[dart2wasm] Implement simd types naively.

Change-Id: If1114351ead04cefe950f477b11e236f2fc6d614
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/264886
Reviewed-by: Ömer Ağacan <omersa@google.com>
Commit-Queue: Joshua Litt <joshualitt@google.com>
This commit is contained in:
Joshua Litt 2022-10-20 17:56:25 +00:00 committed by Commit Queue
parent a9915dd268
commit be1ae6a91b
3 changed files with 857 additions and 2 deletions

View file

@ -0,0 +1,850 @@
// Copyright (c) 2022, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
import 'dart:collection' show ListMixin;
import 'dart:_internal' show patch, FixedLengthListMixin;
import 'dart:math' as math;
// These are naive patches for SIMD typed data which we can use until Wasm
// we implement intrinsics for Wasm SIMD.
// TODO(joshualitt): Implement SIMD intrinsics and delete this patch.
@patch
class Int32x4List {
@patch
factory Int32x4List(int length) = _NaiveInt32x4List;
@patch
factory Int32x4List.fromList(List<Int32x4> elements) =
_NaiveInt32x4List.fromList;
}
@patch
class Float32x4List {
@patch
factory Float32x4List(int length) = _NaiveFloat32x4List;
@patch
factory Float32x4List.fromList(List<Float32x4> elements) =
_NaiveFloat32x4List.fromList;
}
@patch
class Float64x2List {
@patch
factory Float64x2List(int length) = _NaiveFloat64x2List;
@patch
factory Float64x2List.fromList(List<Float64x2> elements) =
_NaiveFloat64x2List.fromList;
}
@patch
class Int32x4 {
@patch
factory Int32x4(int x, int y, int z, int w) = _NaiveInt32x4;
@patch
factory Int32x4.bool(bool x, bool y, bool z, bool w) = _NaiveInt32x4.bool;
@patch
factory Int32x4.fromFloat32x4Bits(Float32x4 x) =
_NaiveInt32x4.fromFloat32x4Bits;
}
@patch
class Float32x4 {
@patch
factory Float32x4(double x, double y, double z, double w) = _NaiveFloat32x4;
@patch
factory Float32x4.splat(double v) = _NaiveFloat32x4.splat;
@patch
factory Float32x4.zero() = _NaiveFloat32x4.zero;
@patch
factory Float32x4.fromInt32x4Bits(Int32x4 x) =
_NaiveFloat32x4.fromInt32x4Bits;
@patch
factory Float32x4.fromFloat64x2(Float64x2 v) = _NaiveFloat32x4.fromFloat64x2;
}
@patch
class Float64x2 {
@patch
factory Float64x2(double x, double y) = _NaiveFloat64x2;
@patch
factory Float64x2.splat(double v) = _NaiveFloat64x2.splat;
@patch
factory Float64x2.zero() = _NaiveFloat64x2.zero;
@patch
factory Float64x2.fromFloat32x4(Float32x4 v) = _NaiveFloat64x2.fromFloat32x4;
}
class _NaiveInt32x4List extends Object
with ListMixin<Int32x4>, FixedLengthListMixin<Int32x4>
implements Int32x4List {
final Int32List _storage;
_NaiveInt32x4List(int length) : _storage = Int32List(length * 4);
_NaiveInt32x4List._externalStorage(Int32List storage) : _storage = storage;
_NaiveInt32x4List._slowFromList(List<Int32x4> list)
: _storage = Int32List(list.length * 4) {
for (int i = 0; i < list.length; i++) {
var e = list[i];
_storage[(i * 4) + 0] = e.x;
_storage[(i * 4) + 1] = e.y;
_storage[(i * 4) + 2] = e.z;
_storage[(i * 4) + 3] = e.w;
}
}
factory _NaiveInt32x4List.fromList(List<Int32x4> list) {
if (list is _NaiveInt32x4List) {
return _NaiveInt32x4List._externalStorage(
Int32List.fromList(list._storage));
} else {
return _NaiveInt32x4List._slowFromList(list);
