Remove member "name" from the GimpDynamics struct

...and use GimpObject's name in GimpContext. Might be the last
bit to make the context's dynamics work completely.
This commit is contained in:
Michael Natterer 2009-10-11 13:18:23 +02:00
parent 892f43fe98
commit 3438287f03
2 changed files with 2 additions and 4 deletions

View file

@ -2518,7 +2518,7 @@ gimp_context_dynamics_dirty (GimpDynamics *dynamics,
GimpContext *context)
{
g_free (context->dynamics_name);
context->dynamics_name = g_strdup (GIMP_DYNAMICS (dynamics)->name);
context->dynamics_name = g_strdup (gimp_object_get_name (dynamics));
}
static void
@ -2597,7 +2597,7 @@ gimp_context_real_set_dynamics (GimpContext *context,
0);
if (dynamics != standard_dynamics)
context->dynamics_name = g_strdup (GIMP_DYNAMICS (dynamics)->name);
context->dynamics_name = g_strdup (gimp_object_get_name (dynamics));
}
g_object_notify (G_OBJECT (context), "dynamics");

View file

@ -54,8 +54,6 @@ struct _GimpDynamics
{
GimpData parent_instance;
gchar *name;
GimpDynamicsOutput *opacity_dynamics;
GimpDynamicsOutput *hardness_dynamics;
GimpDynamicsOutput *rate_dynamics;