gimp/libgimpmath/gimpmathtypes.h
Michael Natterer b2aad5ef14 libgimpmath: move the GipmVector and GimpMatrix structs to gimpmathtypes.h
in order to get rid of the need to include gimpvector.h and
gimpmatrix.h in global places just to make the structs generally
known.
2011-04-28 13:25:25 +02:00

111 lines
2 KiB
C

/* LIBGIMP - The GIMP Library
* Copyright (C) 1995-1997 Peter Mattis and Spencer Kimball
*
* gimpmathtypes.h
*
* This library is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef __GIMP_MATH_TYPES_H__
#define __GIMP_MATH_TYPES_H__
G_BEGIN_DECLS
typedef struct _GimpMatrix2 GimpMatrix2;
typedef struct _GimpMatrix3 GimpMatrix3;
typedef struct _GimpMatrix4 GimpMatrix4;
/**
* GimpMatrix2
* @coeff: the coefficients
*
* A two by two matrix.
**/
struct _GimpMatrix2
{
gdouble coeff[2][2];
};
/**
* GimpMatrix3
* @coeff: the coefficients
*
* A three by three matrix.
**/
struct _GimpMatrix3
{
gdouble coeff[3][3];
};
/**
* GimpMatrix4
* @coeff: the coefficients
*
* A four by four matrix.
**/
struct _GimpMatrix4
{
gdouble coeff[4][4];
};
typedef struct _GimpVector2 GimpVector2;
typedef struct _GimpVector3 GimpVector3;
typedef struct _GimpVector4 GimpVector4;
/**
* GimpVector2:
* @x: the x axis
* @y: the y axis
*
* A two dimensional vector.
**/
struct _GimpVector2
{
gdouble x, y;
};
/**
* GimpVector3:
* @x: the x axis
* @y: the y axis
* @z: the z axis
*
* A three dimensional vector.
**/
struct _GimpVector3
{
gdouble x, y, z;
};
/**
* GimpVector4:
* @x: the x axis
* @y: the y axis
* @z: the z axis
* @w: the w axis
*
* A four dimensional vector.
**/
struct _GimpVector4
{
gdouble x, y, z, w;
};
G_END_DECLS
#endif /* __GIMP_MATH_TYPES_H__ */