}
}
ByteBuffer get buffer => _storage.buffer;
int get lengthInBytes => _storage.lengthInBytes;
int get offsetInBytes => _storage.offsetInBytes;
int get elementSizeInBytes => Int32x4List.bytesPerElement;
int get length => _storage.length ~/ 4;
Int32x4 operator [](int index) {
RangeError.checkValidIndex(index, this, "[]", length);
int _x = _storage[(index * 4) + 0];
int _y = _storage[(index * 4) + 1];
int _z = _storage[(index * 4) + 2];
int _w = _storage[(index * 4) + 3];
return _NaiveInt32x4._truncated(_x, _y, _z, _w);
}
void operator []=(int index, Int32x4 value) {
RangeError.checkValidIndex(index, this, "[]=", length);
_storage[(index * 4) + 0] = value.x;
_storage[(index * 4) + 1] = value.y;
_storage[(index * 4) + 2] = value.z;
_storage[(index * 4) + 3] = value.w;
}
Int32x4List sublist(int start, [int? end]) {
RangeError.checkValidIndex(start, this, "sublist", length);
int stop = _checkValidRange(start, end, length);
return _NaiveInt32x4List._externalStorage(
_storage.sublist(start * 4, stop * 4));
}
}
class _NaiveFloat32x4List extends Object
with ListMixin<Float32x4>, FixedLengthListMixin<Float32x4>
implements Float32x4List {
final Float32List _storage;
_NaiveFloat32x4List(int length) : _storage = Float32List(length * 4);
_NaiveFloat32x4List._externalStorage(this._storage);
_NaiveFloat32x4List._slowFromList(List<Float32x4> list)
: _storage = Float32List(list.length * 4) {
for (int i = 0; i < list.length; i++) {
var e = list[i];
_storage[(i * 4) + 0] = e.x;
_storage[(i * 4) + 1] = e.y;
_storage[(i * 4) + 2] = e.z;
_storage[(i * 4) + 3] = e.w;
}
}
factory _NaiveFloat32x4List.fromList(List<Float32x4> list) {
if (list is _NaiveFloat32x4List) {
return _NaiveFloat32x4List._externalStorage(
Float32List.fromList(list._storage));
} else {
return _NaiveFloat32x4List._slowFromList(list);
}
}
ByteBuffer get buffer => _storage.buffer;
int get lengthInBytes => _storage.lengthInBytes;
int get offsetInBytes => _storage.offsetInBytes;
int get elementSizeInBytes => Float32x4List.bytesPerElement;
int get length => _storage.length ~/ 4;
Float32x4 operator [](int index) {
RangeError.checkValidIndex(index, this, "[]", length);
double _x = _storage[(index * 4) + 0];
double _y = _storage[(index * 4) + 1];
double _z = _storage[(index * 4) + 2];
double _w = _storage[(index * 4) + 3];
return _NaiveFloat32x4._truncated(_x, _y, _z, _w);
}
void operator []=(int index, Float32x4 value) {
RangeError.checkValidIndex(index, this, "[]=", length);
_storage[(index * 4) + 0] = value.x;
_storage[(index * 4) + 1] = value.y;
_storage[(index * 4) + 2] = value.z;
_storage[(index * 4) + 3] = value.w;
}
Float32x4List sublist(int start, [int? end]) {
RangeError.checkValidIndex(start, this, "sublist", length);
int stop = _checkValidRange(start, end, length);
return _NaiveFloat32x4List._externalStorage(
_storage.sublist(start * 4, stop * 4));
}
}
class _NaiveFloat64x2List extends Object
with ListMixin<Float64x2>, FixedLengthListMixin<Float64x2>
implements Float64x2List {
final Float64List _storage;
_NaiveFloat64x2List(int length) : _storage = Float64List(length * 2);
_NaiveFloat64x2List._externalStorage(this._storage);
