jigsaw: Remove dead assignments (and variables)

This commit is contained in:
Mukund Sivaraman 2011-10-04 14:18:43 +05:30
parent ed8beff406
commit b5c08c1c04

View file

@ -630,19 +630,10 @@ draw_vertical_border (guchar *buffer,
gdouble delta;
gdouble sigma = blend_amount / blend_lines;
gint right;
bump_t style_index;
for (i = 0; i < ytiles; i++)
{
right = g_random_int_range (0, 2);
if (right)
{
style_index = RIGHT;
}
else
{
style_index = LEFT;
}
/* first straight line from top downwards */
px[0] = px[1] = x_offset;
@ -754,6 +745,7 @@ draw_horizontal_border (guchar *buffer,
for (i = 0; i < xtiles; i++)
{
up = g_random_int_range (0, 2);
/* first horizontal line across */
px[0] = x_offset; px[1] = x_offset + curve_start_offset - 1;
py[0] = py[1] = y_offset;
@ -2111,7 +2103,6 @@ draw_bezier_vertical_border (guchar *buffer,
gdouble delta;
gdouble sigma = blend_amount / blend_lines;
gint right;
bump_t style_index;
gint *cachex, *cachey;
cachex = g_new (gint, steps);
@ -2120,14 +2111,7 @@ draw_bezier_vertical_border (guchar *buffer,
for (i = 0; i < ytiles; i++)
{
right = g_random_int_range (0, 2);
if (right)
{
style_index = RIGHT;
}
else
{
style_index = LEFT;
}
px[0] = px[3] = x_offset;
px[1] = x_offset + WALL_XFACTOR2 * tile_width * FUDGE;
px[2] = x_offset + WALL_XFACTOR3 * tile_width * FUDGE;
@ -2247,7 +2231,6 @@ draw_bezier_horizontal_border (guchar *buffer,
gdouble delta;
gdouble sigma = blend_amount / blend_lines;
gint up;
style_t style_index;
gint *cachex, *cachey;
cachex = g_new (gint, steps);
@ -2256,14 +2239,7 @@ draw_bezier_horizontal_border (guchar *buffer,
for (i = 0; i < xtiles; i++)
{
up = g_random_int_range (0, 2);
if (up)
{
style_index = UP;
}
else
{
style_index = DOWN;
}
px[0] = x_offset;
px[1] = x_offset + WALL_XCONS2 * tile_width;
px[2] = x_offset + WALL_XCONS3 * tile_width;