Mac version now looks ahead in event queue instead of eating events.

Much better!
This commit is contained in:
Guido van Rossum 1991-01-16 14:04:51 +00:00
parent d9bf55d0d0
commit 875eb7d9c2

View file

@ -27,26 +27,52 @@ intrcheck()
#ifdef THINK_C
/* This is for THINK C 4.0.
For 3.0, you may have to remove the signal stuff. */
#include <MacHeaders>
#include <signal.h>
#include "sigtype.h"
static int interrupted;
static SIGTYPE
intcatcher(sig)
int sig;
{
interrupted = 1;
signal(SIGINT, intcatcher);
}
void
initintr()
{
if (signal(SIGINT, SIG_IGN) != SIG_IGN)
signal(SIGINT, intcatcher);
}
int
intrcheck()
{
/* Static to make it faster only */
static EventRecord e;
register EvQElPtr q;
/* XXX This fails if the user first types ahead and then
decides to interrupt -- repeating Command-. until the
event queue overflows may work though. */
if (EventAvail(keyDownMask|autoKeyMask, &e) &&
(e.modifiers & cmdKey) &&
(e.message & charCodeMask) == '.') {
(void) GetNextEvent(keyDownMask|autoKeyMask, &e);
/* This is like THINK C 4.0's <console.h>.
I'm not sure why FlushEvents must be called from asm{}. */
for (q = (EvQElPtr)EventQueue.qHead; q; q = (EvQElPtr)q->qLink) {
if (q->evtQWhat == keyDown &&
(char)q->evtQMessage == '.' &&
(q->evtQModifiers & cmdKey) != 0) {
asm {
moveq #keyDownMask,d0
_FlushEvents
}
interrupted = 1;
break;
}
}
if (interrupted) {
interrupted = 0;
return 1;
}
return 0;
@ -63,7 +89,6 @@ intrcheck()
#include <stdio.h>
#include <signal.h>
#include "sigtype.h"
static int interrupted;