cpython/Lib/asyncore.py
Guido van Rossum e94d8fab56 Fix an old bug in poll(). When a signal is handled while we're
blocked in select(), this will raise select.error with errno set to
EINTR.  The except clauses correctly ignores this error, but the rest
of the logic will then call read() for all objects in select's *input*
list of read file descriptors.  Then when an object's read_handler()
is naive, it will call recv() on its socket, which will raise an
IOError, and then asyncore decides to close the socket.  To fix this,
we simply return in this case.

Backport candidate.
2002-11-05 18:41:20 +00:00

547 lines
16 KiB
Python

# -*- Mode: Python -*-
# Id: asyncore.py,v 2.51 2000/09/07 22:29:26 rushing Exp
# Author: Sam Rushing <rushing@nightmare.com>
# ======================================================================
# Copyright 1996 by Sam Rushing
#
# All Rights Reserved
#
# Permission to use, copy, modify, and distribute this software and
# its documentation for any purpose and without fee is hereby
# granted, provided that the above copyright notice appear in all
# copies and that both that copyright notice and this permission
# notice appear in supporting documentation, and that the name of Sam
# Rushing not be used in advertising or publicity pertaining to
# distribution of the software without specific, written prior
# permission.
#
# SAM RUSHING DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
# INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
# NO EVENT SHALL SAM RUSHING BE LIABLE FOR ANY SPECIAL, INDIRECT OR
# CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
# OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
# NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
# ======================================================================
"""Basic infrastructure for asynchronous socket service clients and servers.
There are only two ways to have a program on a single processor do "more
than one thing at a time". Multi-threaded programming is the simplest and
most popular way to do it, but there is another very different technique,
that lets you have nearly all the advantages of multi-threading, without
actually using multiple threads. it's really only practical if your program
is largely I/O bound. If your program is CPU bound, then pre-emptive
scheduled threads are probably what you really need. Network servers are
rarely CPU-bound, however.
If your operating system supports the select() system call in its I/O
library (and nearly all do), then you can use it to juggle multiple
communication channels at once; doing other work while your I/O is taking
place in the "background." Although this strategy can seem strange and
complex, especially at first, it is in many ways easier to understand and
control than multi-threaded programming. The module documented here solves
many of the difficult problems for you, making the task of building
sophisticated high-performance network servers and clients a snap.
"""
import exceptions
import select
import socket
import sys
import time
import os
from errno import EALREADY, EINPROGRESS, EWOULDBLOCK, ECONNRESET, \
ENOTCONN, ESHUTDOWN, EINTR, EISCONN
try:
socket_map
except NameError:
socket_map = {}
class ExitNow(exceptions.Exception):
pass
def read(obj):
try:
obj.handle_read_event()
except ExitNow:
raise
except:
obj.handle_error()
def write(obj):
try:
obj.handle_write_event()
except ExitNow:
raise
except:
obj.handle_error()
def readwrite(obj, flags):
try:
if flags & select.POLLIN:
obj.handle_read_event()
if flags & select.POLLOUT:
obj.handle_write_event()
except ExitNow:
raise
except:
obj.handle_error()
def poll(timeout=0.0, map=None):
if map is None:
map = socket_map
if map:
r = []; w = []; e = []
for fd, obj in map.items():
if obj.readable():
r.append(fd)
if obj.writable():
w.append(fd)
if [] == r == w == e:
time.sleep(timeout)
else:
try:
r, w, e = select.select(r, w, e, timeout)
except select.error, err:
if err[0] != EINTR:
raise
else:
return
for fd in r:
obj = map.get(fd)
if obj is None:
continue
read(obj)
for fd in w:
obj = map.get(fd)
if obj is None:
continue
write(obj)
def poll2(timeout=0.0, map=None):
import poll
if map is None:
map = socket_map
if timeout is not None:
# timeout is in milliseconds
timeout = int(timeout*1000)
if map:
l = []
for fd, obj in map.items():
flags = 0
if obj.readable():
flags = poll.POLLIN
if obj.writable():
flags = flags | poll.POLLOUT
if flags:
l.append((fd, flags))
r = poll.poll(l, timeout)
for fd, flags in r:
obj = map.get(fd)
if obj is None:
continue
readwrite(obj, flags)
def poll3(timeout=0.0, map=None):
# Use the poll() support added to the select module in Python 2.0
if map is None:
map = socket_map
if timeout is not None:
# timeout is in milliseconds
timeout = int(timeout*1000)
pollster = select.poll()
if map:
for fd, obj in map.items():
flags = 0
if obj.readable():
flags = select.POLLIN
if obj.writable():
flags = flags | select.POLLOUT
if flags:
pollster.register(fd, flags)
try:
r = pollster.poll(timeout)
except select.error, err:
if err[0] != EINTR:
raise
r = []
for fd, flags in r:
obj = map.get(fd)
if obj is None:
continue
readwrite(obj, flags)
def loop(timeout=30.0, use_poll=0, map=None):
if map is None:
map = socket_map
if use_poll:
if hasattr(select, 'poll'):
poll_fun = poll3
else:
poll_fun = poll2
else:
poll_fun = poll
while map:
poll_fun(timeout, map)
class dispatcher:
debug = 0
connected = 0
accepting = 0
closing = 0
addr = None
def __init__(self, sock=None, map=None):
if sock:
self.set_socket(sock, map)
# I think it should inherit this anyway
self.socket.setblocking(0)
