gimp/app/base/pixel-surround.c
Sven Neumann 1a3abcff9b app/base/tile-manager.[ch] removed unused code.
2007-05-22  Sven Neumann  <sven@gimp.org>

	* app/base/tile-manager.[ch]
	* app/base/tile-manager-private.h: removed unused code.

	* app/base/pixel-surround.c
	* app/base/pixel-region.c: allocate structs using GSlice.

	* app/base/tile.c: allocate TileLink and TileRowHint using 
GSlice.


svn path=/trunk/; revision=22583
2007-05-22 18:29:33 +00:00

284 lines
8 KiB
C

/* GIMP - The GNU Image Manipulation Program
* Copyright (C) 1995-2001 Spencer Kimball, Peter Mattis, and others
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include <string.h>
#include <glib-object.h>
#include "base-types.h"
#include "pixel-region.h"
#include "pixel-surround.h"
#include "tile-manager.h"
#include "tile.h"
struct _PixelSurround
{
TileManager *mgr; /* tile manager to access tiles from */
gint bpp; /* bytes per pixel in tile manager */
gint w; /* width of pixel surround area */
gint h; /* height of pixel surround area */
Tile *tile; /* locked tile (may be NULL) */
gint tile_x; /* origin of locked tile */
gint tile_y; /* origin of locked tile */
gint tile_w; /* width of locked tile */
gint tile_h; /* height of locked tile */
gint rowstride; /* rowstride of buffers */
guchar *bg; /* buffer filled with background color */
guchar *buf; /* buffer used for combining tile data */
};
/* inlining this function gives a few percent speedup */
static inline const guchar *
pixel_surround_get_data (PixelSurround *surround,
gint x,
gint y,
gint *w,
gint *h,
gint *rowstride)
{
/* do we still have a tile lock that we can use? */
if (surround->tile)
{
if (x < surround->tile_x || x >= surround->tile_x + surround->tile_w ||
y < surround->tile_y || y >= surround->tile_y + surround->tile_h)
{
tile_release (surround->tile, FALSE);
surround->tile = NULL;
}
}
/* if not, try to get one for the target pixel */
if (! surround->tile)
{
surround->tile = tile_manager_get_tile (surround->mgr, x, y, TRUE, FALSE);
if (surround->tile)
{
/* store offset and size of the locked tile */
surround->tile_x = x & ~(TILE_WIDTH - 1);
surround->tile_y = y & ~(TILE_HEIGHT - 1);
surround->tile_w = tile_ewidth (surround->tile);
surround->tile_h = tile_eheight (surround->tile);
}
}
if (surround->tile)
{
*w = surround->tile_x + surround->tile_w - x;
*h = surround->tile_y + surround->tile_h - y;
*rowstride = surround->tile_w * surround->bpp;
return tile_data_pointer (surround->tile,
x % TILE_WIDTH, y % TILE_HEIGHT);
}
else
{
/* return a pointer to a virtual background tile */
if (x < 0)
*w = MIN (- x, surround->w);
else
*w = surround->w;
if (y < 0)
*h = MIN (- y, surround->h);
else
*h = surround->h;
*rowstride = surround->rowstride;
return surround->bg;
}
}
/**
* pixel_surround_new:
* @tiles: tile manager
* @width: width of surround region
* @height: height of surround region
* @bg: color to use for pixels that are not covered by the tile manager
*
* Return value: a new #PixelSurround.
*/
PixelSurround *
pixel_surround_new (TileManager *tiles,
gint width,
gint height,
const guchar bg[MAX_CHANNELS])
{
PixelSurround *surround;
guchar *dest;
gint pixels;
g_return_val_if_fail (tiles != NULL, NULL);
surround = g_slice_new0 (PixelSurround);
surround->mgr = tiles;
surround->bpp = tile_manager_bpp (tiles);
surround->w = width;
surround->h = height;
surround->rowstride = width * surround->bpp;
surround->bg = g_new (guchar, surround->rowstride * height);
surround->buf = g_new (guchar, surround->rowstride * height);
dest = surround->bg;
pixels = width * height;
while (pixels--)
{
gint i;
for (i = 0; i < surround->bpp; i++)
*dest++ = bg[i];
}
return surround;
}
/**
* pixel_surround_lock:
* @surround: a #PixelSurround
* @x: X coordinate of upper left corner
* @y: Y coordinate of upper left corner
* @rowstride: return location for rowstride
*
* Gives access to a region of pixels. The upper left corner is
* specified by the @x and @y parameters. The size of the region
* is determined by the dimensions given when creating the @surround.
*
* When you don't need to read from the pixels any longer, you should
* unlock the @surround using pixel_surround_unlock(). If you need a
* different region, just call pixel_surround_lock() again.
*
* Return value: pointer to pixel data (read-only)
*/
const guchar *
pixel_surround_lock (PixelSurround *surround,
gint x,
gint y,
gint *rowstride)
{
const guchar *src;
gint w, h;
src = pixel_surround_get_data (surround, x, y, &w, &h, rowstride);
if (w >= surround->w && h >= surround->h)
{
/* return a pointer to the data if it covers the whole region */
return src;
}
else
{
/* otherwise, copy region to our internal buffer */
guchar *dest = surround->buf;
gint inc = surround->w;
gint i = 0;
gint j = 0;
/* These loops are somewhat twisted. The idea is to make as few
* calls to pixel_surround_get_data() as possible. Thus whenever we
* have source data, we copy all of it to the destination buffer.
* The inner loops that copy data are nested into outer loops that
* make sure that the destination area is completley filled.
*/
/* jump right into the loops since we already have source data */
goto start;
while (i < surround->w)
{
dest = surround->buf + i * surround->bpp;
for (j = 0; j < surround->h;)
{
gint rows;
src = pixel_surround_get_data (surround,
x + i, y + j, &w, &h, rowstride);
start:
w = MIN (w, surround->w - i);
h = MIN (h, surround->h - j);
rows = h;
while (rows--)
{
memcpy (dest, src, w * surround->bpp);
src += *rowstride;
dest += surround->rowstride;
}
j += h;
inc = MIN (inc, w);
}
i += inc;
}
}
*rowstride = surround->rowstride;
return surround->buf;
}
/**
* pixel_surround_release:
* @surround: #PixelSurround
*
* Unlocks pixels locked by @surround. See pixel_surround_lock().
*/
void
pixel_surround_release (PixelSurround *surround)
{
if (surround->tile)
{
tile_release (surround->tile, FALSE);
surround->tile = NULL;
}
}
/**
* pixel_surround_destroy:
* @surround: #PixelSurround
*
* Unlocks pixels and frees any resources allocated for @surround. You
* must not use @surround any longer after calling this function.
*/
void
pixel_surround_destroy (PixelSurround *surround)
{
g_return_if_fail (surround != NULL);
pixel_surround_release (surround);
g_free (surround->buf);
g_free (surround->bg);
g_slice_free (PixelSurround, surround);
}