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make 'animating' property work.
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@ -1,3 +1,8 @@
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2000-02-15 Michael Meeks <michael@helixcode.com>
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* bonobo/bonobo-image-generic.c (bonobo_animator_control_prop_value_changed_cb):
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restart animation. (skip_frame): stop it.
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2000-02-11 Mathieu Lacage <mathieu@advogato.org>
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* src/.cvsignore: chuuut.
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@ -495,6 +495,9 @@ skip_frame (AnimationState *as)
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g_return_val_if_fail (as != NULL, FALSE);
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if (!as->animate)
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return FALSE;
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if (!as->cur_frame) {
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g_warning ("No frame to render");
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return FALSE;
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@ -612,10 +615,12 @@ bonobo_animator_control_prop_value_changed_cb (BonoboPropertyBag *pb, char *name
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if (!strcmp (name, "running")) {
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gboolean *b = new_value;
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if (*b)
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as->animate = FALSE;
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else
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if (*b) {
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as->animate = TRUE;
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skip_frame (as);
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} else
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as->animate = FALSE;
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} else if (!strcmp (name, "filename")) {
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CORBA_char *fname = new_value;
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@ -655,7 +660,8 @@ bonobo_animator_factory (BonoboGenericFactory *Factory, void *closure)
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bonobo_control_set_property_bag (control, pb);
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running = g_new (CORBA_boolean, 1);
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*running = FALSE;
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*running = TRUE;
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as->animate = TRUE;
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fname = g_strdup ("");
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gtk_signal_connect (GTK_OBJECT (pb), "value_changed",
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