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149 lines
5.9 KiB
Text
149 lines
5.9 KiB
Text
NOTES ON DICTIONARIES
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================================
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Principal Use Cases for Dictionaries
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------------------------------------
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Passing keyword arguments
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Typically, one read and one write for 1 to 3 elements.
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Occurs frequently in normal python code.
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Class method lookup
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Dictionaries vary in size with 8 to 16 elements being common.
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Usually written once with many lookups.
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When base classes are used, there are many failed lookups
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followed by a lookup in a base class.
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Instance attribute lookup and Global variables
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Dictionaries vary in size. 4 to 10 elements are common.
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Both reads and writes are common.
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Builtins
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Frequent reads. Almost never written.
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About 150 interned strings (as of Py3.3).
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A few keys are accessed much more frequently than others.
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Uniquification
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Dictionaries of any size. Bulk of work is in creation.
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Repeated writes to a smaller set of keys.
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Single read of each key.
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Some use cases have two consecutive accesses to the same key.
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* Removing duplicates from a sequence.
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dict.fromkeys(seqn).keys()
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* Counting elements in a sequence.
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for e in seqn:
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d[e] = d.get(e,0) + 1
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* Accumulating references in a dictionary of lists:
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for pagenumber, page in enumerate(pages):
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for word in page:
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d.setdefault(word, []).append(pagenumber)
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Note, the second example is a use case characterized by a get and set
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to the same key. There are similar use cases with a __contains__
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followed by a get, set, or del to the same key. Part of the
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justification for d.setdefault is combining the two lookups into one.
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Membership Testing
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Dictionaries of any size. Created once and then rarely changes.
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Single write to each key.
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Many calls to __contains__() or has_key().
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Similar access patterns occur with replacement dictionaries
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such as with the % formatting operator.
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Dynamic Mappings
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Characterized by deletions interspersed with adds and replacements.
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Performance benefits greatly from the re-use of dummy entries.
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Data Layout
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-----------
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Dictionaries are composed of 3 components:
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The dictobject struct itself
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A dict-keys object (keys & hashes)
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A values array
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Tunable Dictionary Parameters
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-----------------------------
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See comments for PyDict_MINSIZE, USABLE_FRACTION and GROWTH_RATE in
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dictobject.c
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Tune-ups should be measured across a broad range of applications and
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use cases. A change to any parameter will help in some situations and
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hurt in others. The key is to find settings that help the most common
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cases and do the least damage to the less common cases. Results will
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vary dramatically depending on the exact number of keys, whether the
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keys are all strings, whether reads or writes dominate, the exact
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hash values of the keys (some sets of values have fewer collisions than
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others). Any one test or benchmark is likely to prove misleading.
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While making a dictionary more sparse reduces collisions, it impairs
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iteration and key listing. Those methods loop over every potential
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entry. Doubling the size of dictionary results in twice as many
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non-overlapping memory accesses for keys(), items(), values(),
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__iter__(), iterkeys(), iteritems(), itervalues(), and update().
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Also, every dictionary iterates at least twice, once for the memset()
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when it is created and once by dealloc().
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Dictionary operations involving only a single key can be O(1) unless
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resizing is possible. By checking for a resize only when the
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dictionary can grow (and may *require* resizing), other operations
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remain O(1), and the odds of resize thrashing or memory fragmentation
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are reduced. In particular, an algorithm that empties a dictionary
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by repeatedly invoking .pop will see no resizing, which might
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not be necessary at all because the dictionary is eventually
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discarded entirely.
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The key differences between this implementation and earlier versions are:
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1. The table can be split into two parts, the keys and the values.
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2. There is an additional key-value combination: (key, NULL).
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Unlike (<dummy>, NULL) which represents a deleted value, (key, NULL)
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represented a yet to be inserted value. This combination can only occur
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when the table is split.
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3. No small table embedded in the dict,
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as this would make sharing of key-tables impossible.
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These changes have the following consequences.
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1. General dictionaries are slightly larger.
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2. All object dictionaries of a single class can share a single key-table,
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saving about 60% memory for such cases.
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Results of Cache Locality Experiments
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--------------------------------------
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Experiments on an earlier design of dictionary, in which all tables were
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combined, showed the following:
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When an entry is retrieved from memory, several adjacent entries are also
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retrieved into a cache line. Since accessing items in cache is *much*
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cheaper than a cache miss, an enticing idea is to probe the adjacent
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entries as a first step in collision resolution. Unfortunately, the
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introduction of any regularity into collision searches results in more
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collisions than the current random chaining approach.
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Exploiting cache locality at the expense of additional collisions fails
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to payoff when the entries are already loaded in cache (the expense
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is paid with no compensating benefit). This occurs in small dictionaries
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where the whole dictionary fits into a pair of cache lines. It also
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occurs frequently in large dictionaries which have a common access pattern
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where some keys are accessed much more frequently than others. The
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more popular entries *and* their collision chains tend to remain in cache.
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To exploit cache locality, change the collision resolution section
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in lookdict() and lookdict_string(). Set i^=1 at the top of the
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loop and move the i = (i << 2) + i + perturb + 1 to an unrolled
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version of the loop.
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For split tables, the above will apply to the keys, but the value will
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always be in a different cache line from the key.
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