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Use BCryptGenRandom for Crypto::GetRandomBytes on Windows
The current implementation of Crypto::GetRandomBytes on Windows calls `rand_s` repeatedly until the buffer is completely filled. However, `BCryptGenRandom` already provides the similar functionality to fill the whole buffer at once and thus there is no need to maintain a handcrafted implementation any more. TEST=ci Change-Id: I52d990b01b59be872d825f2aa0e30b500a6d3e36 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/200160 Reviewed-by: Alexander Aprelev <aam@google.com> Commit-Queue: Alexander Aprelev <aam@google.com>
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@ -214,6 +214,7 @@ template("build_gen_snapshot") {
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"Rpcrt4.lib",
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"shlwapi.lib",
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"winmm.lib",
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"bcrypt.lib",
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]
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if (target_os != "winuwp") {
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libs += [ "psapi.lib" ]
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@ -784,6 +785,7 @@ template("dart_executable") {
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"Rpcrt4.lib",
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"shlwapi.lib",
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"winmm.lib",
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"bcrypt.lib",
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]
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}
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}
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@ -958,6 +960,7 @@ executable("run_vm_tests") {
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"Rpcrt4.lib",
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"shlwapi.lib",
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"winmm.lib",
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"bcrypt.lib",
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]
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}
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}
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@ -2,31 +2,18 @@
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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#ifndef _CRT_RAND_S
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#define _CRT_RAND_S
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#endif
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#include "platform/globals.h"
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#if defined(HOST_OS_WINDOWS)
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#include <bcrypt.h>
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#include "bin/crypto.h"
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namespace dart {
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namespace bin {
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bool Crypto::GetRandomBytes(intptr_t count, uint8_t* buffer) {
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uint32_t num;
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intptr_t read = 0;
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while (read < count) {
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if (rand_s(&num) != 0) {
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return false;
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}
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for (int i = 0; i < 4 && read < count; i++) {
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buffer[read] = num >> (i * 8);
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read++;
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}
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}
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return true;
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return SUCCEEDED(BCryptGenRandom(NULL, buffer, (ULONG)count,
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BCRYPT_USE_SYSTEM_PREFERRED_RNG));
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}
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} // namespace bin
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