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GH-116939: Rewrite binarysort() (#116940)
Rewrote binarysort() for clarity. Also changed the signature to be more coherent (it was mixing sortslice with raw pointers). No change in method or functionality. However, I left some experiments in, disabled for now via `#if` tricks. Since this code was first written, some kinds of comparisons have gotten enormously faster (like for lists of floats), which changes the tradeoffs. For example, plain insertion sort's simpler innermost loop and highly predictable branches leave it very competitive (even beating, by a bit) binary insertion when comparisons are very cheap, despite that it can do many more compares. And it wins big on runs that are already sorted (moving the next one in takes only 1 compare then). So I left code for a plain insertion sort, to make future experimenting easier. Also made the maximum value of minrun a `#define` (``MAX_MINRUN`) to make experimenting with that easier too. And another bit of `#if``-disabled code rewrites binary insertion's innermost loop to remove its unpredictable branch. Surprisingly, this doesn't really seem to help overall. I'm unclear on why not. It certainly adds more instructions, but they're very simple, and it's hard to be believe they cost as much as a branch miss.
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@ -1628,6 +1628,15 @@ sortslice_advance(sortslice *slice, Py_ssize_t n)
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/* Avoid malloc for small temp arrays. */
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#define MERGESTATE_TEMP_SIZE 256
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/* The largest value of minrun. This must be a power of 2, and >= 1, so that
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* the compute_minrun() algorithm guarantees to return a result no larger than
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* this,
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*/
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#define MAX_MINRUN 64
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#if ((MAX_MINRUN) < 1) || ((MAX_MINRUN) & ((MAX_MINRUN) - 1))
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#error "MAX_MINRUN must be a power of 2, and >= 1"
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#endif
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/* One MergeState exists on the stack per invocation of mergesort. It's just
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* a convenient way to pass state around among the helper functions.
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*/
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@ -1685,68 +1694,133 @@ struct s_MergeState {
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int (*tuple_elem_compare)(PyObject *, PyObject *, MergeState *);
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};
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/* binarysort is the best method for sorting small arrays: it does
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few compares, but can do data movement quadratic in the number of
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elements.
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[lo.keys, hi) is a contiguous slice of a list of keys, and is sorted via
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binary insertion. This sort is stable.
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On entry, must have lo.keys <= start <= hi, and that
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[lo.keys, start) is already sorted (pass start == lo.keys if you don't
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know!).
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If islt() complains return -1, else 0.
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/* binarysort is the best method for sorting small arrays: it does few
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compares, but can do data movement quadratic in the number of elements.
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ss->keys is viewed as an array of n kays, a[:n]. a[:ok] is already sorted.
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Pass ok = 0 (or 1) if you don't know.
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It's sorted in-place, by a stable binary insertion sort. If ss->values
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isn't NULL, it's permuted in lockstap with ss->keys.
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On entry, must have n >= 1, and 0 <= ok <= n <= MAX_MINRUN.
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Return -1 if comparison raises an exception, else 0.
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Even in case of error, the output slice will be some permutation of
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the input (nothing is lost or duplicated).
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*/
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static int
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binarysort(MergeState *ms, sortslice lo, PyObject **hi, PyObject **start)
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binarysort(MergeState *ms, const sortslice *ss, Py_ssize_t n, Py_ssize_t ok)
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{
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Py_ssize_t k;
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PyObject **l, **p, **r;
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Py_ssize_t k; /* for IFLT macro expansion */
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PyObject ** const a = ss->keys;
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PyObject ** const v = ss->values;
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const bool has_values = v != NULL;
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PyObject *pivot;
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Py_ssize_t M;
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assert(lo.keys <= start && start <= hi);
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/* assert [lo.keys, start) is sorted */
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if (lo.keys == start)
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++start;
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for (; start < hi; ++start) {
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/* set l to where *start belongs */
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l = lo.keys;
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r = start;
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pivot = *r;
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/* Invariants:
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* pivot >= all in [lo.keys, l).
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* pivot < all in [r, start).
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* These are vacuously true at the start.
