# Copyright (c) 2013 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. # ============================================================================= # PLATFORM SELECTION # ============================================================================= # # There are two main things to set: "os" and "cpu". The "toolchain" is the name # of the GN thing that encodes combinations of these things. # # Users typically only set the variables "target_os" and "target_cpu" in "gn # args", the rest are set up by our build and internal to GN. # # There are three different types of each of these things: The "host" # represents the computer doing the compile and never changes. The "target" # represents the main thing we're trying to build. The "current" represents # which configuration is currently being defined, which can be either the # host, the target, or something completely different (like nacl). GN will # run the same build file multiple times for the different required # configuration in the same build. # # This gives the following variables: # - host_os, host_cpu, host_toolchain # - target_os, target_cpu, default_toolchain # - current_os, current_cpu, current_toolchain. # # Note the default_toolchain isn't symmetrical (you would expect # target_toolchain). This is because the "default" toolchain is a GN built-in # concept, and "target" is something our build sets up that's symmetrical with # its GYP counterpart. Potentially the built-in default_toolchain variable # could be renamed in the future. # # When writing build files, to do something only for the host: # if (current_toolchain == host_toolchain) { ... if (target_os == "") { target_os = host_os } assert(host_cpu != "") assert(target_cpu != "") if (current_cpu == "") { current_cpu = target_cpu } if (current_os == "") { current_os = target_os } # ============================================================================= # BUILD FLAGS # ============================================================================= # # This block lists input arguments to the build, along with their default # values. # # If a value is specified on the command line, it will overwrite the defaults # given in a declare_args block, otherwise the default will be used. # # YOU SHOULD ALMOST NEVER NEED TO ADD FLAGS TO THIS FILE. GN allows any file in # the build to declare build flags. If you need a flag for a single component, # you can just declare it in the corresponding BUILD.gn file. If you need a # flag in multiple components, there are a few options: # # - If your feature is a single target, say //components/foo, and the targets # depending on foo need to have some define set if foo is enabled: (1) Write # a declare_args block in foo's BUILD.gn file listing your enable_foo build # flag. (2) Write a config in that file listing the define, and list that # config in foo's public_configs. This will propagate that define to all the # targets depending on foo. (3) When foo is not enabled, just make it expand # to an empty group (or whatever's appropriate for the "off" state of your # feature. # # - If a semi-random set of targets need to know about a define: (1) In the # lowest level of the build that knows about this feature, add a declare_args # block in the build file for your enable flag. (2) Write a config that adds # a define conditionally based on that build flags. (3) Manually add that # config to the "configs" applying to the targets that need the define. # # - If a semi-random set of targets need to know about the build flag (to do # file inclusion or exclusion, more than just defines): (1) Write a .gni file # in the lowest-level directory that knows about the feature. (2) Put the # declare_args block with your build flag in that .gni file. (3) Import that # .gni file from the BUILD.gn files that need the flag. # # Other advice: # # - Use boolean values when possible. If you need a default value that expands # to some complex thing in the default case (like the location of the # compiler which would be computed by a script), use a default value of -1 or # the empty string. Outside of the declare_args block, conditionally expand # the default value as necessary. # # - Use a name like "use_foo" or "is_foo" (whatever is more appropriate for # your feature) rather than just "foo". # # - Write good comments directly above the declaration with no blank line. # These comments will appear as documentation in "gn args --list". # # - Don't call exec_script inside declare_args. This will execute the script # even if the value is overridden, which is wasteful. See first bullet. # There is no component build for the Dart VM, but build files in some # dependencies check this. is_component_build = false declare_args() { # Debug build. is_debug = true # Release build. is_release = false # Product build. is_product = false # Set to true when compiling with the Clang compiler. Typically this is used # to configure warnings. is_clang = current_os == "mac" || current_os == "linux" # Compile for Address Sanitizer to find memory bugs. is_asan = false # Compile for Leak Sanitizer to find leaks. is_lsan = false # Compile for Memory Sanitizer to find uninitialized reads. is_msan = false # Compile for Thread Sanitizer to find threading bugs. is_tsan = false # Compile for Undefined Behavior Sanitizer to find reliance on undefined behavior. is_ubsan = false # Compile for execution in user-mode QEMU. is_qemu = false # protobuf-gn fails to build if this argument isn't