dolphin/src/renamedialog.h
Peter Penz c848b945d4 fixed krazy issues (see http://www.kdedevelopers.org/node/3919)
svn path=/trunk/KDE/kdebase/apps/; revision=973269
2009-05-26 18:24:23 +00:00

98 lines
3.2 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Peter Penz (peter.penz@gmx.at) *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef RENAMEDIALOG_H
#define RENAMEDIALOG_H
#include "libdolphin_export.h"
#include <kdialog.h>
#include <kurl.h>
class KFileItem;
class KFileItemList;
class KLineEdit;
#include <QString>
/**
* @brief Dialog for renaming a variable number of files.
*
* The renaming is not done by the dialog, the invoker
* must do this itself:
* \code
* RenameDialog dialog(...);
* if (dialog.exec() == QDialog::Accepted) {
* const QString& newName = dialog.newName();
* if (newName.isEmpty()) {
* // an invalid name has been chosen, use
* // dialog.errorString() to tell the user about this
* }
* else {
* // rename items corresponding to the new name
* }
* }
* \endcode
*/
class LIBDOLPHINPRIVATE_EXPORT RenameDialog : public KDialog
{
Q_OBJECT
public:
explicit RenameDialog(QWidget *parent, const KFileItemList& items);
virtual ~RenameDialog();
/**
* Returns the new name of the items. If more than one
* item should be renamed, then it is assured that the # character
* is part of the returned string. If the returned string is empty,
* then RenameDialog::errorString() should be used to show the reason
* of having an empty string (e. g. if the # character has
* been deleted by the user, although more than one item should be
* renamed).
*/
QString newName() const;
/**
* Returns the error string, if Dialog::newName() returned an empty string.
*/
QString errorString() const;
protected slots:
virtual void slotButtonClicked(int button);
private:
bool m_renameOneItem;
KLineEdit* m_lineEdit;
QString m_newName;
QString m_errorString;
friend class RenameDialogTest; // allow access for unit testing
};
inline QString RenameDialog::newName() const
{
return m_newName;
}
inline QString RenameDialog::errorString() const
{
return m_errorString;
}
#endif