_NaiveFloat64x2List._slowFromList(List<Float64x2> list)
: _storage = Float64List(list.length * 2) {
for (int i = 0; i < list.length; i++) {
var e = list[i];
_storage[(i * 2) + 0] = e.x;
_storage[(i * 2) + 1] = e.y;
}
}
factory _NaiveFloat64x2List.fromList(List<Float64x2> list) {
if (list is _NaiveFloat64x2List) {
return _NaiveFloat64x2List._externalStorage(
Float64List.fromList(list._storage));
} else {
return _NaiveFloat64x2List._slowFromList(list);
}
}
ByteBuffer get buffer => _storage.buffer;
int get lengthInBytes => _storage.lengthInBytes;
int get offsetInBytes => _storage.offsetInBytes;
int get elementSizeInBytes => Float64x2List.bytesPerElement;
int get length => _storage.length ~/ 2;
Float64x2 operator [](int index) {
RangeError.checkValidIndex(index, this, "[]", length);
double _x = _storage[(index * 2) + 0];
double _y = _storage[(index * 2) + 1];
return Float64x2(_x, _y);
}
void operator []=(int index, Float64x2 value) {
RangeError.checkValidIndex(index, this, "[]=", length);
_storage[(index * 2) + 0] = value.x;
_storage[(index * 2) + 1] = value.y;
}
Float64x2List sublist(int start, [int? end]) {
RangeError.checkValidIndex(start, this, "sublist", length);
int stop = _checkValidRange(start, end, length);
return _NaiveFloat64x2List._externalStorage(
_storage.sublist(start * 2, stop * 2));
}
}
class _NaiveFloat32x4 implements Float32x4 {
final double x;
final double y;
final double z;
final double w;
static final Float32List _list = Float32List(4);
static final Uint32List _uint32view = _list.buffer.asUint32List();
static double _truncate(x) {
_list[0] = x;
return _list[0];
}
_NaiveFloat32x4(double x, double y, double z, double w)
: this.x = _truncate(x),
this.y = _truncate(y),
this.z = _truncate(z),
this.w = _truncate(w);
_NaiveFloat32x4.splat(double v) : this(v, v, v, v);
_NaiveFloat32x4.zero() : this._truncated(0.0, 0.0, 0.0, 0.0);
factory _NaiveFloat32x4.fromInt32x4Bits(Int32x4 i) {
_uint32view[0] = i.x;
_uint32view[1] = i.y;
_uint32view[2] = i.z;
_uint32view[3] = i.w;
return _NaiveFloat32x4._truncated(_list[0], _list[1], _list[2], _list[3]);
}
_NaiveFloat32x4.fromFloat64x2(Float64x2 v)
: this._truncated(_truncate(v.x), _truncate(v.y), 0.0, 0.0);
_NaiveFloat32x4._doubles(double x, double y, double z, double w)
: this.x = _truncate(x),
this.y = _truncate(y),
this.z = _truncate(z),
this.w = _truncate(w);
_NaiveFloat32x4._truncated(this.x, this.y, this.z, this.w);
String toString() {
return '[$x, $y, $z, $w]';
}
Float32x4 operator +(Float32x4 other) {
double _x = x + other.x;
double _y = y + other.y;
double _z = z + other.z;
double _w = w + other.w;
return _NaiveFloat32x4._doubles(_x, _y, _z, _w);
}
Float32x4 operator -() {
return _NaiveFloat32x4._truncated(-x, -y, -z, -w);
}
Float32x4 operator -(Float32x4 other) {
double _x = x - other.x;
double _y = y - other.y;
double _z = z - other.z;
double _w = w - other.w;
return _NaiveFloat32x4._doubles(_x, _y, _z, _w);
}
Float32x4 operator *(Float32x4 other) {
double _x = x * other.x;
double _y = y * other.y;
double _z = z * other.z;
double _w = w * other.w;
return _NaiveFloat32x4._doubles(_x, _y, _z, _w);
}
Float32x4 operator /(Float32x4 other) {
