac OS 10.6 and below is not supported. */ static bool get isWatchSupported => _FileSystemWatcher.isSupported; /** * Finds the type of file system object that a path points to. Returns * a [:Future:] that completes with the result. * * [FileSystemEntityType] has the constant instances FILE, DIRECTORY, * LINK, and NOT_FOUND. [type] will return LINK only if the optional * named argument [followLinks] is false, and [path] points to a link. * If the path does not point to a file system object, or any other error * occurs in looking up the path, NOT_FOUND is returned. The only * error or exception that may be put on the returned future is ArgumentError, * caused by passing the wrong type of arguments to the function. */ static Future type(String path, {bool followLinks: true}) => _getTypeAsync(path, followLinks).then(FileSystemEntityType._lookup); /** * Synchronously finds the type of file system object that a path points to. * Returns a [FileSystemEntityType]. * * [FileSystemEntityType] has the constant instances FILE, DIRECTORY, * LINK, and NOT_FOUND. [type] will return LINK only if the optional * named argument [followLinks] is false, and [path] points to a link. * If the path does not point to a file system object, or any other error * occurs in looking up the path, NOT_FOUND is returned. The only * error or exception that may be thrown is ArgumentError, * caused by passing the wrong type of arguments to the function. */ static FileSystemEntityType typeSync(String path, {bool followLinks: true}) => FileSystemEntityType._lookup(_getTypeSync(path, followLinks)); /** * Checks if type(path, followLinks: false) returns * FileSystemEntityType.LINK. */ static Future isLink(String path) => _getTypeAsync(path, false) .then((type) => (type == FileSystemEntityType.LINK._type)); /** * Checks if type(path) returns FileSystemEntityType.FILE. */ static Future isFile(String path) => _getTypeAsync(path, true) .then((type) => (type == FileSystemEntityType.FILE._type)); /** * Checks if type(path) returns FileSystemEntityType.DIRECTORY. */ static Future isDirectory(String path) => _getTypeAsync(path, true) .then((type) => (type == FileSystemEntityType.DIRECTORY._type)); /** * Synchronously checks if typeSync(path, followLinks: false) returns * FileSystemEntityType.LINK. */ static bool isLinkSync(String path) => (_getTypeSync(path, false) == FileSystemEntityType.LINK._type); /** * Synchronously checks if typeSync(path) returns * FileSystemEntityType.FILE. */ static bool isFileSync(String path) => (_getTypeSync(path, true) == FileSystemEntityType.FILE._type); /** * Synchronously checks if typeSync(path) returns * FileSystemEntityType.DIRECTORY. */ static bool isDirectorySync(String path) => (_getTypeSync(path, true) == FileSystemEntityType.DIRECTORY._type); external static _getType(String path, bool followLinks); external static _identical(String path1, String path2); external static _resolveSymbolicLinks(String path); // Finds the next-to-last component when dividing at path separators. static final RegExp _parentRegExp = Platform.isWindows ? new RegExp(r'[^/\\][/\\]+[^/\\]') : new RegExp(r'[^/]/+[^/]'); /** * Removes the final path component of a path, using the platform's * path separator to split the path. Will not remove the root component * of a Windows path, like "C:\" or "\\server_name\". * Ignores trailing path separators, and leaves no trailing path separators. */ static String parentOf(String path) { int rootEnd = -1; if (Platform.isWindows) { if (path.startsWith(_absoluteWindowsPathPattern)) { // Root ends at first / or \ after the first two characters. rootEnd = path.indexOf(new RegExp(r'[/\\]'), 2); if (rootEnd == -1) return path; } else if (path.startsWith('\\') || path.startsWith('/')) { rootEnd = 0; } } else if (path.startsWith('/')) { rootEnd = 0; } // Ignore trailing slashes. // All non-trivial cases have separators between two non-separators. int pos = path.lastIndexOf(_parentRegExp); if (pos > rootEnd) { return path.substring(0, pos + 1); } else if (rootEnd > -1) { return path.substring(0, rootEnd + 1); } else { return '.'; } } /** * The directory containing [this]. If [this] is a root * directory, returns [this]. */ Directory get parent => new Directory(parentOf(path)); static int _getTypeSync(String path, bool followLinks) { var result = _getType(path, followLinks); _throwIfError(result, 