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plug-ins: change more things in maze from uint to int to fix compiler warnings
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@ -113,7 +113,7 @@ static void div_entry_callback (GtkWidget *entry,
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static void height_width_callback (gint width,
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GtkWidget **div_entry);
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static GtkWidget * divbox_new (guint *max,
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static GtkWidget * divbox_new (gint *max,
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GtkWidget *friend,
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GtkWidget **div_entry);
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@ -289,7 +289,7 @@ maze_dialog (void)
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}
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static GtkWidget*
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divbox_new (guint *max,
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divbox_new (gint *max,
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GtkWidget *friend,
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GtkWidget **div_entry)
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{
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@ -364,12 +364,12 @@ div_button_callback (GtkWidget *button,
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GtkWidget *entry)
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{
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const gchar *text;
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guint max, divs;
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gint max, divs;
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gint direction;
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direction = GPOINTER_TO_INT (g_object_get_data (G_OBJECT (button),
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"direction"));
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max = *((guint*) g_object_get_data (G_OBJECT (entry), "max"));
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max = *((gint*) g_object_get_data (G_OBJECT (entry), "max"));
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/* Tileable mazes shall have only an even number of divisions.
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Other mazes have odd. */
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@ -467,7 +467,7 @@ static void
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div_entry_callback (GtkWidget *entry,
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GtkWidget *friend)
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{
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guint divs, width, max;
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gint divs, width, max;
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EntscaleIntData *userdata;
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EntscaleIntCallback friend_callback;
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@ -475,7 +475,7 @@ div_entry_callback (GtkWidget *entry,
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if (divs < 4) /* If this is under 4 (e.g. 0), something's weird. */
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return; /* But it'll probably be ok, so just return and ignore. */
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max = *((guint*) g_object_get_data (G_OBJECT (entry), "max"));
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max = *((gint*) g_object_get_data (G_OBJECT (entry), "max"));
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/* I say "width" here, but it could be height.*/
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@ -496,10 +496,10 @@ static void
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height_width_callback (gint width,
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GtkWidget **div_entry)
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{
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guint divs, max;
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gint divs, max;
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gpointer data;
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max = *((guint*) g_object_get_data(G_OBJECT(*div_entry), "max"));
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max = *((gint*) g_object_get_data(G_OBJECT(*div_entry), "max"));
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divs = max / width;
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g_snprintf (buffer, BUFSIZE, "%d", divs );
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