gimp/plug-ins/Lighting/lighting_shade.h
Michael Natterer 4245ab65d3 plug-ins/libgck/gck/gck.h removed the GckRGB color type and all it's
2001-01-01  Michael Natterer  <mitch@gimp.org>

	* plug-ins/libgck/gck/gck.h
	* plug-ins/libgck/gck/gckcolor.c: removed the GckRGB color type
	and all it's functions.

	* libgimp/Makefile.am
	* libgimp/gimpcolor.[ch]: new files containing the new GimpRGB color
	type and assorted functions.

	* libgimp/gimpcolorspace.[ch]: colorspace conversion routines for
	the new GimpRGB type. Also taken from LibGCK.

	* libgimp/gimp.h
	* libgimp/gimptypes.h: #include "gimpcolor.h". It's ugly to include
	it in both files but unavoidable to follow our new "*.c" file include
	policy. This will go away as libgimp will be chopped up into pieces
	anyway.

	* app/apptypes.h
	* app/asupsample.[ch]
	* app/blend.c
	* app/color_transfer.h
	* app/gradient_header.h: removed "color_t" and use GimpRGB instead.

	* plug-ins/Lighting/lighting_apply.c
	* plug-ins/Lighting/lighting_image.c
	* plug-ins/Lighting/lighting_image.h
	* plug-ins/Lighting/lighting_main.c
	* plug-ins/Lighting/lighting_main.h
	* plug-ins/Lighting/lighting_preview.c
	* plug-ins/Lighting/lighting_shade.c
	* plug-ins/Lighting/lighting_shade.h
	* plug-ins/MapObject/mapobject_apply.c
	* plug-ins/MapObject/mapobject_image.c
	* plug-ins/MapObject/mapobject_image.h
	* plug-ins/MapObject/mapobject_main.c
	* plug-ins/MapObject/mapobject_main.h
	* plug-ins/MapObject/mapobject_preview.c
	* plug-ins/MapObject/mapobject_shade.c
	* plug-ins/MapObject/mapobject_shade.h
	* modules/colorsel_triangle.c: s/GckRGB/GimpRGB/g

	* plug-ins/gdyntext/gdyntextcompat.h: check also for GIMP's minor
	version when deciding if to add a missing PDB wrapper.
	(All this compat cruft including libgimp/gimpcompat.h should go
	away ASAP)
2001-01-01 18:35:09 +00:00

18 lines
600 B
C

#ifndef __LIGHTING_SHADE_H__
#define __LIGHTING_SHADE_H__
typedef GimpRGB (* get_ray_func) (GimpVector3 *vector);
GimpRGB get_ray_color (GimpVector3 *position);
GimpRGB get_ray_color_no_bilinear (GimpVector3 *position);
GimpRGB get_ray_color_ref (GimpVector3 *position);
GimpRGB get_ray_color_no_bilinear_ref (GimpVector3 *position);
void precompute_init (gint w,
gint h);
void precompute_normals (gint x1,
gint x2,
gint y);
#endif /* __LIGHTING_SHADE_H__ */