defined. This should never # be set to true, becuase we never build within the Fuchsia tree. is_fuchsia_tree = false } # ============================================================================= # OS DEFINITIONS # ============================================================================= # # We set these various is_FOO booleans for convenience in writing OS-based # conditions. # # - is_android, is_chromeos, is_ios, and is_win should be obvious. # - is_mac is set only for desktop Mac. It is not set on iOS. # - is_posix is true for mac and any Unix-like system (basically everything # except Windows). # - is_linux is true for desktop Linux and ChromeOS, but not Android (which is # generally too different despite being based on the Linux kernel). # # Do not add more is_* variants here for random lesser-used Unix systems like # aix or one of the BSDs. If you need to check these, just check the # current_os value directly. if (current_os == "win") { is_android = false is_chromeos = false is_fuchsia = false is_ios = false is_linux = false is_mac = false is_nacl = false is_posix = false is_win = true } else if (current_os == "mac") { is_android = false is_chromeos = false is_fuchsia = false is_ios = false is_linux = false is_mac = true is_nacl = false is_posix = true is_win = false } else if (current_os == "android") { is_android = true is_chromeos = false is_fuchsia = false is_ios = false is_linux = false is_mac = false is_nacl = false is_posix = true is_win = false } else if (current_os == "linux") { is_android = false is_chromeos = false is_fuchsia = false is_ios = false is_linux = true is_mac = false is_nacl = false is_posix = true is_win = false } else if (current_os == "fuchsia") { is_android = false is_chromeos = false is_fuchsia = true is_ios = false is_linux = false is_mac = false is_nacl = false is_posix = true is_win = false } # ============================================================================= # BUILD OPTIONS # ============================================================================= # These Sanitizers all imply using the Clang compiler. On Windows they either # don't work or work differently. if (!is_clang && (is_asan || is_lsan || is_msan || is_tsan || is_ubsan)) { is_clang = true } # ============================================================================= # TARGET DEFAULTS # ============================================================================= # # Set up the default configuration for every build target of the given type. # The values configured here will be automatically set on the scope of the # corresponding target. Target definitions can add or remove to the settings # here as needed. # Holds all configs used for making native executables and libraries, to avoid # duplication in each target below. _native_compiler_configs = [ "//build/config/compiler:compiler", "//build/config/compiler:clang_stackrealign", "//build/config/compiler:compiler_arm_fpu", "//build/config/compiler:compiler_arm_thumb", "//build/config/compiler:chromium_code", "//build/config/compiler:default_include_dirs", "//build/config/compiler:no_rtti", "//build/config/compiler:runtime_library", ] if (is_win) { _native_compiler_configs += [ "//build/config/win:lean_and_mean", "//build/config/win:nominmax", "//build/config/win:sdk", "//build/config/win:unicode", "//build/config/win:winver", ] } if (is_posix) { _native_compiler_configs += [ "//build/config/gcc:relative_paths" ] if (is_product) { _native_compiler_configs += [ "//build/config/gcc:symbol_visibility_hidden" ] } } if (is_fuchsia) { _native_compiler_configs += [ "//third_party/fuchsia/sdk/${host_os}/build/config:compiler", "//third_party/fuchsia/sdk/${host_os}/build/config:runtime_library", ] } if (is_linux) { _native_compiler_configs += [ "//build/config/linux:sdk" ] } else if (is_mac) { _native_compiler_configs += [ "//build/config/mac:sdk" ] } else if (is_android) { _native_compiler_configs += [ "//build/config/android:sdk" ] } if (is_clang) { _native_compiler_configs += [ "//build/config/clang:extra_warnings" ] } # Optimizations and debug checking. if (is_debug) { _native_compiler_configs += [ "//build/config:debug" ] _default_optimization_config = "//build/config/compiler:no_optimize" } else if (is_release) { _native_compiler_configs += [ "//build/config:release" ] _default_optimization_config = "//build/config/compiler:optimize" } else { assert(is_product) _native_compiler_configs += [ "//build/config:product" ] _default_optimization_config = "//build/config/compiler:optimize" } _native_compiler_configs += [ _default_optimization_config ] # zlib's BUILD.gn expects to have this config among default configs. _native_compiler_configs += [ "//build/config/compiler:default_optimization" ] # Symbol setup. _default_symbols_config = "//build/config/compiler:symbols" _native_compiler_configs += [ _default_symbols_config ] # Windows linker setup for EXEs and DLLs. if (is_win) { _windows_linker_configs = [ "//build/config/win:default_incremental_linking", "//build/config/win:sdk_link", "//build/config/win:common_linker_setup", # Default to console-mode apps. Most of our targets are tests and such # that shouldn't use the windows subsystem. "//build/config/win:console", ] } # Executable defaults. _executable_configs = _native_compiler_configs if (is_win) { _executable_configs += _windows_linker_configs } else if (is_mac) { _executable_configs += [ "//build/config/mac:mac_dynamic_flags", "//build/config/mac:mac_executable_flags", ] } else