double _x = x / other.x;
double _y = y / other.y;
double _z = z / other.z;
double _w = w / other.w;
return _NaiveFloat32x4._doubles(_x, _y, _z, _w);
}
Int32x4 lessThan(Float32x4 other) {
bool _cx = x < other.x;
bool _cy = y < other.y;
bool _cz = z < other.z;
bool _cw = w < other.w;
return _NaiveInt32x4._truncated(
_cx ? -1 : 0, _cy ? -1 : 0, _cz ? -1 : 0, _cw ? -1 : 0);
}
Int32x4 lessThanOrEqual(Float32x4 other) {
bool _cx = x <= other.x;
bool _cy = y <= other.y;
bool _cz = z <= other.z;
bool _cw = w <= other.w;
return _NaiveInt32x4._truncated(
_cx ? -1 : 0, _cy ? -1 : 0, _cz ? -1 : 0, _cw ? -1 : 0);
}
Int32x4 greaterThan(Float32x4 other) {
bool _cx = x > other.x;
bool _cy = y > other.y;
bool _cz = z > other.z;
bool _cw = w > other.w;
return _NaiveInt32x4._truncated(
_cx ? -1 : 0, _cy ? -1 : 0, _cz ? -1 : 0, _cw ? -1 : 0);
}
Int32x4 greaterThanOrEqual(Float32x4 other) {
bool _cx = x >= other.x;
bool _cy = y >= other.y;
bool _cz = z >= other.z;
bool _cw = w >= other.w;
return _NaiveInt32x4._truncated(
_cx ? -1 : 0, _cy ? -1 : 0, _cz ? -1 : 0, _cw ? -1 : 0);
}
Int32x4 equal(Float32x4 other) {
bool _cx = x == other.x;
bool _cy = y == other.y;
bool _cz = z == other.z;
bool _cw = w == other.w;
return _NaiveInt32x4._truncated(
_cx ? -1 : 0, _cy ? -1 : 0, _cz ? -1 : 0, _cw ? -1 : 0);
}
Int32x4 notEqual(Float32x4 other) {
bool _cx = x != other.x;
bool _cy = y != other.y;
bool _cz = z != other.z;
bool _cw = w != other.w;
return _NaiveInt32x4._truncated(
_cx ? -1 : 0, _cy ? -1 : 0, _cz ? -1 : 0, _cw ? -1 : 0);
}
Float32x4 scale(double s) {
double _x = s * x;
double _y = s * y;
double _z = s * z;
double _w = s * w;
return _NaiveFloat32x4._doubles(_x, _y, _z, _w);
}
Float32x4 abs() {
double _x = x.abs();
double _y = y.abs();
double _z = z.abs();
double _w = w.abs();
return _NaiveFloat32x4._truncated(_x, _y, _z, _w);
}
Float32x4 clamp(Float32x4 lowerLimit, Float32x4 upperLimit) {
double _lx = lowerLimit.x;
double _ly = lowerLimit.y;
double _lz = lowerLimit.z;
double _lw = lowerLimit.w;
double _ux = upperLimit.x;
double _uy = upperLimit.y;
double _uz = upperLimit.z;
double _uw = upperLimit.w;
double _x = x;
double _y = y;
double _z = z;
double _w = w;
// MAX(MIN(self, upper), lower).
_x = _x > _ux ? _ux : _x;
_y = _y > _uy ? _uy : _y;
_z = _z > _uz ? _uz : _z;
_w = _w > _uw ? _uw : _w;
_x = _x < _lx ? _lx : _x;
_y = _y < _ly ? _ly : _y;
_z = _z < _lz ? _lz : _z;
_w = _w < _lw ? _lw : _w;
return _NaiveFloat32x4._truncated(_x, _y, _z, _w);
}
int get signMask {
var view = _uint32view;
int mx, my, mz, mw;
_list[0] = x;
_list[1] = y;
_list[2] = z;
_list[3] = w;
mx = (view[0] & 0x80000000) >> 31;
my = (view[1] & 0x80000000) >> 30;
mz = (view[2] & 0x80000000) >> 29;
mw = (view[3] & 0x80000000) >> 28;
return mx | my | mz | mw;
}
Float32x4 shuffle(int mask) {
if ((mask < 0) || (mask > 255)) {
throw RangeError.range(mask, 0, 255, 'mask');
}
_list[0] = x;
_list[1] = y;
_list[2] = z;
_list[3] = w;
double _x = _list[mask & 0x3];
double _y = _list[(mask >> 2) & 0x3];
double _z = _list[(mask >> 4) & 0x3];
double _w = _list[(mask >> 6) & 0x3];
return _NaiveFloat32x4._truncated(_x, _y, _z, _w);
}
Float32x4 shuffleMix(Float32x4 other, int mask) {
