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![Max Bachmann](/assets/img/avatar_default.png)
Add `MS_WINDOWS_DESKTOP`, `MS_WINDOWS_APPS`, `MS_WINDOWS_SYSTEM` and `MS_WINDOWS_GAMES` preprocessor definitions to allow switching off functionality missing from particular API partitions ("partitions" are used in Windows to identify overlapping subsets of APIs). CPython only officially supports `MS_WINDOWS_DESKTOP` and `MS_WINDOWS_SYSTEM` (APPS is included by normal desktop builds, but APPS without DESKTOP is not covered). Other configurations are a convenience for people building their own runtimes. `MS_WINDOWS_GAMES` is for the Xbox subset of the Windows API, which is also available on client OS, but is restricted compared to `MS_WINDOWS_DESKTOP`. These restrictions may change over time, as they relate to the build headers rather than the OS support, and so we assume that Xbox builds will use the latest available version of the GDK.
64 lines
1.7 KiB
C
64 lines
1.7 KiB
C
/* Module configuration */
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/* This file contains the table of built-in modules.
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See create_builtin() in import.c. */
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#include "Python.h"
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#ifdef Py_ENABLE_SHARED
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/* Define extern variables omitted from minimal builds */
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void *PyWin_DLLhModule = NULL;
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#endif
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extern PyObject* PyInit_faulthandler(void);
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extern PyObject* PyInit__tracemalloc(void);
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extern PyObject* PyInit_gc(void);
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extern PyObject* PyInit_nt(void);
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extern PyObject* PyInit__signal(void);
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#if defined(MS_WINDOWS_DESKTOP) || defined(MS_WINDOWS_SYSTEM) || defined(MS_WINDOWS_GAMES)
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extern PyObject* PyInit_winreg(void);
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#endif
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extern PyObject* PyInit__ast(void);
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extern PyObject* PyInit__io(void);
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extern PyObject* PyInit_atexit(void);
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extern PyObject* _PyWarnings_Init(void);
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extern PyObject* PyInit__string(void);
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extern PyObject* PyInit__tokenize(void);
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extern PyObject* PyMarshal_Init(void);
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extern PyObject* PyInit__imp(void);
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struct _inittab _PyImport_Inittab[] = {
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{"_ast", PyInit__ast},
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{"faulthandler", PyInit_faulthandler},
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{"gc", PyInit_gc},
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{"nt", PyInit_nt}, /* Use the NT os functions, not posix */
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{"_signal", PyInit__signal},
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{"_tokenize", PyInit__tokenize},
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{"_tracemalloc", PyInit__tracemalloc},
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#if defined(MS_WINDOWS_DESKTOP) || defined(MS_WINDOWS_SYSTEM) || defined(MS_WINDOWS_GAMES)
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{"winreg", PyInit_winreg},
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#endif
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/* This module "lives in" with marshal.c */
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{"marshal", PyMarshal_Init},
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/* This lives it with import.c */
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{"_imp", PyInit__imp},
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/* These entries are here for sys.builtin_module_names */
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{"builtins", NULL},
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{"sys", NULL},
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{"_warnings", _PyWarnings_Init},
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{"_string", PyInit__string},
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{"_io", PyInit__io},
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{"atexit", PyInit_atexit},
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/* Sentinel */
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{0, 0}
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};
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