if (is_linux) { _executable_configs += [ "//build/config/gcc:executable_ldconfig", "//build/config/linux:executable_config", ] } else if (is_android) { _executable_configs += [ "//build/config/gcc:executable_ldconfig", "//build/config/android:executable_config", ] } set_defaults("executable") { configs = _executable_configs } # Static library defaults. set_defaults("static_library") { configs = _native_compiler_configs } # Shared library defaults (also for components in component mode). _shared_library_configs = _native_compiler_configs if (is_win) { _shared_library_configs += _windows_linker_configs } else if (is_mac) { _shared_library_configs += [ "//build/config/mac:mac_dynamic_flags" ] } set_defaults("shared_library") { configs = _shared_library_configs } # Source set defaults (also for components in non-component mode). set_defaults("source_set") { configs = _native_compiler_configs } set_defaults("component") { configs = _native_compiler_configs } # ============================================================================== # TOOLCHAIN SETUP # ============================================================================== # # Here we set the default toolchain, as well as the variable host_toolchain # which will identify the toolchain corresponding to the local system when # doing cross-compiles. When not cross-compiling, this will be the same as the # default toolchain. if (is_win) { if (is_clang) { host_toolchain = "//build/toolchain/win:clang_$host_cpu" set_default_toolchain("//build/toolchain/win:clang_$current_cpu") } else { host_toolchain = "//build/toolchain/win:$host_cpu" set_default_toolchain("//build/toolchain/win:$current_cpu") } } else if (is_android) { if (host_os == "linux") { if (host_cpu == "x86" || host_cpu == "x64") { host_toolchain = "//build/toolchain/linux:clang_$host_cpu" } else { host_toolchain = "//build/toolchain/linux:$host_cpu" } } else if (host_os == "mac") { host_toolchain = "//build/toolchain/mac:clang_$host_cpu" } else { assert(false, "Unknown host for android cross compile") } if (is_clang) { set_default_toolchain("//build/toolchain/android:clang_$current_cpu") } else { set_default_toolchain("//build/toolchain/android:$current_cpu") } } else if (is_linux) { if (is_clang) { host_toolchain = "//build/toolchain/linux:clang_$host_cpu" set_default_toolchain("//build/toolchain/linux:clang_$current_cpu") } else { host_toolchain = "//build/toolchain/linux:$host_cpu" set_default_toolchain("//build/toolchain/linux:$current_cpu") } } else if (is_mac) { host_toolchain = "//build/toolchain/mac:clang_$host_cpu" set_default_toolchain("//build/toolchain/mac:clang_$current_cpu") } else if (is_fuchsia) { assert(host_cpu == "x64") if (host_os == "linux") { host_toolchain = "//build/toolchain/linux:clang_$host_cpu" set_default_toolchain("//build/toolchain/fuchsia") } else if (host_os == "mac") { host_toolchain = "//build/toolchain/mac:clang_$host_cpu" set_default_toolchain("//build/toolchain/fuchsia") } else { assert(false, "Unknown host for fuchsia cross compile") } } # ============================================================================== # COMPONENT SETUP # ============================================================================== # Don't try to do component builds for the standalone Dart VM. assert(!is_component_build) component_mode = "source_set" template("component") { source_set(target_name) { # See above. configs = [] # Prevent list overwriting warning. configs = invoker.configs if (defined(invoker.all_dependent_configs)) { all_dependent_configs = invoker.all_dependent_configs } if (defined(invoker.allow_circular_includes_from)) { allow_circular_includes_from = invoker.allow_circular_includes_from } if (defined(invoker.cflags)) { cflags = invoker.cflags } if (defined(invoker.cflags_c)) { cflags_c = invoker.cflags_c } if (defined(invoker.cflags_cc)) { cflags_cc = invoker.cflags_cc } if (defined(invoker.cflags_objc)) { cflags_objc = invoker.cflags_objc } if (defined(invoker.cflags_objcc)) { cflags_objcc = invoker.cflags_objcc } if (defined(invoker.check_includes)) { check_includes = invoker.check_includes } if (defined(invoker.data)) { data = invoker.data } if (defined(invoker.data_deps)) { data_deps = invoker.data_deps } if (defined(invoker.datadeps)) { datadeps = invoker.datadeps } if (defined(invoker.defines)) { defines = invoker.defines } if (defined(invoker.deps)) { deps = invoker.deps } if (defined(invoker.direct_dependent_configs)) { direct_dependent_configs = invoker.direct_dependent_configs } if (defined(invoker.forward_dependent_configs_from)) { forward_dependent_configs_from = invoker.forward_dependent_configs_from } if (defined(invoker.include_dirs)) { include_dirs = invoker.include_dirs } if (defined(invoker.ldflags)) { ldflags = invoker.ldflags } if (defined(invoker.lib_dirs)) { lib_dirs = invoker.lib_dirs } if (defined(invoker.libs)) { libs = invoker.libs } if (defined(invoker.output_extension)) { output_extension = invoker.output_extension } if (defined(invoker.output_name)) { output_name = invoker.output_name } if (defined(invoker.public)) { public = invoker.public } if (defined(invoker.public_configs)) { public_configs = invoker.public_configs } if (defined(invoker.public_deps)) { public_deps = invoker.public_deps } if (defined(invoker.sources)) { sources = invoker.sources } if (defined(invoker.testonly)) { testonly = invoker.testonly } if (defined(invoker.visibility)) { visibility = invoker.visibility } } }