if ((mask < 0) || (mask > 255)) {
throw RangeError.range(mask, 0, 255, 'mask');
}
_list[0] = x;
_list[1] = y;
_list[2] = z;
_list[3] = w;
double _x = _list[mask & 0x3];
double _y = _list[(mask >> 2) & 0x3];
_list[0] = other.x;
_list[1] = other.y;
_list[2] = other.z;
_list[3] = other.w;
double _z = _list[(mask >> 4) & 0x3];
double _w = _list[(mask >> 6) & 0x3];
return _NaiveFloat32x4._truncated(_x, _y, _z, _w);
}
Float32x4 withX(double newX) {
double _newX = _truncate(newX);
return _NaiveFloat32x4._truncated(_newX, y, z, w);
}
Float32x4 withY(double newY) {
double _newY = _truncate(newY);
return _NaiveFloat32x4._truncated(x, _newY, z, w);
}
Float32x4 withZ(double newZ) {
double _newZ = _truncate(newZ);
return _NaiveFloat32x4._truncated(x, y, _newZ, w);
}
Float32x4 withW(double newW) {
double _newW = _truncate(newW);
return _NaiveFloat32x4._truncated(x, y, z, _newW);
}
Float32x4 min(Float32x4 other) {
double _x = x < other.x ? x : other.x;
double _y = y < other.y ? y : other.y;
double _z = z < other.z ? z : other.z;
double _w = w < other.w ? w : other.w;
return _NaiveFloat32x4._truncated(_x, _y, _z, _w);
}
Float32x4 max(Float32x4 other) {
double _x = x > other.x ? x : other.x;
double _y = y > other.y ? y : other.y;
double _z = z > other.z ? z : other.z;
double _w = w > other.w ? w : other.w;
return _NaiveFloat32x4._truncated(_x, _y, _z, _w);
}
Float32x4 sqrt() {
double _x = math.sqrt(x);
double _y = math.sqrt(y);
double _z = math.sqrt(z);
double _w = math.sqrt(w);
return _NaiveFloat32x4._doubles(_x, _y, _z, _w);
}
Float32x4 reciprocal() {
double _x = 1.0 / x;
double _y = 1.0 / y;
double _z = 1.0 / z;
double _w = 1.0 / w;
return _NaiveFloat32x4._doubles(_x, _y, _z, _w);
}
Float32x4 reciprocalSqrt() {
double _x = math.sqrt(1.0 / x);
double _y = math.sqrt(1.0 / y);
double _z = math.sqrt(1.0 / z);
double _w = math.sqrt(1.0 / w);
return _NaiveFloat32x4._doubles(_x, _y, _z, _w);
}
}
class _NaiveFloat64x2 implements Float64x2 {
final double x;
final double y;
static Float64List _list = Float64List(2);
static Uint32List _uint32View = _list.buffer.asUint32List();
_NaiveFloat64x2(this.x, this.y);
_NaiveFloat64x2.splat(double v) : this(v, v);
_NaiveFloat64x2.zero() : this.splat(0.0);
_NaiveFloat64x2.fromFloat32x4(Float32x4 v) : this(v.x, v.y);
_NaiveFloat64x2._doubles(this.x, this.y);
String toString() => '[$x, $y]';
Float64x2 operator +(Float64x2 other) =>
_NaiveFloat64x2._doubles(x + other.x, y + other.y);
Float64x2 operator -() => _NaiveFloat64x2._doubles(-x, -y);
Float64x2 operator -(Float64x2 other) =>
_NaiveFloat64x2._doubles(x - other.x, y - other.y);
Float64x2 operator *(Float64x2 other) =>
_NaiveFloat64x2._doubles(x * other.x, y * other.y);
Float64x2 operator /(Float64x2 other) =>
_NaiveFloat64x2._doubles(x / other.x, y / other.y);
Float64x2 scale(double s) => _NaiveFloat64x2._doubles(x * s, y * s);
Float64x2 abs() => _NaiveFloat64x2._doubles(x.abs(), y.abs());
Float64x2 clamp(Float64x2 lowerLimit, Float64x2 upperLimit) {
double _lx = lowerLimit.x;
double _ly = lowerLimit.y;
double _ux = upperLimit.x;
double _uy = upperLimit.y;
double _x = x;
double _y = y;
// MAX(MIN(self, upper), lower).