self.connected = 1
# XXX Does the constructor require that the socket passed
# be connected?
try:
self.addr = sock.getpeername()
except socket.error:
# The addr isn't crucial
pass
else:
self.socket = None
def __repr__(self):
status = [self.__class__.__module__+"."+self.__class__.__name__]
if self.accepting and self.addr:
status.append('listening')
elif self.connected:
status.append('connected')
if self.addr is not None:
try:
status.append('%s:%d' % self.addr)
except TypeError:
status.append(repr(self.addr))
return '<%s at %#x>' % (' '.join(status), id(self))
def add_channel(self, map=None):
#self.log_info('adding channel %s' % self)
if map is None:
map = socket_map
map[self._fileno] = self
def del_channel(self, map=None):
fd = self._fileno
if map is None:
map = socket_map
if map.has_key(fd):
#self.log_info('closing channel %d:%s' % (fd, self))
del map[fd]
def create_socket(self, family, type):
self.family_and_type = family, type
self.socket = socket.socket(family, type)
self.socket.setblocking(0)
self._fileno = self.socket.fileno()
self.add_channel()
def set_socket(self, sock, map=None):
self.socket = sock
## self.__dict__['socket'] = sock
self._fileno = sock.fileno()
self.add_channel(map)
def set_reuse_addr(self):
# try to re-use a server port if possible
try:
self.socket.setsockopt(
socket.SOL_SOCKET, socket.SO_REUSEADDR,
self.socket.getsockopt(socket.SOL_SOCKET,
socket.SO_REUSEADDR) | 1
)
except socket.error:
pass
# ==================================================
# predicates for select()
# these are used as filters for the lists of sockets
# to pass to select().
# ==================================================
def readable(self):
return True
if os.name == 'mac':
# The macintosh will select a listening socket for
# write if you let it. What might this mean?
def writable(self):
return not self.accepting
else:
def writable(self):
return True
# ==================================================
# socket object methods.
# ==================================================
def listen(self, num):
self.accepting = 1
if os.name == 'nt' and num > 5:
num = 1
return self.socket.listen(num)
def bind(self, addr):
self.addr = addr
return self.socket.bind(addr)
def connect(self, address):
self.connected = 0
err = self.socket.connect_ex(address)
if err in (EINPROGRESS, EALREADY, EWOULDBLOCK):
return
if err in (0, EISCONN):
self.addr = address
self.connected = 1
self.handle_connect()
else:
raise socket.error, err
def accept(self):
# XXX can return either an address pair or None
try:
conn, addr = self.socket.accept()
return conn, addr
except socket.error, why:
if why[0] == EWOULDBLOCK:
pass
else:
raise socket.error, why
def send(self, data):
try:
result = self.socket.send(data)
return result
except socket.error, why:
if why[0] == EWOULDBLOCK:
return 0
else:
raise socket.error, why
return 0
def recv(self, buffer_size):
try:
data = self.socket.recv(buffer_size)
if not data:
# a closed connection is indicated by signaling
# a read condition, and having recv() return 0.
self.handle_close()
return ''
else:
return data
except socket.error, why:
# winsock sometimes throws ENOTCONN
if why[0] in [ECONNRESET, ENOTCONN, ESHUTDOWN]:
self.handle_close()
return ''
else:
raise socket.error, why
def close(self):
self.del_channel()
self.socket.close()
# cheap inheritance, used to pass all other attribute
# references to the underlying socket object.
def __getattr__(self, attr):
return getattr(self.socket, attr)
