VM: Fix memory leak during shutdown

The way runtime/platform/hashmap.h:HashMap was implemented so far did not allow
deleting elements while iterating over the map. If one iterated like this

  HashMap::Entry* cursor = map.Start();
  while (cursor != NULL) {
    if (cond) {
      map.Remove(cursor->key, cursor->hash);
    }
    cursor = map.Next(cursor);
  }

Then the iteration `cursor` will skip elements. This is due to the fact that
`HashMap::Remove()` is left-rotating elements in certain cases and
`HashMap::Next()` will unconditionally advance to the next position in the
backing store.

PROBLEM IS: There was existing code which did remove elements while iterating
over a HashMap.

R=fschneider@google.com

Review URL: https://codereview.chromium.org/2533303005 .
This commit is contained in:
Martin Kustermann 2016-11-30 23:52:04 +01:00
parent c8ecd31aa5
commit d822f36f15
5 changed files with 109 additions and 27 deletions

View file

@ -171,7 +171,7 @@ void TestSet(IntKeyHash hash, int size) {
}
UNIT_TEST_CASE(Set) {
UNIT_TEST_CASE(HashMap_Basic) {
TestSet(WordHash, 100);
TestSet(Hash, 100);
TestSet(CollisionHash1, 50);
@ -180,4 +180,47 @@ UNIT_TEST_CASE(Set) {
TestSet(CollisionHash4, 50);
}
UNIT_TEST_CASE(HashMap_RemoveDuringIteration) {
class Utils {
public:
static bool MatchFun(void* key1, void* key2) { return key1 == key2; }
static void* Key(intptr_t i) { return reinterpret_cast<void*>(i); }
static void* Value(intptr_t i) { return reinterpret_cast<void*>(i); }
static uint32_t HashCode(intptr_t key) { return 1; }
};
HashMap map(Utils::MatchFun, 8);
// Add 6 (1, 1), ..., (6, 60) entries to the map all with a hashcode of 1
// (i.e. have all keys have collinding hashcode).
//
// This causes the probing position in the hashmap to be 1 and open-addressing
// with linear probing will fill in the slots towards the right
// (i.e. from 1..6).
for (intptr_t i = 1; i <= 6 /* avoid rehash at 7 */; i++) {
HashMap::Entry* entry = map.Lookup(Utils::Key(i), Utils::HashCode(i), true);
entry->value = Utils::Value(10 * i);
}
// Now we iterate over all elements and delete the current element. Since all
// our entries have a colliding hashcode of 1, each deletion will cause all
// following elements to be left-rotated by 1.
intptr_t i = 0;
HashMap::Entry* current = map.Start();
while (current != NULL) {
i++;
EXPECT_EQ(Utils::Key(i), current->key);
EXPECT_EQ(Utils::Value(10 * i), current->value);
// Every 2nd element we keep to hit the left-rotation case only sometimes.
if (i % 2 == 0) {
current = map.Remove(current);
} else {
current = map.Next(current);
}
}
EXPECT_EQ(6, i);
}
} // namespace dart