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*/
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assert(l < r);
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do {
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p = l + ((r - l) >> 1);
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IFLT(pivot, *p)
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r = p;
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assert(0 <= ok && ok <= n && 1 <= n && n <= MAX_MINRUN);
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/* assert a[:ok] is sorted */
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if (! ok)
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++ok;
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/* Regular insertion sort has average- and worst-case O(n**2) cost
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for both # of comparisons and number of bytes moved. But its branches
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are highly predictable, and it loves sorted input (n-1 compares and no
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data movement). This is significant in cases like sortperf.py's %sort,
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where an out-of-order element near the start of a run is moved into
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place slowly but then the remaining elements up to length minrun are
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generally at worst one slot away from their correct position (so only
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need 1 or 2 commpares to resolve). If comparisons are very fast (such
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as for a list of Python floats), the simple inner loop leaves it
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very competitive with binary insertion, despite that it does
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significantly more compares overall on random data.
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Binary insertion sort has worst, average, and best case O(n log n)
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cost for # of comparisons, but worst and average case O(n**2) cost
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for data movement. The more expensive comparisons, the more important
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the comparison advantage. But its branches are less predictable the
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more "randomish" the data, and that's so significant its worst case
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in real life is random input rather than reverse-ordered (which does
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about twice the data movement than random input does).
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Note that the number of bytes moved doesn't seem to matter. MAX_MINRUN
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of 64 is so small that the key and value pointers all fit in a corner
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of L1 cache, and moving things around in that is very fast. */
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#if 0 // ordinary insertion sort.
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PyObject * vpivot = NULL;
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for (; ok < n; ++ok) {
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pivot = a[ok];
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if (has_values)
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vpivot = v[ok];
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for (M = ok - 1; M >= 0; --M) {
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k = ISLT(pivot, a[M]);
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if (k < 0) {
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a[M + 1] = pivot;
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if (has_values)
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v[M + 1] = vpivot;
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goto fail;
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}
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else if (k) {
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a[M + 1] = a[M];
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if (has_values)
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v[M + 1] = v[M];
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}
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else
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l = p+1;
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} while (l < r);
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assert(l == r);
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/* The invariants still hold, so pivot >= all in [lo.keys, l) and
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pivot < all in [l, start), so pivot belongs at l. Note
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that if there are elements equal to pivot, l points to the
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first slot after them -- that's why this sort is stable.
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Slide over to make room.
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Caution: using memmove is much slower under MSVC 5;
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we're not usually moving many slots. */
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for (p = start; p > l; --p)
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*p = *(p-1);
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*l = pivot;
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if (lo.values != NULL) {
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Py_ssize_t offset = lo.values - lo.keys;
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p = start + offset;
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pivot = *p;
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l += offset;
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for ( ; p > l; --p)
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*p = *(p-1);
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*l = pivot;
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break;
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}
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a[M + 1] = pivot;
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if (has_values)
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v[M + 1] = vpivot;
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}
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#else // binary insertion sort
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Py_ssize_t L, R;
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for (; ok < n; ++ok) {
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/* set L to where a[ok] belongs */
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L = 0;
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R = ok;
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pivot = a[ok];
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/* Slice invariants. vacuously true at the start:
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* all a[0:L] <= pivot
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* all a[L:R] unknown
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* all a[R:ok] > pivot
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*/
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assert(L < R);
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do {
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/* don't do silly ;-) things to prevent overflow when finding
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the midpoint; L and R are very far from filling a Py_ssize_t */
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M = (L + R) >> 1;
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#if 1 // straightforward, but highly unpredictable branch on random data
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IFLT(pivot, a[M])
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R = M;
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else
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L = M + 1;
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#else
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/* Try to get compiler to generate conditional move instructions
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instead. Works fine, but leaving it disabled for now because
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it's not yielding consistently faster sorts. Needs more
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investigation. More computation in the inner loop adds its own
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costs, which can be significant when compares are fast. */
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k = ISLT(pivot, a[M]);
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if (k < 0)
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goto fail;
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Py_ssize_t Mp1 = M + 1;
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R = k ? M : R;
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L = k ? L : Mp1;
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#endif
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} while (L < R);
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assert(L == R);
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/* a[:L] holds all elements from a[:ok] <= pivot now, so pivot belongs
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at index L. Slide a[L:ok] to the right a slot to make room for it.