# log and log_info maybe overriden to provide more sophisitcated
# logging and warning methods. In general, log is for 'hit' logging
# and 'log_info' is for informational, warning and error logging.
def log(self, message):
sys.stderr.write('log: %s\n' % str(message))
def log_info(self, message, type='info'):
if __debug__ or type != 'info':
print '%s: %s' % (type, message)
def handle_read_event(self):
if self.accepting:
# for an accepting socket, getting a read implies
# that we are connected
if not self.connected:
self.connected = 1
self.handle_accept()
elif not self.connected:
self.handle_connect()
self.connected = 1
self.handle_read()
else:
self.handle_read()
def handle_write_event(self):
# getting a write implies that we are connected
if not self.connected:
self.handle_connect()
self.connected = 1
self.handle_write()
def handle_expt_event(self):
self.handle_expt()
def handle_error(self):
nil, t, v, tbinfo = compact_traceback()
# sometimes a user repr method will crash.
try:
self_repr = repr(self)
except:
self_repr = '<__repr__(self) failed for object at %0x>' % id(self)
self.log_info(
'uncaptured python exception, closing channel %s (%s:%s %s)' % (
self_repr,
t,
v,
tbinfo
),
'error'
)
self.close()
def handle_expt(self):
self.log_info('unhandled exception', 'warning')
def handle_read(self):
self.log_info('unhandled read event', 'warning')
def handle_write(self):
self.log_info('unhandled write event', 'warning')
def handle_connect(self):
self.log_info('unhandled connect event', 'warning')
def handle_accept(self):
self.log_info('unhandled accept event', 'warning')
def handle_close(self):
self.log_info('unhandled close event', 'warning')
self.close()
# ---------------------------------------------------------------------------
# adds simple buffered output capability, useful for simple clients.
# [for more sophisticated usage use asynchat.async_chat]
# ---------------------------------------------------------------------------
class dispatcher_with_send(dispatcher):
def __init__(self, sock=None):
dispatcher.__init__(self, sock)
self.out_buffer = ''
def initiate_send(self):
num_sent = 0
num_sent = dispatcher.send(self, self.out_buffer[:512])
self.out_buffer = self.out_buffer[num_sent:]
def handle_write(self):
self.initiate_send()
def writable(self):
return (not self.connected) or len(self.out_buffer)
def send(self, data):
if self.debug:
self.log_info('sending %s' % repr(data))
self.out_buffer = self.out_buffer + data
self.initiate_send()
# ---------------------------------------------------------------------------
# used for debugging.
# ---------------------------------------------------------------------------
def compact_traceback():
t, v, tb = sys.exc_info()
tbinfo = []
assert tb # Must have a traceback
while tb:
tbinfo.append((
tb.tb_frame.f_code.co_filename,
tb.tb_frame.f_code.co_name,
str(tb.tb_lineno)
))
tb = tb.tb_next
# just to be safe
del tb
file, function, line = tbinfo[-1]
info = ' '.join(['[%s|%s|%s]' % x for x in tbinfo])
return (file, function, line), t, v, info
def close_all(map=None):
if map is None:
map = socket_map
for x in map.values():
x.socket.close()
map.clear()
# Asynchronous File I/O:
#
# After a little research (reading man pages on various unixen, and
# digging through the linux kernel), I've determined that select()
# isn't meant for doing doing asynchronous file i/o.
# Heartening, though - reading linux/mm/filemap.c shows that linux
# supports asynchronous read-ahead. So _MOST_ of the time, the data
# will be sitting in memory for us already when we go to read it.
#
# What other OS's (besides NT) support async file i/o? [VMS?]
#
# Regardless, this is useful for pipes, and stdin/stdout...
if os.name == 'posix':
import fcntl
class file_wrapper:
# here we override just enough to make a file
# look like a socket for the purposes of asyncore.
def __init__(self, fd):
self.fd = fd
def recv(self, *args):
return os.read(self.fd, *args)
def send(self, *args):
return os.write(self.fd, *args)
read = recv
write = send
def close(self):
return os.close(self.fd)
def fileno(self):
return self.fd
class file_dispatcher(dispatcher):
def __init__(self, fd):
dispatcher.__init__(self)
self.connected = 1
# set it to non-blocking mode
flags = fcntl.fcntl(fd, fcntl.F_GETFL, 0)
flags = flags | os.O_NONBLOCK
fcntl.fcntl(fd, fcntl.F_SETFL, flags)
self.set_file(fd)
def set_file(self, fd):
self._fileno = fd
self.socket = file_wrapper(fd)
self.add_channel()