View file

@ -196,7 +196,8 @@ Dart_Handle ListeningSocketRegistry::CreateBindListen(Dart_Handle socket_object,
}
bool ListeningSocketRegistry::CloseOneSafe(OSSocket* os_socket) {
bool ListeningSocketRegistry::CloseOneSafe(OSSocket* os_socket,
bool update_hash_maps) {
ASSERT(!mutex_->TryLock());
ASSERT(os_socket != NULL);
ASSERT(os_socket->ref_count > 0);
@ -204,26 +205,28 @@ bool ListeningSocketRegistry::CloseOneSafe(OSSocket* os_socket) {
if (os_socket->ref_count > 0) {
return false;
}
// We free the OS socket by removing it from two datastructures.
RemoveByFd(os_socket->socketfd);
if (update_hash_maps) {
// We free the OS socket by removing it from two datastructures.
RemoveByFd(os_socket->socketfd);
OSSocket* prev = NULL;
OSSocket* current = LookupByPort(os_socket->port);
while (current != os_socket) {
ASSERT(current != NULL);
prev = current;
current = current->next;
}
OSSocket* prev = NULL;
OSSocket* current = LookupByPort(os_socket->port);
while (current != os_socket) {
ASSERT(current != NULL);
prev = current;
current = current->next;
}
if ((prev == NULL) && (current->next == NULL)) {
// Remove last element from the list.
RemoveByPort(os_socket->port);
} else if (prev == NULL) {
// Remove first element of the list.
InsertByPort(os_socket->port, current->next);
} else {
// Remove element from the list which is not the first one.
prev->next = os_socket->next;
if ((prev == NULL) && (current->next == NULL)) {
// Remove last element from the list.
RemoveByPort(os_socket->port);
} else if (prev == NULL) {
// Remove first element of the list.
InsertByPort(os_socket->port, current->next);
} else {
// Remove element from the list which is not the first one.
prev->next = os_socket->next;
}
}
ASSERT(os_socket->ref_count == 0);
@ -234,9 +237,10 @@ bool ListeningSocketRegistry::CloseOneSafe(OSSocket* os_socket) {
void ListeningSocketRegistry::CloseAllSafe() {
MutexLocker ml(mutex_);
for (HashMap::Entry* p = sockets_by_fd_.Start(); p != NULL;
p = sockets_by_fd_.Next(p)) {
CloseOneSafe(reinterpret_cast<OSSocket*>(p->value));
for (HashMap::Entry* cursor = sockets_by_fd_.Start(); cursor != NULL;
cursor = sockets_by_fd_.Next(cursor)) {
CloseOneSafe(reinterpret_cast<OSSocket*>(cursor->value), false);
}
}
@ -245,7 +249,7 @@ bool ListeningSocketRegistry::CloseSafe(intptr_t socketfd) {
ASSERT(!mutex_->TryLock());
OSSocket* os_socket = LookupByFd(socketfd);
if (os_socket != NULL) {
return CloseOneSafe(os_socket);
return CloseOneSafe(os_socket, true);
} else {
// It should be impossible for the event handler to close something that
// hasn't been created before.

View file

@ -469,7 +469,7 @@ class ListeningSocketRegistry {
void InsertByFd(intptr_t fd, OSSocket* socket);
void RemoveByFd(intptr_t fd);
bool CloseOneSafe(OSSocket* os_socket);
bool CloseOneSafe(OSSocket* os_socket, bool update_hash_maps);
void CloseAllSafe();
HashMap sockets_by_port_;

View file

@ -106,11 +106,27 @@ void HashMap::Remove(void* key, uint32_t hash) {
// Clear the candidate which will not break searching the hash table.
candidate->key = NULL;
candidate->value = NULL;
occupancy_--;
}
HashMap::Entry* HashMap::Remove(Entry* entry) {
Remove(entry->key, entry->hash);
// A key can only exist once in the map and we just removed `key`. This means
// that either a left-rotation has happened (in which case `entry` points
// already to the next element (in terms of iteration order)) or alternatively
// we can use the normal `Next()` call to move in iteration order.
if (entry->key != NULL) {
// A left-rotation happened. `entry` points already to the next element in
// iteration order.
return entry;
} else {
return Next(entry);
}
}
void HashMap::Clear(ClearFun clear) {
// Mark all entries as empty.
const Entry* end = map_end();
@ -118,7 +134,6 @@ void HashMap::Clear(ClearFun clear) {
if ((clear != NULL) && (p->key != NULL)) {
clear(p->value);
}
p->value = NULL;
p->key = NULL;
}
occupancy_ = 0;

View file

@ -61,8 +61,28 @@ class HashMap {
Entry* Lookup(void* key, uint32_t hash, bool insert);
// Removes the entry with matching key.
//
// WARNING: This method cannot be called while iterating a `HashMap`
// otherwise the iteration might step over elements!
void Remove(void* key, uint32_t hash);
// Removes the entry and returns the next entry (in iteration order) after
// this one.
//
// Usage instructions for removing elements during iteration:
//
// HashMap::Entry* current = map.Start();
// while (current != NULL) {
// ...
// if (condition) {
// current = map.Remove(current);
// } else {
// current = map.Next(current);
// }
// }
//
Entry* Remove(Entry* entry);
// Empties the hash map (occupancy() == 0), and calls the function 'clear' on
// each of the values if given.
void Clear(ClearFun clear = NULL);