'Error getting type of FileSystemEntity'); return result; } static Future _getTypeAsync(String path, bool followLinks) { return _IOService.dispatch(_FILE_TYPE, [path, followLinks]) .then((response) { if (_isErrorResponse(response)) { throw _exceptionFromResponse(response, "Error getting type", path); } return response; }); } static _throwIfError(Object result, String msg, [String path]) { if (result is OSError) { throw new FileSystemException(msg, path, result); } else if (result is ArgumentError) { throw result; } } static String _trimTrailingPathSeparators(String path) { // Don't handle argument errors here. if (path is! String) return path; if (Platform.isWindows) { while (path.length > 1 && (path.endsWith(Platform.pathSeparator) || path.endsWith('/'))) { path = path.substring(0, path.length - 1); } } else { while (path.length > 1 && path.endsWith(Platform.pathSeparator)) { path = path.substring(0, path.length - 1); } } return path; } static String _ensureTrailingPathSeparators(String path) { // Don't handle argument errors here. if (path is! String) return path; if (path.isEmpty) path = '.'; if (Platform.isWindows) { while (!path.endsWith(Platform.pathSeparator) && !path.endsWith('/')) { path = "$path${Platform.pathSeparator}"; } } else { while (!path.endsWith(Platform.pathSeparator)) { path = "$path${Platform.pathSeparator}"; } } return path; } } /** * Base event class emitted by [FileSystemEntity.watch]. */ class FileSystemEvent { /** * Bitfield for [FileSystemEntity.watch], to enable [FileSystemCreateEvent]s. */ static const int CREATE = 1 << 0; /** * Bitfield for [FileSystemEntity.watch], to enable [FileSystemModifyEvent]s. */ static const int MODIFY = 1 << 1; /** * Bitfield for [FileSystemEntity.watch], to enable [FileSystemDeleteEvent]s. */ static const int DELETE = 1 << 2; /** * Bitfield for [FileSystemEntity.watch], to enable [FileSystemMoveEvent]s. */ static const int MOVE = 1 << 3; /** * Bitfield for [FileSystemEntity.watch], for enabling all of [CREATE], * [MODIFY], [DELETE] and [MOVE]. */ static const int ALL = CREATE | MODIFY | DELETE | MOVE; static const int _MODIFY_ATTRIBUTES = 1 << 4; static const int _DELETE_SELF = 1 << 5; static const int _IS_DIR = 1 << 6; /** * The type of event. See [FileSystemEvent] for a list of events. */ final int type; /** * The path that triggered the event. Depending on the platform and the * FileSystemEntity, the path may be relative. */ final String path; /** * Is `true` if the event target was a directory. */ final bool isDirectory; FileSystemEvent._(this.type, this.path, this.isDirectory); } /** * File system event for newly created file system objects. */ class FileSystemCreateEvent extends FileSystemEvent { FileSystemCreateEvent._(path, isDirectory) : super._(FileSystemEvent.CREATE, path, isDirectory); String toString() => "FileSystemCreateEvent('$path')"; } /** * File system event for modifications of file system objects. */ class FileSystemModifyEvent extends FileSystemEvent { /** * If the content was changed and not only the attributes, [contentChanged] * is `true`. */ final bool contentChanged; FileSystemModifyEvent._(path, isDirectory, this.contentChanged) : super._(FileSystemEvent.MODIFY, path, isDirectory); String toString() => "FileSystemModifyEvent('$path', contentChanged=$contentChanged)"; } /** * File system event for deletion of file system objects. */ class FileSystemDeleteEvent extends FileSystemEvent { FileSystemDeleteEvent._(path, isDirectory) : super._(FileSystemEvent.DELETE, path, isDirectory); String toString() => "FileSystemDeleteEvent('$path')"; } /** * File system event for moving of file system objects. */ class FileSystemMoveEvent extends FileSystemEvent { /** * If the underlaying implementation is able to identify the destination of * the moved file, [destination] will be set. Otherwise, it will be `null`. */ final String destination; FileSystemMoveEvent._(path, isDirectory, this.destination) : super._(FileSystemEvent.MOVE, path, isDirectory); String toString() { var buffer = new StringBuffer(); buffer.write("FileSystemMoveEvent('$path'"); if (destination != null) buffer.write(", '$destination'"); buffer.write(')'); return buffer.toString(); } } class _FileSystemWatcher { external static Stream watch( String path, int events, bool recursive); external static bool get isSupported; }