_x = _x > _ux ? _ux : _x;
_y = _y > _uy ? _uy : _y;
_x = _x < _lx ? _lx : _x;
_y = _y < _ly ? _ly : _y;
return _NaiveFloat64x2._doubles(_x, _y);
}
int get signMask {
var view = _uint32View;
_list[0] = x;
_list[1] = y;
var mx = (view[1] & 0x80000000) >> 31;
var my = (view[3] & 0x80000000) >> 31;
return mx | my << 1;
}
Float64x2 withX(double x) => _NaiveFloat64x2._doubles(x, y);
Float64x2 withY(double y) => _NaiveFloat64x2._doubles(x, y);
Float64x2 min(Float64x2 other) => _NaiveFloat64x2._doubles(
x < other.x ? x : other.x, y < other.y ? y : other.y);
Float64x2 max(Float64x2 other) => _NaiveFloat64x2._doubles(
x > other.x ? x : other.x, y > other.y ? y : other.y);
Float64x2 sqrt() => _NaiveFloat64x2._doubles(math.sqrt(x), math.sqrt(y));
}
class _NaiveInt32x4 implements Int32x4 {
final int x;
final int y;
final int z;
final int w;
static final Int32List _list = Int32List(4);
static int _truncate(x) {
_list[0] = x;
return _list[0];
}
_NaiveInt32x4(int x, int y, int z, int w)
: this.x = _truncate(x),
this.y = _truncate(y),
this.z = _truncate(z),
this.w = _truncate(w);
_NaiveInt32x4.bool(bool x, bool y, bool z, bool w)
: this.x = x ? -1 : 0,
this.y = y ? -1 : 0,
this.z = z ? -1 : 0,
this.w = w ? -1 : 0;
factory _NaiveInt32x4.fromFloat32x4Bits(Float32x4 f) {
Float32List floatList = _NaiveFloat32x4._list;
floatList[0] = f.x;
floatList[1] = f.y;
floatList[2] = f.z;
floatList[3] = f.w;
var view = floatList.buffer.asInt32List();
return _NaiveInt32x4._truncated(view[0], view[1], view[2], view[3]);
}
_NaiveInt32x4._truncated(this.x, this.y, this.z, this.w);
String toString() => '[$x, $y, $z, $w]';
Int32x4 operator |(Int32x4 other) {
int _x = x | other.x;
int _y = y | other.y;
int _z = z | other.z;
int _w = w | other.w;
return _NaiveInt32x4._truncated(_x, _y, _z, _w);
}
Int32x4 operator &(Int32x4 other) {
int _x = x & other.x;
int _y = y & other.y;
int _z = z & other.z;
int _w = w & other.w;
return _NaiveInt32x4._truncated(_x, _y, _z, _w);
}
Int32x4 operator ^(Int32x4 other) {
int _x = x ^ other.x;
int _y = y ^ other.y;
int _z = z ^ other.z;
int _w = w ^ other.w;
return _NaiveInt32x4._truncated(_x, _y, _z, _w);
}
Int32x4 operator +(Int32x4 other) {
int _x = x + other.x;
int _y = y + other.y;
int _z = z + other.z;
int _w = w + other.w;
return _NaiveInt32x4._truncated(_x, _y, _z, _w);
}
Int32x4 operator -(Int32x4 other) {
int _x = x - other.x;
int _y = y - other.y;
int _z = z - other.z;
int _w = w - other.w;
return _NaiveInt32x4._truncated(_x, _y, _z, _w);
}
Int32x4 operator -() {
return _NaiveInt32x4._truncated(-x, -y, -z, -w);
}
int get signMask {
int mx = (x & 0x80000000) >> 31;
int my = (y & 0x80000000) >> 31;
int mz = (z & 0x80000000) >> 31;
int mw = (w & 0x80000000) >> 31;
return mx | my << 1 | mz << 2 | mw << 3;
}
Int32x4 shuffle(int mask) {
if ((mask < 0) || (mask > 255)) {
throw RangeError.range(mask, 0, 255, 'mask');
}
_list[0] = x;
_list[1] = y;
_list[2] = z;
_list[3] = w;
int _x = _list[mask & 0x3];
int _y = _list[(mask >> 2) & 0x3];
int _z = _list[(mask >> 4) & 0x3];
int _w = _list[(mask >> 6) & 0x3];
return _NaiveInt32x4._truncated(_x, _y, _z, _w);
}