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Caution: using memmove is much slower under MSVC 5; we're not
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usually moving many slots. Years later: under Visual Studio 2022,
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memmove seems just slightly slower than doing it "by hand". */
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for (M = ok; M > L; --M)
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a[M] = a[M - 1];
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a[L] = pivot;
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if (has_values) {
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pivot = v[ok];
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for (M = ok; M > L; --M)
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v[M] = v[M - 1];
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v[L] = pivot;
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}
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}
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#endif // pick binary or regular insertion sort
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return 0;
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fail:
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@ -2559,10 +2633,10 @@ merge_force_collapse(MergeState *ms)
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/* Compute a good value for the minimum run length; natural runs shorter
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* than this are boosted artificially via binary insertion.
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*
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* If n < 64, return n (it's too small to bother with fancy stuff).
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* Else if n is an exact power of 2, return 32.
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* Else return an int k, 32 <= k <= 64, such that n/k is close to, but
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* strictly less than, an exact power of 2.
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* If n < MAX_MINRUN return n (it's too small to bother with fancy stuff).
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* Else if n is an exact power of 2, return MAX_MINRUN / 2.
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* Else return an int k, MAX_MINRUN / 2 <= k <= MAX_MINRUN, such that n/k is
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* close to, but strictly less than, an exact power of 2.
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*
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* See listsort.txt for more info.
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*/
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@ -2572,7 +2646,7 @@ merge_compute_minrun(Py_ssize_t n)
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Py_ssize_t r = 0; /* becomes 1 if any 1 bits are shifted off */
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assert(n >= 0);
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while (n >= 64) {
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while (n >= MAX_MINRUN) {
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r |= n & 1;
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n >>= 1;
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}
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@ -2956,7 +3030,7 @@ list_sort_impl(PyListObject *self, PyObject *keyfunc, int reverse)
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if (n < minrun) {
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const Py_ssize_t force = nremaining <= minrun ?
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nremaining : minrun;
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if (binarysort(&ms, lo, lo.keys + force, lo.keys + n) < 0)
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if (binarysort(&ms, &lo, force, n) < 0)
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goto fail;
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n = force;
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}
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@ -270,9 +270,9 @@ result. This has two primary good effects:
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Computing minrun
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----------------
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If N < 64, minrun is N. IOW, binary insertion sort is used for the whole
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array then; it's hard to beat that given the overheads of trying something
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fancier (see note BINSORT).
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If N < MAX_MINRUN, minrun is N. IOW, binary insertion sort is used for the
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whole array then; it's hard to beat that given the overheads of trying
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something fancier (see note BINSORT).
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When N is a power of 2, testing on random data showed that minrun values of
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16, 32, 64 and 128 worked about equally well. At 256 the data-movement cost
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@ -310,12 +310,13 @@ place, and r < minrun is small compared to N), or q a little larger than a
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power of 2 regardless of r (then we've got a case similar to "2112", again
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leaving too little work for the last merge to do).
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Instead we pick a minrun in range(32, 65) such that N/minrun is exactly a
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power of 2, or if that isn't possible, is close to, but strictly less than,
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a power of 2. This is easier to do than it may sound: take the first 6
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bits of N, and add 1 if any of the remaining bits are set. In fact, that
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rule covers every case in this section, including small N and exact powers
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of 2; merge_compute_minrun() is a deceptively simple function.
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Instead we pick a minrun in range(MAX_MINRUN / 2, MAX_MINRUN + 1) such that
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N/minrun is exactly a power of 2, or if that isn't possible, is close to, but
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strictly less than, a power of 2. This is easier to do than it may sound:
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take the first log2(MAX_MINRUN) bits of N, and add 1 if any of the remaining
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bits are set. In fact, that rule covers every case in this section, including
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small N and exact powers of 2; merge_compute_minrun() is a deceptively simple
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function.
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The Merge Pattern
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