Int32x4 shuffleMix(Int32x4 other, int mask) {
if ((mask < 0) || (mask > 255)) {
throw RangeError.range(mask, 0, 255, 'mask');
}
_list[0] = x;
_list[1] = y;
_list[2] = z;
_list[3] = w;
int _x = _list[mask & 0x3];
int _y = _list[(mask >> 2) & 0x3];
_list[0] = other.x;
_list[1] = other.y;
_list[2] = other.z;
_list[3] = other.w;
int _z = _list[(mask >> 4) & 0x3];
int _w = _list[(mask >> 6) & 0x3];
return _NaiveInt32x4._truncated(_x, _y, _z, _w);
}
Int32x4 withX(int x) {
int _x = _truncate(x);
return _NaiveInt32x4._truncated(_x, y, z, w);
}
Int32x4 withY(int y) {
int _y = _truncate(y);
return _NaiveInt32x4._truncated(x, _y, z, w);
}
Int32x4 withZ(int z) {
int _z = _truncate(z);
return _NaiveInt32x4._truncated(x, y, _z, w);
}
Int32x4 withW(int w) {
int _w = _truncate(w);
return _NaiveInt32x4._truncated(x, y, z, _w);
}
bool get flagX => x != 0;
bool get flagY => y != 0;
bool get flagZ => z != 0;
bool get flagW => w != 0;
Int32x4 withFlagX(bool flagX) {
int _x = flagX ? -1 : 0;
return _NaiveInt32x4._truncated(_x, y, z, w);
}
Int32x4 withFlagY(bool flagY) {
int _y = flagY ? -1 : 0;
return _NaiveInt32x4._truncated(x, _y, z, w);
}
Int32x4 withFlagZ(bool flagZ) {
int _z = flagZ ? -1 : 0;
return _NaiveInt32x4._truncated(x, y, _z, w);
}
Int32x4 withFlagW(bool flagW) {
int _w = flagW ? -1 : 0;
return _NaiveInt32x4._truncated(x, y, z, _w);
}
Float32x4 select(Float32x4 trueValue, Float32x4 falseValue) {
var floatList = _NaiveFloat32x4._list;
var intView = _NaiveFloat32x4._uint32view;
floatList[0] = trueValue.x;
floatList[1] = trueValue.y;
floatList[2] = trueValue.z;
floatList[3] = trueValue.w;
int stx = intView[0];
int sty = intView[1];
int stz = intView[2];
int stw = intView[3];
floatList[0] = falseValue.x;
floatList[1] = falseValue.y;
floatList[2] = falseValue.z;
floatList[3] = falseValue.w;
int sfx = intView[0];
int sfy = intView[1];
int sfz = intView[2];
int sfw = intView[3];
int _x = (x & stx) | (~x & sfx);
int _y = (y & sty) | (~y & sfy);
int _z = (z & stz) | (~z & sfz);
int _w = (w & stw) | (~w & sfw);
intView[0] = _x;
intView[1] = _y;
intView[2] = _z;
intView[3] = _w;
return _NaiveFloat32x4._truncated(
floatList[0], floatList[1], floatList[2], floatList[3]);
}
}
int _checkValidRange(int start, int? end, int length) {
if (start > length) {
throw RangeError.range(start, 0, length, 'checkValidRange');
}
if (end != null) {
if (end > length) {
throw RangeError.range(end, 0, length, 'checkValidRange');
}
if (start > end) {
throw RangeError.range(start, 0, end, 'checkValidRange');
}
}
return end ?? length;
}

View file

@ -209,7 +209,10 @@
},
"typed_data": {
"uri": "typed_data/typed_data.dart",
"patches": "_internal/vm/lib/typed_data_patch.dart"
"patches": [
"_internal/vm/lib/typed_data_patch.dart",
"_internal/wasm/lib/simd_patch.dart"
]
},
"wasm": {
"uri": "wasm/wasm_types.dart"

View file

@ -179,7 +179,9 @@ wasm:
patches: _internal/wasm/lib/math_patch.dart
typed_data:
uri: typed_data/typed_data.dart
patches: _internal/vm/lib/typed_data_patch.dart
patches:
- _internal/vm/lib/typed_data_patch.dart
- _internal/wasm/lib/simd_patch.dart
wasm:
uri: wasm/wasm_types.dart